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  • iPod Games, You're Doing It Wrong

    funnestipodeverLike it or not, the iPod/iPhone has become a gaming platform. There are tons of statistics out there and I'm not going to bore you with them, but the fact is a lot of people are making games for the iPod and a lot of people are downloading and playing them. This post is not about educating the blog-reading public so much as a friendly word of advice to the game developers out there.

    iPod game developers, remember what your platform is. No matter how Apple dresses it up or the media hypes it, the iPod is first and foremost a portable music player. The iPhone is just an iPod that also happens to make phone calls. So please, when you want us to play your games on our personal music players, do take care when shutting off our music.

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  • Whatcha Playing: Earth Day Edition

    mollymapletreeApril 22nd, the day we all take off from work and gather at our local mosques and synagogues to solemnly pay respects to our mother Earth on the anniversary of her creation... or something. So do your part and take your game time today away from blasting zombies and chainsawing aliens in half, instead playing games all about helping mother Earth. Here are the four games that I'm playing for Earth Day:

    Chibi-Robo: Park Patrol for Nintendo DS

    Rather than cleaning up a house and helping with domestic troubles, this Chibi-Robo has been tasked with turning a barren field of sand into a lush flourishing public park. Like SimCity, you get to design your own world, laying paths and streams, rocks and hills, even benches, fountains, clock towers, statues, and mini-games to your liking. The nicer your park, the more visitors it gets each day. You also have to befriend local toys (including Molly Mapletree, seen above) to help you build up your park and battle smoglings who aim to pollute all the beautiful nature you've brought to the park, but the majority of gameplay is planting flowers. It's actually a lot more fun than it sounds, thanks to the charm and playfulness found in all Skip-developed Nintendo games.

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  • The Curious Appeal of Effing Hail

    Much like digital distribution on the current generation of consoles and handhelds has brought us charming, unique, and thrilling game experiences that would absolutely not survive in a retail environment, digital distribution of independant computer games allows us to become audience to gaming concepts that would likely never survive in committee. A majority of the most interesting games hitting the 'net these days are little more than proofs of concept, but of really freakin' neat concepts, and that makes all the difference. I would rather play a game in my web browser for five minutes and be left thinking about about it for hours than sink days into yet another epic console slugfest and have no idea what the point of it all is.

    Case in point, I played Intuition Games' "Effing Hail" about twelve times this weekend.

    "Effing Hail" is not a complex game. Presented as an isometric cross-section graphic similar to those seen in ecology text books (or the artwork to a certain rock album that helped some of us survive freshman orientation), the player controls wind gusts in order to hold the incoming hail stones in the atmosphere, accumulating greater moisture, mass, and volume, forming larger hail stones which are then flung into the unsuspecting people and constructs of the world in a vengeful God simulation.

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  • Conspiracy Theory: Assassin's Creed II Protagonist's Telling Name

    Assassin's Creed was the first game I played from beginning to end on a high-definition gaming console. It was kinda pretty, it was kinda fun, it was a whole lot of boring, but it did show a lot of really cool ideas, which is why I'm actually sort of excited about the upcoming sequel. The long-teased and only recently-confirmed Assassin's Creed II doesn't have a whole lot of info out just yet, only that it is set in 15th century Italy (at least, some of it is), based heavily on the work of Renaissance master Leonardo DaVinci, and that the protagonist this time is named Ezio.

    People are justifying this name by stating that Ezio (that guy on the right) roughly translates to "like an eagle" in latin, much like protagonist Altair in the original game's name in Arabic, likely tying into the "eagle vision" skill used by the assassins in the game. Now, maybe it's just decades of sci-fi and comic books affecting my brain, but the name "Ezio" suggests a whole other meaning to me, one that I'm frankly surprised to see mentioned nowhere else that I've checked. I'm probably reading way too much into this. Then again, maybe I'm right on point.

    Be aware that beyond this point I am going to be going into spoilers from the first game and a bit of rampant speculation on the second game.

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  • At Least PopCap Has A Sense Of Humor

    PopCap Games knows how to make crowd-pleasing casual PC time-wasters. Their back catalog of bonafide hits includes Bejeweled, Zuma and Peggle. Their next release is the rather hilariously titled Plants vs. Zombies.

    Let's let that concept settle for a moment, shall we?

    PLANTS

    VERSUS

    ZOMBIES


    PopCap are clearly banking on the appeal of the game's humor, and let me tell you... it's going to work. Just look at this teaser/music video they've released:

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  • My Night At DJ School With Rhythm Heaven

    I've written about Nintendo's Rhythm Heaven and its predecessor Rhythm Tengoku a couple of times before. I love them, they are my ideal games. Nintendo did not need to do anything fancy to get me excited about the game's long-awaited western release, and yet they were kind enough to invite me to their DJ School event hosted at Scratch DJ Academy last week. You guys are so good to me sometimes.

    A decidedly casual affair outside of the hors d'ouevre, most of the people I talked to there were from local community meet-ups and hip-hop discussion groups, a welcome change from the depressingly stereotypical otaku at most of the Nintendo events I've attended. DS kiosks glowed on the dancefloor, surrounded on all sides by turntables, and everyone seemed to be having a good time playing around with both.

    Describing the night's activity is kind of futile, though, so here's a video I shot to give you all a better idea of how it went down:

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  • Jimmy Fallon Making Good On His Promise To Gamers

    When it was first announced that Jimmy Fallon would be taking over Late Night, I was unenthused. I never found Fallon to be funny or charming in his past work, and the flight to Florida wherein I watched him and Queen Latifa in Taxi was the longest and most uncomfortable two hours in my recent life to not involve work or girls. When he confirmed that his house band would be the Roots, I was simultaneously interested and disappointed. Hurrah, the Roots get a regular paycheck, but did they really need it so badly as to stoop to being a late night house band? When Fallon started talking asking the Twitter community for interview ideas and promised his show would treat video game releases as if they were movie releases, well, then my interest was officially piqued. Maybe this show will actually be okay. Better yet, maybe it will be worthwhile.

    I watched the first week. Outside of "Slow-Jamming The News" and his interview with Tina Fey, it was not very good.

    I wish I'd watched last night, though...

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  • Handjobs for Homebrew: Brawl Stage Studio

    If you're like me, you probably subscribed to Masahiro Sakurai's Smash Bros Dojo blog hyping the release of Super Smash Bros Brawl over a year ago. On a daily basis, Sakurai and company revealed fun new features of the game, some of which were standard and blasé and some of which were mind-blowingly awesome. The two most amazing, without a doubt, were the inclusion of fan favorite Sonic the Hedgehog as a playable character and, of course, the level editor. Including a level editor in Super Smash Bros Brawl meant nearly infinite replay value, even moreso than the game's prior iterations which have long since owned the attention of gamers for years. The only problem was that controlling the level editor was finicky and many gamers, including myself, would often press the wrong button and delete all their hard work. Designing stages in the living room on the Wii was stressful. If it wasn't great, then you were deemed a failure by your roommates and loved ones. What started as a wonderful idea to extend the user interaction in a fan-favorite franchise had become a Hooksexup-wracking and oft-ignored add-on.

    Well no longer is this quite so harrowing an affair as programmer Xane has released the beta of his Brawl Stage Studio application, a homebrew program that allows you to build your Smash Bros stages from the comfort of your PC, save them to an SD card, and play them in Brawl. Fantastic! All the features are there, from conveyor belts and statues to the stage soundtrack, and even a few new features like setting the player spawn points and including your own custom thumbnail images. Plus, typing with a keyboard is much easier than using the virtual keypad on the Wii.

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  • Chiptune Friday - Mega Man vs. Memphis Bleek

    Hip hoppers love video games, there's no denying it. More than any other genre of music, the hip hop community outright loves video games. Sure, Soulja Boy might not be the spokesperson we all want for either form of entertainment,  but at least he's being open and honest about our shared nerdery.

    This is why Tae K's Mega Man Mixtape should come as no surprise to anybody. Released online just over a year ago, Tae K takes the popular medium of the hip hop mixtape - wherein DJs provide their own beats for a variety of well-known vocal tracks - and used nothing but samples from the library of Mega Man games on the NES for his beats. This form of mashup mixtape is nothing new, having risen to prominence a few years ago with Danger Mouse's "The Grey Album" and Greg Gillis's Girl Talk project, but it's still damn fun and worth celebration. So crank up the volume, hit play, grab a drink and get your dance on while you think about busting up some robot masters, because here comes Memphis Bleek's "Like That" set to Mega Man 4's Skullman music:

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  • Fun Fact: Secrets of the DSi

    Though I've had my new Nintendo DSi for almost two days now, I've only had a few hours of playtime so far. Overall I am very impressed with the upgrades and the new features. A few minor features in particular have caught my attention that I don't think I've seen mentioned elsewhere. For your benefit, here's what I've noticed so far, including why I brought the DSi on my lunch break instead of my iPod:

    • The interior plastic (the stylus slot and SD card tray) are the complimentary color of the system's exterior. That means they're white on the black DSi and orange on the blue one. It would not be an unsafe assumption that a violet DSi would have yellow features, green would have red, and so on.

    • The SD card slot cover is not a hinged door like on most digital cameras but a slide-out tray of flexible plastic. You will likely worry about breaking it the first time it opens, just remember to slide out, not flip down.

    • The DSi supports high capacity SD cards out of the box, which means no storage problems for a long time. You still can't load games off of it like the recent Wii update, but maybe someday...

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  • Chiptune Friday: Game Boy Hero

    Last month, Game Boy musician Cornbeat finally released his long-anticipated EP Chip Hero through 8bitPeoples. As the name implies, Chip Hero presents itself as a concept extended play, the soundtrack to a future video game where the player simulates the live performance of Chiptune music with synthetic controllers resembling the vintage game consoles the songs were originally recorded with. Sounds familiar, no?

    As would be expected for the soundtrack to such a game, the five tracks making up the twenty-minute soundtrack are great fun and you might just find yourself wanting to press buttons in time with the bleeps as well. Here now, for your week ending enjoyment, my favorite track from Chip Hero, "Backseat Driver":

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  • Nintendo DSi Has "Figured Me Out," Literally!

    They've finally done it. Nintendo has finally made me want to upgrade my old white DS Lite for a new DSi (haven't decided on color yet, but I'm leaning towards the electric blue).

    I've resisted for months. I already have two DSes, I don't need one with two 0.3 megapixel cameras, that's just stupid. I don't care if my DS can play AAC audio files, that's what I have an iPod for. And no GBA slot? Yeah, I hardly ever use it, but come on! I should have known Nintendo had an ace up their sleeve when it was revealed a few weeks back that Beyoncé would be doing their advertisements for Rhythm Heaven, a game that I want to encourage everyone in the world to buy and play incessantly. I'm not really a fan of Beyoncé (I could go for a little more "Bugaboo" and a whole lot less "Single Ladies") but I certainly don't hate her and this ad campaign is clearly effective (just look at Professor Layton's sales numbers since the Lisa Kudrow ads started airing...a full calendar year after the game was released!). Having read that the ad campaign was supposed to start this week, I flipped over to the Nintendo Channel on my Wii for a peek. Imagine my surprise when I see not one, not two, but three videos with the coolest, most soulful white boy in the world, Jamie Lidell!

    Behold, his DSi-inspired-and-powered remix of "Figured Me Out" after the jump.

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  • Chiptune Friday: 8-Bit Daft Punk

    Third Daft Punk post this month? Clearly March is all about robots dancing as far as I'm concerned.

    You may have seen around the 'net that a new bit of NES homebrew was released last month in D-Pad Hero, a game that mimicked the now all-too-familiar Guitar Hero/Dance Dance Revolution style of tapping buttons in rhythm to a scrolling bar of icons, only it replaces the guitar controller/dance pad with a traditional NES game pad and high quality song recordings with size and medium appropriate chiptune. Gameplay is expectedly challenging, but the songs are divine, especially the chiptune version of Daft Punk's "Harder, Better, Faster, Stronger".

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  • Daily DS Sutra - Position of the Nail

    Today, we close our series of looks at the more interesting poses in amateur French developer Cid2Mizard's SutraDS, a homebrew Kama Sutra application for the Nintendo DS. Have we saved the best for last? Well, that really depends on what you consider "best."

    One more time, if you are offended by imagery or discussion of a sexual nature, please do not continue reading this post and generally avoid the rest of hooksexup.com

    Just to be clear, even though we do not see this content as pornographic, it is most likely NSFW.

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  • Daily DS Sutra - Union of the Elephant

    Today, we look at another of the more interesting poses in amateur French developer Cid2Mizard's SutraDS, a homebrew Kama Sutra application for the Nintendo DS. Once again, if you are offended by imagery or discussion of a sexual nature, please do not continue reading this post and generally avoid the rest of hooksexup.com

    Today's position: Union of the Elephant

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  • Why I'm Excited For What WiiWare Could Soon Become

    Even though it was a firmware update that pretty much everybody called well over a year ago, it was still pretty exciting to see that SD Card channel go live on the Wii yesterday. Almost everyone who has downloaded more than one game from the Wii Shop Channel has felt the aggravation of having to "clean out the fridge" at some point, and with the twenty minutes of rearranging necessary for me to download the long-awaited Bit.Trip Beat last week, I was pretty much pissed at my favorite little white box. Getting home from work yesterday to see its inviting blue glow, I just wanted to hug the Wii and tell it that everything was going to be alright now.

    First, I could happily move my Virtual Console and WiiWare games to the SD card without worrying about forgetting them forever. Then I could reinstall the Nintendo Channel and the Wii Fit channel I had to delete to make room for World of Goo. Ooh, and then I could finally install that Mario Kart Wii channel I'd been putting off. And then I can finish that game of Paper Mario I had to remove from the Wii when I downloaded Tetris Party!

    Having access to these games without taking up precious system memory was not only liberating but a revelation.

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  • Reminder: Nintendo of Japan Still Gets All the Nicest Things

    Nintendo president Satoru Iwata's keynote today was actually pretty nice. We got the long-awaited Wii storage solution, confirmation and reveals of a bunch of downloadable titles, the reveal of a new DS Zelda game, and some insight into just how creepy Shigeru Miyamoto really is to work with. As ecstatic as I am to see Nintendo committed to promoting Rhythm Heaven in America (my early pick for "game of the year"), it's still hard not to envy Japanese Nintendo fans. Of course they get many of the best games we never do (Captain Rainbow) or get very late (Professor Layton...still waiting on either of the sequels), and there are a few times when the tables are turned (Japan will likely never get MadWorld), but Nintendo of Japan just gets to do things that Nintendo of America would never dream of. Japanese Wiis can control television browsing and order business cards with your Mii on them. Nintendo of Japan even sponsors an annual student game developing seminar, 10 months of programming, sound and graphic design training for forty lucky applicants, with the best of the final student games distributed at Nintendo download centers. Not only do we in the west not get a program like this, we don't even get to enjoy the fruits of their awesome labors.

    Just take a look at Fufu Kirarin, one of the games made available from the class of 2008

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  • Daily DS Sutra - The Big Opening

    Today, we look at another of the more interesting poses in amateur French developer Cid2Mizard's SutraDS, a homebrew Kama Sutra application for the Nintendo DS. Once again, if you are offended by imagery or discussion of a sexual nature, please do not continue reading this post and generally avoid the rest of hooksexup.com

    Today's position: The Big Opening

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  • Daily DS Sutra - Mobile of the Wheel

    Today, we look at another of the more interesting poses in amateur French developer Cid2Mizard's SutraDS, a homebrew Kama Sutra application for the Nintendo DS. Once again, if you are offended by imagery or discussion of a sexual nature, please do not continue reading this post and generally avoid the rest of hooksexup.com

    Today's position: Mobile of the Wheel

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  • Alternate Soundtrack: Adventure vs. Adventure

    Longtime readers had to know this one was coming. Pitting the legendary Atari 2600 classic Adventure against the self-titled album from an electronic musician of the same name was all too easy. What's more, it's all too appropriate.

    Warren Robinett's groundbreaking Adventure features absolutely no music and only the occassional sound effect for picking up and dropping objects, slaying or being attacked by dragons, and returning the chalice to the gold castle. There's a lot of silence, which is good for atmosphere but bad for fun. Let's see what we can do about that.

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  • The Periodic Table of Game Controllers

    We've seen a good number of "history of game controllers" charts and graphics over the past few years, but none of them has captured my attention quite like this new one from Michael Vasilev, the Periodic Table of Controllers.

    Clearly inspired by Squidspot's Periodic Table of Typefaces that hit the 'net earlier this month, this table arranges the control input devices of most of the major gaming consoles and handhelds in chronological order, along with information regarding their designer, CPU and more.

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  • OST: Henry Hatsworth in the Puzzling Adventure

    I've been playing Henry Hatsworth in the Puzzling Adventure for just under a week now and am utterly stunned by the quality of the product. The art is appropriately vibrant, the story is wonderfully goofy and the gameplay is nostalgically frustrating (seriously, the action is hardcore not unlike Mega Man and Castlevania). Of course, this finely-crafted other-worldly goodness would all be for naught without an accentuated atmospheric soundtrack to tie it all together, and Henry Hatsworth does not skimp in this department either.

    Click on through for three musical tracks from the game!

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  • Daily DS Sutra - Union of the Amazon

    Last week, amateur French developer Cid2Mizard released his homebrew application SutraDS which, as the name implies, is a representation of a timeless pocket guide Kama Sutra for the Nintendo DS. Putting aside all criticism for the application's lack of polish or practicality, I have to admire its mere existance, wonderfully embodying everything that's great about the DS homebrew community by creating a non-game that changes what the DS is used for. As this is the video game blog for a fairly prominent internet sex magazine, I feel it is my duty to report on and promote discussion of SutraDS, and as such I now present the first in a week-long series reviewing just a few of the 37 poses included in the application.

    Note: If you are offended by imagery or discussion of a sexual nature, please do not continue reading this post. In fact, you probably shouldn't be on Hooksexup at all.

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  • Chiptune Friday: Spring Into Spring With Sonic

    Though it's been feeling like Spring here in NYC for a couple of weeks (global warming has its occassional perks), the vernal equinox actually hits us at 11:44 am today. As the ice stages thaw, making way for beautiful fire flowers, should you happen to feel the urge to go outside and enjoy the world, we here at 61FPS are of course enouraging. However, since you're clearly somewhere with internet access, let's make this just a bit brighter and sunnier to get us all in the mood for months of sunshine and gaming. I can't think of a better way to kick the season off than with the theme to Spring Yard Zone from the original Sonic The Hedgehog!

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  • Ghostface & DOOM Bring The Ruckus To Chinatown

    Arguably the biggest game released this week was Grand Theft Auto: Chinatown Wars on the DS. It's an impressively deep, true-to-the-series, handcramp-inducing marvel, but when it comes to a series like Grand Theft Auto it's not about the game, it's about the street cred. Many were worried about a loss in credibility by putting such a controversial series on the family-favorite DS. Well, contemporary music snobs and hoodrats alike, take note, as Chinatown Wars gets a heaping helping of respect in its theme song.

    Oh yes, villains, it's the legendary killer bee Ghostface Killah and the man in the mask DOOM (formerly MF Doom) in this sick cut produced by Oh No.

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  • Whatcha Playing: Tappable Rhythm Sequels

    I love a good rhythm game, but Guitar Hero and Rock Band have always felt forced to me. Holding a plastic representation of the object I'm simulating using just feels awkward to me (the same reason I've not enjoyed my few sessions with Mario Kart Wii so far). PaRappa The Rapper and Dance Dance Revolution really did it right, making a game out of the music rather than a simulation. My favorite, as I've mentioned before, is Rhythm Tengoku, the Japan-only Gameboy Advance cart from the WarioWare team that's all about keeping the beat in a series of wild and hilarious cartoon scenarios.

    It dawned on me the other day that Rhythm Tengoku's DS sequel is finally being released in the west next month as Rhythm Heaven and that it may very well be a deservedly huge hit for Nintendo. I brushed off my nearly year-old import copy last week for a refresher.

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  • The 61FPS Review - MadWorld

    First and foremost, let me say this: I loved just about every second of Platinum Games' debut title MadWorld. If you have a Wii and are even slightly interested in over-the-top violence, I say get the game as soon as you possibly can. If you enjoyed the Wii's reigning champ of hardcore tongue-in-cheek violence No More Heroes, you'll find a lot to love in MadWorld. If you're a fan of Clover Studio's past work, in particular Viewtiful Joe and God Hand, you will probably love MadWorld. If you are a fan of Frank Miller's Sin City and/or black comedy, you will absolutely have a blast with MadWorld.

    Okay, now that that's out of the way, let's get into the nitty-gritty.

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  • WTFriday: Won't You Be My Gamer?

    I watched a lot of children's television when I was younger (this morning counts as younger, right?). Sesame Street was essential, Lamb Chop was interesting, David the Gnome was enaging, even Barney was fun in an ironic manner years ahead of becoming a jaded teenager, but Mister Roger's Neighborhood never quite felt right to me. Fred Rogers himself was like a warm grandfather figure who never had anything better to do than play make believe and aks whoever he came across pedantic questions about their immediate surroundings and actions. Even as a child I found this unsettling.

    Had I seen this clip as a child, though, I would have at least had an exact moment to pinpoint "that's what creeped me out about him." Fred Rogers visits the arcade in the back of a restaurant of some sort and proceeds to ask a young boy about Donkey Kong. The whole thing sounds like an exchange with the elderly pedophile on Family Guy:

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  • Sony's Trailers Are Graphics Whores

    We get it, Sony, the Playstation 3 is the most powerful of the three current-gen home consoles. You don't have to flaunt it over and over to make yourself feel better for being in last place in sales this generation. You seem to be treating this as a beauty pageant, and you're certainly not in the running for Miss Congeniality with these repeated boasts.

    I'm referring, of course, to the recent trend of all of the PS3's exclusive AAA titles featuring trailers of all in-game footage. This would be fine, in fact commendable, if not for the fact that they have to tell us, heavily implying that other trailers rely on CGI cutscenes (they mostly do). The latest offender is this one for Sucker Punch's Infamous. It may be all in-game footage, but I'm pretty sure all that excessive blur and reverse time were added in post-production (the slow-down may very well be part of the game). See said trailer after the jump:

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  • In Super Smashing Pumpkin Bros. Shy Guys Are Part Of Your Siamese Dream

    I've known plenty of fine folks who've wasted many late nights reskinning ROMs of their favorite old NES games to resemble their favorite pop culture characters or make philosophical statements in self indulgent ways. This, however, is something I'm shocked to have not seen before, considering the ROMs are about a decade old now. Steven and David Pukin reskinned Super Mario Bros 1 and 3 with Billy Corgan and various Smashing Pumpkins related ephemera to create Super Smashing Pumpkin Bros 1 and 2. Then, Macbee reskinned Super Mario Bros 2 with the whole band to make Super Smashing Pumpkin Bros 3. From the attire, I'd guess the third game is set during the Adore era. Billy's always bald and dressed in all black, so it's all gotta be Infinte Sadness or later, right?

    See below for a trailer of all three games and then a link to download the ROMs yourself like I just did.

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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