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  • Whatcha Playing: Earth Day Edition

    mollymapletreeApril 22nd, the day we all take off from work and gather at our local mosques and synagogues to solemnly pay respects to our mother Earth on the anniversary of her creation... or something. So do your part and take your game time today away from blasting zombies and chainsawing aliens in half, instead playing games all about helping mother Earth. Here are the four games that I'm playing for Earth Day:

    Chibi-Robo: Park Patrol for Nintendo DS

    Rather than cleaning up a house and helping with domestic troubles, this Chibi-Robo has been tasked with turning a barren field of sand into a lush flourishing public park. Like SimCity, you get to design your own world, laying paths and streams, rocks and hills, even benches, fountains, clock towers, statues, and mini-games to your liking. The nicer your park, the more visitors it gets each day. You also have to befriend local toys (including Molly Mapletree, seen above) to help you build up your park and battle smoglings who aim to pollute all the beautiful nature you've brought to the park, but the majority of gameplay is planting flowers. It's actually a lot more fun than it sounds, thanks to the charm and playfulness found in all Skip-developed Nintendo games.

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  • Gaming for Two: Animal Crossing's Turf Wars

    I've been playing a lot of Animal Crossing: City Folk lately. Now, this doesn't mean I'm not angry with Nintendo for essentially dumping Wild World on the Wii with the halfhearted effort of a child making sand-pail towers at the beach. I, uh, just wanted to do the honest thing and pay off my mortgage.

    But good intentions pave the road to Hell, and my return to the 'hood wasn't peaceful for long. I'm embroiled in a turf war with my husband, who controls the north side of Onett. I pimp my fruit trees in the south side, near the shore. Tilling foreign fruits will literally grow an orchard of money trees.

    My husband doesn't see it that way, and he's already warned me that those damn trees had better not start creeping northward. He pretends he doesn't want my precious money trees, but I know otherwise. Now I'm vigilant whenever I hear him play the game.

    “Are any of my trees in bloom?” I call from the other room.

    He says, “Yeah, some oranges.”

    “Don't you touch them.”

    “I'm not going to touch your goddamn fruit.”

    “You'd better not. I have connections. Nook hires out more than contracting.”

    I expect my connections with Nook will dissolve soon. Probably violently. I took out ad space on the town's bulletin board to announce that he'll lick peanut butter off any body part it's applied to.

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  • Happy Endings With House of the Dead: Overkill



    Happy Endings is a new, semi-regular feature on 61FPS that highlights some of gaming’s most memorable climaxes. Most games end badly. These games sum it all up in style. It goes without saying that Happy Endings is spoiler heavy so beware before you proceed.

    House of the Dead: Overkill could have been an astounding failure. Headstrong Games had a decent pedigree, and there was little doubt that they could make a solid, entertaining rail shooter that stood next to the very best in Sega’s franchise, but humor is hard to implement in any game. Styling Overkill as a 1970s grindhouse feature was a brilliant move in theory, but making something that looks and sounds cool is a far cry from making something smart and legitimately funny. Headstrong pulled it off though. From the guffaw-worthy banter between Detective Washington and Agent G, to the waving American flag that adorns your health bar after stringing together thirty consecutive kills (yes, that combo is called a “Goregasm”), Overkill pulled off the impossible: it was a good game that was also funny.

    But none of its cheese, ultra violence, or winking nods to classic exploitation prepared me for this dialog at the end.

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  • Genres I'd Like to See on the Wii: 3rd Person Shooters



    Hello, developer studios? Yes, the Wii remote is motion sensitive. It's pretty nifty and I know some of you are super excited about he Motion Plus add-on. However, did you know the Wii-mote also has a pointer function? Yeah, that sensor bar thing with the infrared light. Oh? You keep forgetting about that function eh? Keep getting distracted by the wiggle waggle hmm? Well wake the hell up already because you're missing some golden opportunities!

    Maybe I'm a touch off base here, but it seems to me that the pointer functionality is a little bit neglected within the Wii library. Considering how superior an experience the pointer offers over the analogue stick when it comes to aiming, you'd think, you'd really think, the Wii library would abound with quality titles that take advantage of that function, and you'd be wrong.

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  • Handjobs for Homebrew: Brawl Stage Studio

    If you're like me, you probably subscribed to Masahiro Sakurai's Smash Bros Dojo blog hyping the release of Super Smash Bros Brawl over a year ago. On a daily basis, Sakurai and company revealed fun new features of the game, some of which were standard and blasé and some of which were mind-blowingly awesome. The two most amazing, without a doubt, were the inclusion of fan favorite Sonic the Hedgehog as a playable character and, of course, the level editor. Including a level editor in Super Smash Bros Brawl meant nearly infinite replay value, even moreso than the game's prior iterations which have long since owned the attention of gamers for years. The only problem was that controlling the level editor was finicky and many gamers, including myself, would often press the wrong button and delete all their hard work. Designing stages in the living room on the Wii was stressful. If it wasn't great, then you were deemed a failure by your roommates and loved ones. What started as a wonderful idea to extend the user interaction in a fan-favorite franchise had become a Hooksexup-wracking and oft-ignored add-on.

    Well no longer is this quite so harrowing an affair as programmer Xane has released the beta of his Brawl Stage Studio application, a homebrew program that allows you to build your Smash Bros stages from the comfort of your PC, save them to an SD card, and play them in Brawl. Fantastic! All the features are there, from conveyor belts and statues to the stage soundtrack, and even a few new features like setting the player spawn points and including your own custom thumbnail images. Plus, typing with a keyboard is much easier than using the virtual keypad on the Wii.

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  • Ghostbusters: Slimer Edition to Come with Free Plastic



    What you're looking at right now--courtesy of 1UP.com--are the various plastic trinkets bundled with Amazon.com's Ghostbusters Exclusive Slimer Edition (not pictured: LEGO ripoff figurines of four random ghouls). How much would you pay for a collection of plastic trinkets that could easily find their way into your average McDonald's Happy Meal? 10 dollars? 20 dollars?

    How about 70 dollars?

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  • Dragon Quest X and the Wii Lifetime Equation

    It didn’t hit me until today just how long the Wii is going to stick around. Forget the fact that Nintendo have sold millions upon millions of consoles in record time or that the box continues to sell in vast quantities on a monthly basis. The real metric is Dragon Quest.

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  • Watcha' Playing Addiction Edition: Can't Stop Playing Rune Factory Frontier (Wii)



    Hello, my name is Amber and I'm a Rune Factory-aholic.

    It has been quite a long time since I marathoned a game. I'm still recovering from it actually, It being my weekend Rune Factory Frontier binge that saw me planting digital crops into the wee hours of the morning. I've stated before that I've never seriously played a Harvest Moon game, having recently cut my genre teeth on Rune Factory 2. Not only is Frontier a fresh experience compared to Rune Factory 2, it blows that game out of the water. I can enthusiastically confirm that combining a Zelda-esque adventure with Pokemon like collecting and wrapping it around a lite social sim with a side of farming and resource management equals one addicting experience.

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  • Namco, Your Klonoa Commercial is Dangerously Misleading

    Spoiler Warning. Giant, story-ruining, spoiler warning. Knock, knock. Who’s there? Spoiler Warning.



    You know what, Namco, I’m getting a little tired of having to have these talks with you. I know you’re tired of it too. If you paid attention, this wouldn’t be happening. You’ve been doing a lot of good lately, and I want you to know I’m proud of you for it. Not only did you decide to remake Klonoa: Door to Phantomile on the game’s tenth anniversary, you brought back much of the Klonoa Works team to make it. Director Hideo Yoshizawa, artist Yoshihiko Arai, and composer Kanako Kakino. Wise, Namco, wise. You even decided against that atrocious redesign of Klonoa you were batting around last year.

    This commercial, though, Namco. I don’t know if this is a very smart choice. It’s a little… misleading.

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  • Friend Codes from an Outsider's Perspective

    If you're a hardcore Nintendo gamer, you've undoubtedly run into the problem of friend codes. For the most part, the unintuitive nature of Nintendo's online service (quick, tell me how to find your Wii's friend code) has been aggravating to those of us used to the user-friendly ways of XBox Live and PSN, as well any pedophiles out there looking to snag a pre-teen's digits--though I guess we shouldn't feel too bad for the latter group.

    The topic of friend code frustration came up on the always-entertaining Drunken Gamer Radio this week, when one of the hosts talked about the impossibility of explaining the friend code system to a casual gamer eager to hop online with a Nintendo title. I experienced the very same thing a few weeks ago, when my girlfriend picked up a DS along with Animal Crossing; she planned on checking out the online features of the game, and asked me--an Animal Crossing veteran--how to do such a thing. At this point, I poured a big, sweaty glass of scotch and muttered, "Sit down. This is going to take a while."

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  • Jet Grind Television: WiiSpray

    Last summer, Martin Lihs finished his thesis project at Bauhaus-University. Amidst the ocean of Wii remote mods created in the past three years, Lihs’ is especially cool. The WiiSpray is a plastic spray paint can with the motion sensing guts of your average Wiimote. Today, the WiiSpray has its own functioning interface and it lives up the homebrew peripheral’s promise. Utilizing the Wii’s internal tech and flash, Lihs has created a marvelous slick interface that recreates the look of Earth’s best urban vandalism. There are even stencils!

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  • Give Super Punch-Out a Chance

    I've been talking about Punch-Out a lot this week, from blogging about the new Wii update yesterday to gabbing about it on the Stand Under the Don't Tree and Riddle Me This podcast on Tuesday (episode release forthcoming). In fact, I've had so much Punch-Out on the brain that I happened to overlook the fact that one of my favorite games of all time, Super Punch-Out, saw a Virtual Console release this Monday. And now that I no longer have to play Sophie's Choice when it's time to decide which Wii Channel needs to die for the sake of a new download, you can bet I was beating the living snot out of large, cartoonish boxers as soon as humanly possible.

    I've come to observe that Super Punch-Out is mostly unknown and unloved, especially when compared to its iconic little brother--a cultural touchstone for anyone growing up in the 80s (I guess we all wanted to beat up Mike Tyson). But when you strip away the nostalgia, Super Punch-Out is actually a much better game.

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  • The Problem with Punch-Out

    Hardcore Nintendo fans have been grumbling this generation, and most would say rightfully so; the Wii updates to beloved franchises like Super Mario Kart, Animal Crossing, and Super Smash Bros. have been rehashes--and sometimes downgrades--of games seen last generation. Even The Legend of Zelda: Twlight Princess wasn't much more than a prettier Ocarina of Time. But Nintendo knows what bones to throw to the hardcore, and they throw them well. Take the upcoming Punch-Out, for example; old-school Nintendo fanboys have been heralding it as the Wii equivalent of The Second Coming, despite the fact that it's merely a pretty remake of a game they played 20 years ago. For Nintendo, this is a win-win situation--after all, they can keep the most vocal minority of their fanbase happy while appealing to the casuals who will no doubt buy this game en masse. But to the impartial observer, the freak-out over this long-awaited sequel calls into question just how much we're willing to forgive when something repeatedly jabs at our nostalgia Hooksexup.

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  • The 61FPS Review - Dead Rising: Chop Till You Drop (Wii)



    This week I played my very first zombie game and even though this is not really my genre of choice, I did not hate it. Dare I say I even had some fun? I may have grinned a little at beating up the undead with a mannequin but I deny all accusations of laughing maniacally while running over zombie poodles with a lawnmower.

    I really am not into horror. I'd rather read the Wikipedia article for a synopsis than watch a horror movie, and so it was with a bit of trepidation that I began Dead Rising: CTYD. Soon my fears were allayed when I discovered this was more like a brawler than a survival horror game. Thusly relieved, I snagged a shopping cart and proceeded to run down the undead like a possessed bargain hunter on 50% off sales day.

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  • The New Graphics Whores: Bit.Trip Beat is Gorgeous, But Retro Style Does Not Equate Quality



    A strange thing happened to me between downloading Bit.Trip Beat and beating its first boss. While delighting in its vivid color, laughing at its signature character leaving rainbows in his wake across digital space, and letting its infectious chiptune beats colonize my brain, I realized that I wasn’t having any fun. That’s fine — I’m a firm believer in the fact that a game doesn’t need to be fun to be good — but I was expecting to have fun. I wanted to have fun. I was engaged by it, but not in a good way. I found the game to be overbearing and stressful. Then it hit me: Bit.Trip Beat is a bad game.

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  • Why I'm Excited For What WiiWare Could Soon Become

    Even though it was a firmware update that pretty much everybody called well over a year ago, it was still pretty exciting to see that SD Card channel go live on the Wii yesterday. Almost everyone who has downloaded more than one game from the Wii Shop Channel has felt the aggravation of having to "clean out the fridge" at some point, and with the twenty minutes of rearranging necessary for me to download the long-awaited Bit.Trip Beat last week, I was pretty much pissed at my favorite little white box. Getting home from work yesterday to see its inviting blue glow, I just wanted to hug the Wii and tell it that everything was going to be alright now.

    First, I could happily move my Virtual Console and WiiWare games to the SD card without worrying about forgetting them forever. Then I could reinstall the Nintendo Channel and the Wii Fit channel I had to delete to make room for World of Goo. Ooh, and then I could finally install that Mario Kart Wii channel I'd been putting off. And then I can finish that game of Paper Mario I had to remove from the Wii when I downloaded Tetris Party!

    Having access to these games without taking up precious system memory was not only liberating but a revelation.

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  • Final Fantasy IV: The After Years is Coming, and Cecil is a Clod

     

    A strange thing happened to me when I heard that Final Fantasy IV is coming to Virtual Console: I didn't care. I think I burned out on the title with the swift finality of a doused candle flame. I can't imagine why. I've only played and completed Final Fantasy II (SNES), Final Fantasy IV (Playstation), Final Fantasy IV Advance, Final Fantasy IV DS and innumerable fan translations.

    I am, however, pretty excited about Final Fantasy IV: The After Years for WiiWare, despite the cringe-inducing title. I guess I'm happy enough to slay the same monsters and abide by the same archaic menus if it means glancing at Kain's bum from a whole new angle.

    I also think it's going to be kind of cool playing as Cecil's son. Bonus points if the boy has to earn his place as a hero. One of my favourite kids' books is “Mattimeo” by Brian Jacques. The story is a sequel to “Redwall,” and the running theme involves the maturation of the spoiled son of Matthias the Warrior.

    But I'm already facepalming over the name “Ceodore.” Cecil's brand for his first-born son is a perfect example of the moon warrior's boring tendency to flip-flop.

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  • Everything You Need to Know About the Wii Storage Solution

     

    As we’ve said, one of Nintendo’s big reveals at GDC today is the long, long awaited solution to the Wii’s storage woes. It's so obvious it's not even worthy of a condescending drum roll: it’s just the ability to load Virtual Console and WiiWare games off an SD card. Could someone please explain to me why this took two years to roll out?

    From today’s Nintendo GDC keynote, we know that this solution adds 32GB SDHC card support and is implemented via an SD card menu that looks a lot like the Wii menu. But I’ve been playing with it, and so have all the extra little details after the jump. This might be rather fine data for something as pedestrian as a storage solution, but don’t blame me: Nintendo has given me way too long to think about what I want from this.

    Here’s the breakdown:

    1. There’s load time. The Wii still can’t actually load games in-place off the SD card; instead it has to copy them to system memory temporarily, and then load it. This means you will be twiddling your thumbs while the copy takes place, and on a big game like Sin & Punishment this load can be nearly twenty seconds long.

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  • GDC News: Final Fantasy to Hit Virtual Console

    Fans of the old-school Final Fantasy games haven't exactly gotten the best treatment in recent years; while ports and remakes of the early games have been available in abundance, those looking for a faithful retro RPG experience have had to turn to expensive eBay copies (with possibly non-functioning batteries) or emulation to get their fix. After all, if Square can charge $30-$40 for revivals of their past hits, what incentive do they have to offer much cheaper version of these games on services like the Wii's Virtual Console?

    Well, it looks like Square-Enix has had a change of heart--or they've just initiated the final stage in their "milking fans dry" plan--with Nintendo President Satoru Iwata's announcement that the famous franchise will indeed be hitting Nintendo's digital download service.

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  • GDC News: Wii Storage Solution Confirmed

    If you're a fan of the Wii's Virtual Console and WiiWare digital download services, you've undoubtedly encountered one of the console's biggest setbacks: its meager amount of storage space. The company's had many glib answers for angry fans demanding a solution to the Wii's lack of a hard drive, but we've only heard rumors and Nintendo's whole "just move your games to an SD card" line since the grumbling began. And who can forget the infamous and disingenuous fridge analogy that was spouted by a Nintendo PR rep in the Fall of '07 and repeated millions of times throughout the Internet to this day? Yes, we clean out our fridge when food goes bad, but downloaded ROMs are in no danger of rotting--okay, maybe the Alex Kidd games.

    However, with Nintendo President Satoru Iwata's 2009 GDC keynote speech comes exciting news that addresses the concerns of hardcore Nintendo nerds. Thanks to the liveblogging efforts of Joystiq, we now have confirmation of a new SD Card Channel for the Wii, which will let owners of Nintendo's popular console run games straight from their SD cards.

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  • Gaming for Two: Super Smash Bros Melee

     

    Earlier today, I went out for dinner with the husband. While waiting for my steak sandwich (it was good), I started humming the theme for the Grand Palace from Zelda II: The Adventure of Link. I didn't do it for any particular reason, but my husband said it made him feel very special to have a gamer wife.

    We started talking about how most couples have a “song,” and we don't. I listen to music all the time, but my husband is more or less useless with the stuff. If it's not on a wrestling or video game soundtrack, he probably doesn't care.

    So we thought of a substitute with which to re-affirm our togetherness: an “us” game, rather than a mushy song.

    Logically, we'd pick the first game we purchased together as a married couple. Unfortunately, that game was Mega Man X6. That's what we call a classic bad decision by two newlyweds. People would have had more sympathy for us if we'd built our first home on a swamp. Over an Indian burial ground.

    So we quickly shifted to our next purchase together: The GameCube, along with Super Smash Bros Melee. That, we remember a bit more fondly.

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  • A Few Thoughts on Wii Graphics



    Slick

    Right next to whether a game “sucks” or not, graphics is probably one of the most contentious topics in gaming and a typical source of pot shots aimed at the Wii. I recently wrote about my own feelings concerning the importance of graphics where visual quality is concerned, ultimately concluding that “it's the art, stupid!”. I might be biased.

    Today I figured I'd explore the topic a little further in regards to my favorite current generation system, the Wii. Yes, yes, we know the Wii lacks the raw graphic power of those other systems, let's move on shall we?

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  • Warning: Wii Punch-Out!! Might Just Kill You



    Last week, I came down with a flu like sickness. It was bad. I was sent home from the office twice because, apparently, I sounded like I was coughing whole parts of my insides out of my body. Today I am a well man and it’s all thanks to the power of rest and Mythbusters. Let it be known that, provided you are horribly sick, own an Xbox 360, and are a Netflix subscriber, you too can watch Mythbusters until you are fit, or fitter, than a well-made fiddle. Dr. John Constantine prescribes it! During one particularly awesome episode, Adam Savage was isolating ingredients from Diet Coke to determine which of them causes Diet Coke-Mentos-Explosions. While testing caffeine, Savage mixed a solution while commenting, “This is a lot of caffeine. Enough to kill you.” This blew my bed-ridden mind. Caffeine can kill you? Of course it can, all stimulants can! I’d just never considered it. This revelation, in turn, reminded me how dangerous Nintendo can be.

    Case in point: the new Wii Punch-Out!!. Like caffeine and stimulants of all stripes, fan service can kill a person depending on its purity and provided they have enough of it. Watch this trailer for an example of what a just-under-lethal dose looks like.

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  • WTFriday: A Serial Killer's Ideas for Wii Games

    The Internet is good because it lets talented cartoonists like Chris Onstad of Achewood put together comics about serial killers penning their own ideas for Wii games. Gamer humour isn't absent from the syndicated newspaper slurry we're fed every morning, but you can't really expect the jokes to go beyond, “Ha ha, my wacky husband plays video games more than my kids (Also, Mary Worth keeps meddling in my life)!”

    Achewood's Nice Pete is the most eccentric member of a bizarre cast: he's a mass murderer—it's implied he might in fact be a child murderer—but Onstad never asks the reader to pass judgment on him. Pete's proposal for “Cereal Pro 5000,” complete with its own Protip, is one of several quick glimpses we're given into a past composed of a broken family, rusted screen doors and hungry, limping dogs. The drunken father that Pete obviously had to work around on “bad” days is the same father he aims to make proud by designing Wii games. Wii games that he evidently believes everyone can relate to.

    It's impossible to feel just one emotion at the end of an Achewood cartoon.

    Related Links:

    WTFriday: Mario Versus Airman
    WTFriday: Mega Man A Cappella
    WTFriday: The Splash Woman Rap

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  • Ninja Gaiden Sigma 2 and the Second Chance



    There’s just something about a re-release. Not a remake mind you, I mean a game being released a second time, possibly ported to another system, with a few ancillary new features thrown in to entice previous owners to cough up more cash. Sometimes they just get me angry. Resident Evil 4 and Metroid Prime on Wii with new controls? Why?! You can buy perfectly good versions of those games for half the price and play ‘em the way they were supposed to be played! Grumble mumble whyioughta. That’s just the idiot inside, the natural born fanboy hungry to defend an allegiance, doesn’t matter to what or who. He’s easy to ignore, but hard to suppress. Most of the time, I love a good re-release. Resident Evil 4 and Metroid Prime on Wii with new controls? Excellent! Those are great games that more people should play, glad they’re getting a new lease on life.

    It is too much to ask that a game be better than it was the first time around.

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  • BIT.TRIP BEAT is Hella Sweet


    What makes Nintendo's complete neglect in promoting WiiWare so tragic is that legitimately awesome titles worthy of attention are sometimes released for the console's digital download service. Take BIT.TRIP BEAT, for example; it's a completely unique Rez-like take on the rhythm genre, yet you're probably finding out about for the first time by reading this blog post. Don't feel too bad; I just discovered the game today by reading a post about it on a message board. And that's a real shame, because BIT.TRIP BEAT is a Playstation Network-y little game that would definitely give WiiWare the same credibility that titles like Noby Noby Boy and Flower lend to the PS3. The game itself essentially plays like an advanced version of pong mixed with a horizontally-scrolling shooter; you control a paddle and hit incoming "balls" to the rhythm of some rockin' old school chiptunes.

    Of course, a YouTube video is really the only thing that'll do the premise of BIT.TRIP BEAT any justice, so go ahead and take a gander at the game's trailer.

    Video after the cut.

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  • The 61FPS Review - MadWorld

    First and foremost, let me say this: I loved just about every second of Platinum Games' debut title MadWorld. If you have a Wii and are even slightly interested in over-the-top violence, I say get the game as soon as you possibly can. If you enjoyed the Wii's reigning champ of hardcore tongue-in-cheek violence No More Heroes, you'll find a lot to love in MadWorld. If you're a fan of Clover Studio's past work, in particular Viewtiful Joe and God Hand, you will probably love MadWorld. If you are a fan of Frank Miller's Sin City and/or black comedy, you will absolutely have a blast with MadWorld.

    Okay, now that that's out of the way, let's get into the nitty-gritty.

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  • Chiptune Friday: Spring Is In the Air With Okami



    Two truths. Today is March 13th. It will not be spring for another eight days. Also, the original soundtrack to Okami is not chiptune. At all. In fact, it is fully orchestrated and entrenched in traditional Japanese composition, a far cry from the heavy metal and pop roots of the blissed-out blip songs composed on the NES or similar consoles.

    Have you gone outside though? It is freaking gorgeous out there. It may rain, it may be cloudy, but the bitter miasma of late winter has lifted, washed away as if by… a celestial brush! Given, it’s likely that the fine weather is a result of the Earth’s natural solar orbit and axial spin, but I like to think that there’s a sun goddess wolf out there making it nice outside. I’m going to find her. We’ll go to the park and play fetch. Beautiful women will be all, “Oh your dog is beautiful!” And I’ll be all, “Check dis.” Then Amaterasu will make a bushel of fragrant botanicals grow at our feet.

    Here are three selections from the Okami soundtrack. Listen, be in bloom, and grab your DS or PSP. Go play outside today!

    The Great Goddess Amaterasu’s Revival




    Hit the jump for more fresh goodness.

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  • Gradius ReBirth and The Joy of Sisyphean Gaming



    Every few years, I get the itch. I’ll be reading a book or sitting in café, enjoying the air and taking in some company, when my conscious mind will simply shut off. My eyes glaze over, I drool a bit, and whoever I happen to be with at the time starts to worry. They wonder if they’ll regret not bringing a tranq gun by the end of the day. It’d probably be wise for me to start wearing a medical bracelet. It should read: “John Constantine. Irregular shmup addiction. Administer either space/terrestrial, horizontal/vertical shooter immediately. Contact Dr. Vic Viper at Up, Down, Left, Right, B, A, Select, Start.” At the very least, it would ensure that no one gets hurt.

    While Derrick’s been having a renaissance with the genre and Joe’s all but abandoned it, my predilection for shoot ‘em ups has been constant over the past two decades. As I said, it isn’t regular. It just comes out of nowhere. It starts with having to track one down, preferably horizontal, with a killer soundtrack, and bright color. Then I go for weeks without playing anything except for stray, half hour sessions with them, games like Einhander, Life Force, or R-Type Final. Thing of it is, I’ve never gotten good at any of them. I wouldn’t say that I’m terrible. I can usually get through the first level of a shooter without dying or, in extreme cases, continuing on the first try. But I’ve never beaten one without cheating and I’m usually struggling to keep up just a few levels in. I love the ebb and flow of a great shmup, the movement from speed and escape to the sluggish crawl that almost always precedes some giant conflict against a screen filling boss. When I die, I smile, and start over. Bullet hell or Konami standard, I take immense satisfaction in pushing the rock uphill and letting it tumble back over me.

    Which, when you get down to it, flies in the face of what we expect to be a satisfying experience, right? When we judge games, the most damning thing you can say about it is that it’s frustrating, the highest praise that it challenges us in a way that makes us want to persevere, to master it. If you aren’t good at it and you don’t get better, what’s the point?

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  • Trailer Review: Muramasa – The Demon Blade



    What can I say that hasn’t been said about Vanillaware’s two-dimensional skills. Undoubtedly, they can pay the bills. They are gorgeous. They are vivid. They are blinding in the extent of their flowing beauty, a realization of hand drawn gaming’s promise, a vision of the most fantastic landscapes while still evocative of the world’s natural beauty. Adjectives, adjectives, adjectives. Muramasa: The Demon Blade is good looking, god damn it. See what I mean?

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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