E3 came and went with a whimper this year. None of the big three had a strong showing but since I'm a Nintendo fan, most of the whining I listen to is from other Nintendo fans. I have heard the wailing, the accusations, the proclamations of swearing off Nintendo forever more, and I can only wonder if anyone pays attention to industry history.
I've been around long enough to have seen this all before.
All across the intarwebz where game geeks gather I see similar discussions about Nintendo “turning casual” and how poor their E3 showing was and how core games are a dying breed and it's the end of the world as we know it. I think some people might be indulging in histrionics here. My own view is decidedly more mellow, let me break it down.
The E3 Presentation – For the core gamer Nintendo offered up pretty slim pickings. There was certainly nothing that sparked my interest. This really doesn't bother me, in fact, it was rather predictable. When Nintendo launched the Wii they pretty much fired off both barrels during its first year. As pointed out here, from launch to present, Nintendo has released 27 games. Compare that to the 24 games they released from 2001 to 2003 for the Gamecube. The core VS casual titles aren't much different on both line ups. Simply stated, Nintendo put out a hell of a lot of product at the beginning of the Wii's life and hit just about every one of their primary franchises. It takes time to develop major games (and less time to develop your typical casual title). I figure it's simply going to take Nintendo time to reload.
Casual Games – I see the present allure of casual gaming as a phase. I feel it's a phase because I've seen it before. When Tetris took the world by storm the flood gates opened on puzzle games (and there was a second surge for puzzle casual games after the first Bejeweled). Then everybody did first person shooters, then everybody did WWII games. All those genre rushes came, stayed, and faded; melting back into the the multi-genre crowd. Right now expanded audience games are the big thing and Nintendo is riding the wavefront. It only makes sense they'd focus on it while it has momentum. I sincerely doubt that means they'll neglect the sorts of games they have always released though. Casual games are here to stay, but only to join the crowd. I'll be quite surprised if I'm wrong.
Shoddy Games are the Real Evil – If there is any one complaint I can make about the Wii's line up, it's about third parties phoning their efforts in. However, this too is hardly new and far from unique to Nintendo's little white box. There's really nothing to say here other than the obvious: publishers will only stop pushing crap onto the market when consumers stop buying it.
There are some Heroes though – I'd like to end on an upbeat note. There are still third party developers out there who care enough to make a damned fine effort on the Wii and take pride in their work. I'm speaking of course of High Voltage's sci-fi FPS The Conduit.
The game is looking sharp, the developer's attitude resonates with core games, and there's still a lot of development time to go. We may have a winner folks, but as ever, only if it sells.
Trailer Review: The Conduit
Death of the Gamer
Wii MotionPlus