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It’s Dangerous to Go Alone

Posted by John Constantine

Some scant meditations on the nature of travel, the common language of games, and life imitating art written on Friday, July 18th.

I’m sitting in Penn Station and the pedestrian traveler traffic is unusually heavy for 2:30pm on a non-holiday weekend. There’s a strange thing that starts to happen to you if you’ve lived in this town for long enough, particularly if you spend the majority of your time in Manhattan. You start walking like Sonic the damn hedgehog, moving just a little too fast alongside other people moving just a little too fast, dodging left and right, always looking three steps ahead, finding the quickest path. Living in New York is like playing an RPG; you’re always holding down the run button.

I’ve been playing a lot of Shiren the Wanderer. It’s the first time I’ve ever played a “roguelike”. Rogue was new to me about a year ago, a tiny little hole in my gaming history, and one more brutally difficult classic from the days when playing a videogame was akin to learning an entire new language as opposed to an alphabet. Shiren’s a little bit more palatable to a modern gamer than Rogue, its large, expressive sprites and detailed random dungeons make the game’s vicious learning curve more inviting than its inspiration’s forbidding abstraction. Its repetitive play and variable environments make playing it while traveling feel almost farcical. You don’t know exactly how the trip is going to go, so you prepare as much as you can and bring only a select number of support items. I have a bag with me and it’s full of clothing (equipment), this computer (the menu, options?), a bottle of water (hunger is a stat in Shiren), and books (tutorial).

My life’s imitating art, my art’s imitating life, but there’s no in-game corollary for the actual game device. Shiren doesn’t carry a Nintendo DS and it’s a shame because I think it might make the journey a little easier on him. Personally, I’ve never found meeting people on the road an easy endeavor, the usual small talk of where-you-going-and-why makes me want to take a nap more than hold a conversation. You’d think that playing videogames would exacerbate the problem, but I’ve found the DS to be the quickest route to meeting people nowadays. People ask what you’re playing, they ask you if you want to race, have a match, trade pokemon, etc. A guy, about thirty years-old and wearing headphones, is playing Tetris slightly down the hall in the New Jersey Transit waiting area and I’m already hoping he’s on the same train I am so I can ask him if he wants to play. A few weeks back, I spotted a young woman playing Phoenix Wright in the 30th street train station in Philadelphia and I’m still lamenting that I had a ride to catch; I really wanted to ask her where she was in the story, what she thought of the characters.

My 3 o’clock train is going to be boarding soon and I’ve got a long trip ahead of me. One of my earliest gaming memories was the old man in Zelda, offering up a wooden sword for protection. It’s dangerous to go alone. I’m equipped and slowing down, finger off the run button, ready to cross paths. Wish me luck, dear reader.


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Comments

Derrick Sanskrit said:

A few weeks ago I spotted a guy on the A train furiously slashing his DS's touch screen while still holding and tapping the d-pad. I moved closer and saw that he was playing The World Ends With You and was battling outside of 104. I asked him how far in the story he was and what brands were his favorites so far. He was obviously more excited that I was familiar with the game than creeped out by my sneaking a peek at what he was playing and we discussed pins until I had to transfer two stations later. Good times.

July 21, 2008 3:19 PM

Rob said:

No one comes up and talks to me when I'm playing Bubble Bath Babes.

July 21, 2008 4:56 PM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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