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February 2009 - Posts

  • Street Fighter: The Legend of Chun-Li Scores 0% At Rotten Tomatoes

    Posted by Nadia Oxford

    It's a rare example of the human race coming together, joining hands, and speaking in one clear voice: Street Fighter: The Legend of Chun-Li is deplorable.

    This isn't an instance of disgusted high-profile critics turning their heads and waving their hankies at the screen, either. In fact, the RottenTomatoes profile for Legend of Chun-Li is more or less devoid of many big names, as the film didn't offer a screening for critics. These are Street Fighter fans who are scraping dirt over the movie with the side of their shoe. These are people who saw 1994's silver screen attempt at Street Fighter and vastly prefer Jean-Claude Van Damme and his “powder blue beret.”

    Ouch, ouch, ouch. Goes to show there's no such thing as rock bottom; there's always one level underneath. For instance, Hell.

    Here's a small sampling of what critics are saying about Street Fighter: The Legend of Chun-Li. Contains 3000% of the recommended daily intake of regret, remorse, and regurgitation.

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  • Finally, Some Info On Dreamfall Chapters

    Posted by Joe Keiser

     

    Ragnar Tornquist’s ethereal adventure games are one of the medium’s greatest joys: The Longest Journey is an established genre classic, and Dreamfall: The Longest Journey was a genuinely affecting piece of work with an unforgettable (in either a good or bad way, depending on who you ask) ending.

    They were brilliant, and those among us who are priveleged and wise cannot stop thinking about them, demand more of them. But the Dreamfall team has spend the intervening years on NCSoft’s next big MMO project. Now The Secret World is fascinating in its own right, but it’s not more Longest Journey. Tornquist knows what we crave, so today he pushed aside the typically opaque curtain of publisher secrecy to explain as much as he could about the upcoming Dreamfall Chapters. It’s all unofficial, but to see more of Dreamfall at all is a delight.

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  • The 61FPS Review: Killzone 2

    Posted by John Constantine

    NOTE: The following review and the grade attached to it are based entirely on Killzone 2’s single player campaign. Stay tuned to 61FPS for a follow-up, post-release examination of the game’s considerable multiplayer component.



    Guest contributor Adam Rosenberg covers games from his secret lair in Prospect Heights, Brooklyn, typing, reading and playing the days away as his dog Loki looks on in bewilderment. In addition to the noble pursuit of video games, Adam enjoys spending time with fine film, finer food and his fine fiancée Bekah.

    There may be hundreds of them, but first-person shooters can really be broken down into two categories. The first type of FPS is marked by a strong balance between play, narrative, difficulty and pacing. If that balance is good enough, the game warrants a full playthrough. The other type is competent and even entertaining, but it’s just one more game with a gun. For one reason or another, maybe the challenge isn’t engaging enough to keep me going, maybe it’s the story, this type loses my interest long before the credits roll. Guerilla Games’ Killzone 2 almost falls into the latter camp for me. Had it not been for the demands of this review, I never would have finished the game.

    I’m glad I stuck it out though. Killzone 2 stumbles in its first half. Unwieldy controls, awkward combat dynamics and an unfocused, impersonal narrative are a lethal combination. But during the game’s back half, everything gels. It just takes some time to get

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  • WTFriday: GameStop's Guide to Women

    Posted by Bob Mackey

    Note to readers: WTFriday is a weekly feature where I find something stupid about video games and get you to laugh until it goes away. Please try to forget this is what I normally do every day of the week.

    I don't shop at GameStop, mainly because of their policy of treating customer like pieces of human excrement who deserve to be murdered on the spot if they don't happen to want a magazine subscription. The last time I wandered into a GameStop was out of necessity; I wanted to pick up a Game Boy Player for my GameCube, and was promptly treated like the biggest asshole on the planet for assuming one existed in the store--even though one did. My constant mistreatment at the hands of people stuck in terrible retail jobs (I speak from past experience) has made me a devoted Amazon.com customer, but more importantly, it's also made me wonder how retail monoliths like GameStop treat their casual customers when they show such contempt for devoted nerds like you or I.  Thankfully, a GameStop training video recently leaked to the Internet may just provide an answer to this query.

    Behold, GameStop's "Understanding and Selling to Our Expanded Audience," or, "What to Do When There's a G-G-G-G-Girl in the Store." Like all employee training videos, it's extremely patronizing, both to the intended audience and the subject itself. Most of the advice is just common sense, though it all comes packaged in a glorious corporate creepiness that involves tapping into the deepest fears and insecurities of your customers. Let's watch.

    Video after the cut.

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  • Games That Baffled Me as a Child: Legacy of the Wizard

    Posted by Bob Mackey

    The most recent episode of Retronauts, about Japanese developer Falcom, brought back some fond childhood memories about a game that wanted to do nothing more than end my short life: Legacy of the Wizard. My fascination with the game was never marred by the fact that I barely made any progress and didn't really understand what I was supposed to be doing--keep in mind that instruction manuals were a luxury with rentals back in the 80s. What really drew me in and made me forget that I sucked on toast at LotW was the game's--at the time, anyway--unique design; I could be very wrong about this, but Legacy of the Wizard seems to be the most complex example of the Metroidvania genre's early years. Sure, there were games out there like Goonies II, but they didn't offer five playable characters and a (relatively) huge world to run around and be murdered in. And, in Falcom tradition, Legacy of the Wizard has a pretty kickass soundtrack--which is preferable to a Cyndi Lauper song on a constant loop.

    I'm pretty sure I owe LotW credit for sparking my love of the Metroidvania genre, even though I wouldn't really realize said love existed until Super Metroid came along and made me realize that it was possible to make a game featuring relatively non-linear gameplay that's also possible to finish without the use of arcane knowledge. And while I've since moved on to explore the genre to its fullest, some sick, disturbed part of my brain is trying to make me attempt to play Legacy of the Wizard all over again. Luckily, in our modern Internet times I can work through these sick desires by watching Something Awful Forums member Deceased Crab's excellent video walkthrough (with commentary) of LotW and witness for the first time what it's like when someone actually knows where the hell to go in the game.  It's a scary concept, I know, but we can get through this together.

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  • Relaxing Games

    Posted by Cole Stryker

     

    Yesterday I came across an article on Slate regaling thatgamecompany's Flower, calling it "the only video game I've ever played that made me feel relaxed, peaceful, and happy."

    Several years ago my college buddies and I would unwind after classes with a few F-Zero GX races. There was something about the game's blinding speed that encouraged this state of zen, during which the day's stresses would melt off of our bodies.

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  • Artist Updates Classic Game Characters

    Posted by Nadia Oxford

    Over at a blog named Plan to Fail, there dwells a Canadian illustrator named Tom Rhodes. When Reading Week temporarily sprung Tom from the shackles of higher learning, he decided to celebrate by “updating” classic video game characters.

    His first revisions centered on the characters from Earthworm Jim and Star Fox:

    ”I've never played [Star Fox] for more than 20 seconds, because I'd been spoiled by flight simulators I liked a lot more, but I always thought the character looked cool, so that's probably why he came to mind.”



    The introduction of Krystal may have turned Star Fox into generic furry pin-up material, but in my heart, Fox is the last stand for genuinely cool animal-men.

    A few more examples of Rhodes' work follow after the jump.

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  • Whatcha Playing: Guadia Quest

    Posted by Nadia Oxford

    “But Nadia! 'Guadia Quest' is just one part of the magnificent whole that is Retro Game Challenge!”

    You're right, you little mathematician! But as fans of Retro Game Challenge are already well-aware, this DS title isn't merely a half-hearted mini game collection. That goes double for its RPG "parody."

    Both my husband and I intended to play through Retro Game Challenge, but there is only one save file. We decided we'd split up the experience. I've been letting my husband to the lion's share of the work while I sit by and witness the outcome. I want to see what comes of Game Master Arino, the lonely Wizard of a digital Oz who went as far as to outfit himself with a paper crown from Burger King.

    But I cannot chicken out by the sidelines for the entirety of the game. Someone needs to take up the sword and hack away at Guadia Quest. My husband doesn't know a hilt from a blade, whereas I was weaned on unicorn milk (and cocaine).

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  • The One That Got Away: Arc the Lad

    Posted by John Constantine



    Romanticizing the pre-internet age of games criticism is common amongst those of us born before 1990. With the presses stopped on Electronic Gaming Monthly, the last survivors of gaming print’s heyday are Gamepro and Nintendo Power. Those magazines still cater to the adolescent audience they always have, but they’ve lost all of their old schlocky appeal. It’s a good thing. Gaming print isn’t dead, and games criticism is slowly but surely emerging from its fandom-based larval form. Yeah the internet’s glutted with drivel, but there’s a lot of substantive, well-written study of the medium happening. *cough*

    One thing certainly hasn’t changed. Gamefan may be long dead at this point, but Dave Halverson is still publishing monthly volumes of unabashed fandom in Play. Play, like Gamefan and Gamer’s Republic before it, isn’t really criticism. The magazine doesn’t engage in heady intellectualism like Edge, but it also doesn’t fall into Consumer Reports-style, reviews-and-previews tradition of Gamepro. Halverson’s publications are professionally made ‘zines, literal love letters to the industry they cover. The furor surrounding Halverson’s praise for Golden Axe: Beast Rider a few months back was surprising. The man isn’t a critic. He’s a lover. He publishes The Girls of Gaming, for crying out loud. Despite his flighty editorial mandate, Halverson’s pubs have had a surprisingly lasting impact on North American gaming culture. Today, Treasure is an iconic development studio beloved the world over. Gunstar Heroes wasn’t responsible for that notoriety. It was Gamefan’s constant lionization of the company that birthed the cult of Treasure.

    Gamefan was, for me, a message in a bottle. Every single month, I would open an issue and be overwhelmed by bizarre foreign games I would never have a chance to play. And at the back of every issue waited the most cryptic and vexing passages of all: the advertisements for Halverson’s import games shop Game Cave. The ads were four-pages long and littered with miniscule pictures of games accompanied by nothing more than a title. That was where I saw this.

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  • Wii Brings Silent Hill to Climax

    Posted by John Constantine



    No, wait. Rewind. Switch that. Climax is going to bring Silent Hill to the Wii!

    The rumor going ‘round the campfire is that those nutty Brits behind Silent Hill: Origins will be remaking the original Silent Hill for both Wii and PSP. 61FPS just spent this past Monday celebrating Silent Hill’s tenth birthday. What better way to celebrate the occasion than by taking a stroll down memory lane, waggling as you go?

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  • Sailing the Internet Seas, Historical Preservation, and The Great Rumble Roses vs. Silent Hill vs. Metroid Dance Party Throwdown

    Posted by John Constantine



    Beware! Sail too far to the east, brave soul, and you will come upon that most dangerous of seas. The sky changes to a sickly fresh bruise color, all angry purple and yellow, and the waves will toss madness and froth against the bow. Even the sturdiest ship, the steadiest mind, will be shaken by the foul humors waiting for them beyond the horizon. Ye have been warned. Beware! Beware the internet!

    I got lost in an internet vortex this afternoon. It all started innocently enough. Smooth sailing, reading Multiplayer’s interview with Steve Papoustis about Dead Space: Extraction. This led to Matt Hawkins’ Fort 90, and that’s when things started to veer off course. For anyone unfamiliar, Matt’s one of NYC’s great games journalists, but he’s also a madly prolific renaissance man. Fort 90 is a dangerous place, dense with images and text. It’s an easy place to lose your bearings, and that’s what happened to me. Matt linked to the Garry’s Mod work of one MrWhiteFolks. MrWhiteFolks made some spectacular high resolution images of No More Heroes character models stripped of their cel-shading. Very cool stuff. He also made this:



    Oh there’s more. Much more.

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  • Newsflash: Your DS Isn't Making You Smarter

    Posted by Bob Mackey

    It was almost three years ago that Nintendo's Brain Age hit the DS in America, bringing with it promises of increased mind power, as well as several dozen copycats. Like many others, I was caught up in brain training hysteria in mid-2006, though the novelty of tracking my progress at a handful of mini-games didn't really last more than a few weeks. But I guess in the long run, dropping my regiment of mind exercises didn't matter, now that there's more news of Brain Age's general uselessness as a grey matter stimulant. According to a report from Joystiq, "Consumer group Which assembled a panel of three neuroscientists to test the ideas that brain training games improve memory and help prevent dementia. The panel found 'weak' or no evidence to support the claims."

    Of course, it's doubtful that anyone takes the claims (mostly, "for entertainment purposes only") of Brain Age seriously enough that this news will effect their life in any meaningful way.  In fact, the intro of the game more or less proves its general valuelessness as a brain trainer; when Dr. Kawashima shows you the amount of prefrontal cortex activity that happens when you engage in one of Brain Age's reading activities, you don't have to be a neuroscientist to realize it might be easier to cut out the middleman and just pick up a book. And if you happen to be a nerd with an interest in how video games make us think (I'm not naming names), you'd know from books like James Paul Gee's What Videogames Have to Teach Us About Learning and Literacy that video games throw us into environments that require constant decision-making to solve problems, regardless of their content.

    Besides, it's really hard to shake the icky aftertaste that comes with any adventure in edutainment.

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  • Super Secret Castle Discovered in Shadow of the Colossus

    Posted by Cole Stryker

     

    The folks at Team ICO Gamers (whatever that is) have used an emulator in order to discover a structure in Shadow of the Colossus that didn't make it into the final game.

    For years Shadow of the Colossus players have wondered what lies in the Eastern section of the map. Many suggested that this part of the map was host to the lands shown in the intro scenes of the game. What no one imagined was that it was home to something more mysterious.

    Video after the jump:

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  • Star Ocean: The Last Hope Is Creepy as Hell

    Posted by Bob Mackey



    Whenever I see media for Square-Enix's Star Ocean: The Last Hope (out this week if you didn't know), I can't help but feel a deep, troubling sickness in my soul as my skin literally tries to crawl off of my body to a safe place where the game's creepy anime RealDoll versions of human beings do not exist. Of course, I could just be feeling residual effects from having suffered through Star Ocean: Till the End of Time oh so many years ago, but that doesn't mean something is not very wrong about Star Ocean 4's creepy puppet people--especially when you consider the fact that the director harbors a desire to make "adult" games. I don't know if you can picture dead-eyed automatons like the one above bumping uglies, but I imagine the rape scene in Silent Hill 2 is far more arousing.

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  • FMV Hell: Moses and Me

    Posted by Nadia Oxford

    Last week, a member of the Gamespite forums put together a Let's Play for Link: The Faces of Evil. I can only guess he's tired of life. I suppose living has lost its lustre for me as well, as I followed his progress throughout the weekend.

    The CD-i's Zelda atrocities are heckled at every opportunity, and with good reason. The controls are intolerable, the characters are abominable, and the cut scenes are indescribable. But I was shocked to learn through this particular Let's Play that the CD-i slopped its userbase with worse material through its “career”.

    See, the CD-i's Zelda library could at least legitimately be called games. Not good games or even functional games, but games nonetheless. There were items to collect, a goal to reach, terrain to navigate. Moses: The Exodus on the CD-i, on the other hand, didn't offer any gameplay aside from “Sing along to songs that are too bland for Sunday School.” Admittedly, that was a clever way to skirt around the controller issues that plagued Faces of Evil.

    The Angry Video Game Nerd already made a passing mention (rather, a passing rant) about the dreary song collection, but its champion, “Moses and Me” is worth another look. The song is about a school kid who's pressured into whispering test answers to his lazy-ass classmates. The choice is clear: do as they ask, or “end up all alone.”

    Much as I hate to admit it, “Moses and Me” tackles a conundrum that every kid finds himself in sometimes, particularly shy, brainy kids desperate for friends. Unsurprisingly, the song pitches forward and lands flat on its face with its proposed resolution: believe hard enough in Moses and he will somehow come down from Mount Sinai to protect you from bullies like a shiny Gyrados.

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  • Out Today: Dead Rising: Chop Till You Drop

    Posted by Bob Mackey

    Hardcore gamers who just happen to own a Wii, take heed; Dead Rising: Chop Till You Drop may just give you the fix that you need--if you didn't happen to play the XBox 360 version of the game back in 2006. The superiority of the original game shouldn't come as a shock, what with the vast difference in horsepower between the two systems and the general public reaction to Chop Till You Drop's initial announcement. What I didn't expect to see was a simplification of Dead Rising's original Majora's Mask-esque (though it bears more of a resemblance to Breath of Fire: Dragon Quarter) time/saving system that made the original game such an interesting experience. I guess you could say that Capcom is listening to the fans (who bitched incessantly) with this overhaul of the original Dead Rising's core mechanic, but you could easily make this system a little more forgiving instead of removing it altogether. All in all, Chop Till You Drop seems more like a total conversion mod of Resident Evil 4 than the original game, though I'm sure Wii owners who never played the original will find this version to be much more tolerable than 360 zombie warfare veterans.

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  • Virtual-On and On: Oratorio Tangram Resurrected on Xbox Live Arcade

    Posted by John Constantine



    I’m not sure that the videogame fan’s fetish for promotional and limited edition hardware is much of a problem. Most people just love having stuff. Some folks are into shoes. I’m not talking about people who hang out at Footlocker waiting for a fresh shipment of Lebron Signatures. I mean there’s a whole freaky subculture of people who collect and buy custom made sneakers designed by graffiti artists. They spend thousands of dollars on pairs of sneakers. Sneakers they already have. Those sneakers look different than their other sneakers. The things you learn watching Entourage, I tell you…

    The gamer’s most disturbing predilection is his unceasing devotion to brand. Nothing gets our blood going like the latest sequel, remake, or re-release. It isn’t just nostalgia, that ready scapegoat for franchise excitement. The iterative nature of game design (and business) has simply made us gluttons for the familiar. We are addicts for the names we know being followed by ever increasing numerals and for the inevitable resurrection of classic milieus.

    I’m feeling particularly guilty about it today. When it came out last night that Sega’s Virtual-On Oratorio Tangram was getting re-released on Xbox Live Arcade I damn near wet my pants. I’m a sucker, what can I say.

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  • Follow Up: Destructoid Reposts Crappy Review

    Posted by Cole Stryker

     

    Yesterday I lambasted Destructoid's Jim Sterling for a lazy review of Halo Wars. I won't pretend that I'm the one who inspired the change of heart, but Sterling has chosen to play through the game to completion and spend some time on multiplayer. I'm not sure how he managed to do this in one day, and amend the review, but I'll take his word for it. Destructoid has updated the review accordingly.

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  • Rock Band in Your Library

    Posted by Cole Stryker

     

    A video featuring Nebraska librarians setting up and playing Rock Band with a projector in an auxilliary room of some kind has local taxpayers outraged. OUTRAGED.

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  • Space Invaders vs. Röyksopp

    Posted by Derrick Sanskrit

    If you're like me, you remember the early part of this decade as crowding around the fastest internet connection one of your friends had and watching music videos on Yahoo, especially the haunting "Poor Leno" and the informationriffic diagramtastic "Remind Me", both from Röyksopp. If not, you've probably found yourself inadvertantly humming along with "Remind Me" in that Geico commerical. There was some mixed reception for their 2005 sophomore album, but anticipation is high for the Norwegian duo's third disc, Junior, next month.

    Right, so why am I talking about Röyksopp on a video game blog? Because they just released the video for Junior's first single, "Happy Up Here", and it pays a glorious homage to Space Invaders. Check it out below:

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  • Lest We Forget: Sonic and the Black Knight Due Out Next Week

    Posted by Bob Mackey

    It seems like it was only yesterday when Sega stunned the world with the announcement of Sonic and the Black Knight, a game that seems like nothing more than a contemptuous response to sensible gamers that think Sonic has strayed way too far from his roots. "Oh, so you want to run really fast through creative landscapes, eh? Well, have some combo swordfighting! We'll see you suckers next year with Sonic the Hedgehog Presents Quicken 2010."

    I'm wondering just what the hell Sega was thinking with the very concept of the game to begin with. Even Mario, the most versatile video game character to ever exist, would look like a complete tool holding a sword--and if you look at all of his weapons in any of the Mario RPGs, you can tell Nintendo knows this as well. But I guess Mario was never intended to look scowly or "cool" as our friend Sonic over there, who's currently sporting a robot hand for what I assume makes sense in the content of Black Knight's story. I really don't want to do the research to find out why because if I recall this information out loud at a later date, someone may execute me on the spot. That's the price you pay for knowing terrible, terrible things about terrible, terrible video games. But don't let me taint your opinions; check out the Black Knight trailer and witness the disaster for yourself.

    Video after the cut.

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  • Rockman's Anti-PETA Rampage

    Posted by Nadia Oxford

    A lot of people love Mega Man Legends on the Playstation, but they have no idea how easy it is to abuse animals in the original Japanese title, Rockman Dash.

    Seriously, Rockman can really kick the shit out of God's creatures.

    For starters, there's a scene early in the game where Tron is treed by Paprika the rat dog. In the American version of the game, Mega Man negotiates with the furry terrorist. In the Japanese version, you can make Rockman's foot negotiate with the dog's ass. Paprika squeals and books it across the city. It's pretty hilarious.

    Less hilarious is Rockman's ability to shoot down birds. When Samus shoots birds in Metroid Prime, it's funny because they explode with a perturbed “Caw!” When Rockman indulges in duck season, the birds just float to the ground silently and lay there, broken, before flashing and fading away.

    Flashback city to overzealous air rifle mishaps.

    Worse, Rockman can kick around the adorable white-socked black cats who tend to hang around the game's ruins. This is especially heartbreaking when you consider that you can beat up on the one cat you're allowed to take aboard the Flutter—the same cat who quickly gives birth to kittens thereafter.

    I know this has you intrigued, because you are a bad person. All instances of animal abuse in Rockman Dash have been neatly chronicled in a YouTube video that follows after the jump.

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  • The Making of Wrestle Jam from The Wrestler

    Posted by Nadia Oxford

    The Wrestler walked away with my heart this year, even if it didn't walk away with any Oscars. I'm still shaking my fist in the direction of last Sunday. The spoor's going cold though, so I'm better off reading up about the small details that made the movie so heart-rending.

    In one scene, Randy “The Ram” Robinson is silently coming to grips with the fact his body has become too broken-down for wrestling. He calls in a neighbour kid to play Nintendo with him—the 8-bit variety of Nintendo—and his game of choice is Wrestle Jam, a custom title with the soul of Pro Wrestling for the NES. As Randy and the neighbour kid click away as The Ram and The Ayatollah respectively, the boy, fed-up with the archaic game (and indeed, Randy himself) talks about Call of Duty 4. The discussion emphasises the old alongside the new, and in a few minutes, the game-based metaphor delivers a punch to the gut that's amplified by Mickey Rourke's perpetual hangdog face and scattered life.

    The game scene goes by quickly, but it happens that Wrestle Jam is a fully-functioning game with pixelated graphics, 8-bit music, and (according to the brother and sister team behind its creation) “stupid enemy AI.”

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  • Trailer Review: Dante’s Inferno is Looking Even More… Something

    Posted by John Constantine



    I just don’t know about you, Dante’s Inferno. You sort of have a God of War thing going on. Even more than you did back in December. That’s a cool scythe with its blade on a chain you get there. Looks like the sorta thing you can have a good action-y time with. That giant monster boss covered with barnacles? I don’t remember any God of War bosses having barnacles. Yours are hell barnacles, too!

    I don’t want to pry, Dante’s Inferno. You’ve clearly got some things you’re working through. But I wouldn’t be your friend if I didn’t ask what was up with the pink monsters with tube socks full of teeth for heads.

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  • Up All Night: X-Blades and the D-List Preservation Society

    Posted by John Constantine



    “We need new pornos!” – “Spaghetti Western” by Primus

    Les Claypool was right. We do need new pornos. We need new trashy entertainment that borders on the pornographic. It’s essential. No, seriously. Come back. For all my highfalutin talk about the creative potency of games, I relish those games that might be a little base. A little crass. Sometimes, those games are terrible. That’s a good thing.

    I’ve been suffering a weird fascination with Gaijin Games’ X-Blades ever since it first popped up on Kotaku way back in November 2007, when it went by the name Oniblade. Its origins got me curious. There are hundreds of games out there that, even if you’re a rabid fanboy or a member of the press, you’ll never hear about. Korean MMOs, unlicensed Brazilian Genesis games, and, yes, weird action games from the Eastern Block; it’s impossible to follow everything. There’s just too much. So when something like X-Blades, some Russian paean to Japanese action games, pops its head far enough out of the ground you take notice. Especially when it’s coming out for consoles notorious for exorbitant development costs and marketing budgets.

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  • Ron Workman Calls Out Destructoid for Sloppy Journalism

    Posted by Cole Stryker

     

    A few weeks ago I mistakenly associated Ron Workman with Destructoid, an error that probably made him throw up a little bit in his mouth. He left the site a while ago due to ethical concerns. I never paid much attention to Destructoid because their site is so crammed with user generated nonsense that I've never felt motivated to try to make sense of any of it.

    Anyway, I've since developed a minor crush on the guy, being that he shares my inability to stomach amateur journalism from soul-crushingly profitable mainstream sites. Yesterday he took Destructoid's Jim Sterling to task for an unforgivably terrible review (Please don't watch the video, it's a terrible Zero Punctuation rip, complete with overwrought metaphor and overused vulgarity). Sterling gives the game a safe 7.0. Problem is, he never really played the game.

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  • This is the Reason Why Gamers Aren't Taken Seriously

    Posted by Cole Stryker



    Did this image excite you? Well you're the reason why gamers lack cultural legitimacy. 

    Just joking. There are many more reasons why gamers are looked down on, but our fetishization of collectables, skins, and assorted promotional hardware is one thing that sets us apart. Who cares about the color of a console?

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  • Tom Chick Gets His Panties in a Bunch over The Lost and the Damned

    Posted by Cole Stryker

    So, Tom Chick, of Fidgit and others, won't be playing Grand Theft Auto: The Lost and the Damned

    The reason I won't be playing Lost and Damned is because after a couple of hours with these characters, I have no desire to spend another moment with them. These are unlikable thugs doing reprehensible things. Bikers, who are traditionally the bad guys, are presented with all the usual stereotypes that make them bad guys. They're brutal, vulgar, and cowardly. I can't tell one from the other. The one who I think is supposed to be me is as typical a bald space marine as you'll ever see.

    What I don't get is that this seems to be par for the course with GTA.

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  • Bare Knuckle 3 Translation Puts the Rage Back into Streets of Rage

    Posted by Bob Mackey

    While the Streets of Rage series is mostly a forgotten relic these days, Sega's answer to Final Fight is fondly remembered by many as the superior alternative to Capcom's brawler--especially since the home version of Final Fight didn't even have friggin' multiplayer. But it's recently come to my attention that the changes made in the translation from Bare Knuckle (the Japanese name for the series) to Streets of Rage are mostly unknown to the gaming public. So thank heavens we now have Twilight Translation's Bare Knuckle III translation patch in our lives to right Sega's 15 year-old wrong of inexplicably changing the game's story.

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  • Spring Cleaning: Dusting Off Your Old Games

    Posted by Joe Keiser

     

    I, like Cole, have been feeling the pinch of the economy lately. I’m not quite at the stage he’s at though: for example, I still live in New York, which means that naturally I meet our editor John regularly in that secret room on Wall Street where all New Yorkers adjust their monocles and laugh at the world. I also continue to own my most intricately designed brandy snifters, and I still swirl them daily.

    But this lifestyle necessitates other cut backs, and one of them—the biggest one, actually—is my games spending. This is bad, because I am a consummate hoarder and cutting back in this way is hard. But it’s also good; because I’m a consummate hoarder and have tons of games I have not given nearly enough love to.

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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