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When Good Developers Go Bad: Koji Igarashi

Posted by John Constantine



Koji Igarashi’s a consistent guy. The man-in-black of videogames – he doesn’t really look like Johnny Cash, but he does have a habit of wearing black leather and carrying a whip around in public – Igarashi rose to prominence in 1997 when he released Castlevania: Symphony of the Night for the Playstation. SOTN was a fairly dramatic re-imagining of the Castlevania franchise, expanding on the non-linear style of 1988’s Castlevania 2 and molding it into a circuitous, fluid environment in the vein of Metroid. In the past eleven years, Igarashi has overseen seven more Castlevania titles, four of which are in the exact same style as SOTN. On the two dimensional front, Igrashi’s resume is un-indictable; even when his 2D Castlevanias are a little dry (as is the case with 2002’s Harmony of Dissonance), they’re still well-made games. It’s his work in the third-dimension that’s been the problem. 2003’s Castlevania: Lament of Innocence may be the best 3D Castlevania to-date, but it’s still a boring game whose empty, box-like environments have more in common with mid-90s Gauntlet than contemporaries like Devil May Cry. 2005’s Castlevania: Curse of Darkness isn’t much better, tacking on shallow monster-collecting (think Pokemon but with demons) gameplay to Lament of Innocence’s already weightless action. The less said about his one non-Castlevania game in the past ten years, Nanobreaker, the better. In all fairness, the gore in Nanobreaker is pretty entertaining, but that doesn’t make it good (it does, however, make for good Up All Night).

Igarashi has yet another Metroidvania, Castlevania: Order of Ecclesia, due out this fall. The first trailer for it looks mighty good. But word on the street is that he’s working on new three-dimensional Castlevanias for both Wii and 360/PS3. Word to the wise, sir. Stick to two-dimensions.

Related:
New Castlevania: Order of Ecclesia Pics
The Ten Greatest Fire Levels in Gaming History Part 1


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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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