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So I hear folks are upset with Nintendo...

Posted by Amber Ahlborn

E3 came and went with a whimper this year. None of the big three had a strong showing but since I'm a Nintendo fan, most of the whining I listen to is from other Nintendo fans. I have heard the wailing, the accusations, the proclamations of swearing off Nintendo forever more, and I can only wonder if anyone pays attention to industry history.

I've been around long enough to have seen this all before.

All across the intarwebz where game geeks gather I see similar discussions about Nintendo “turning casual” and how poor their E3 showing was and how core games are a dying breed and it's the end of the world as we know it. I think some people might be indulging in histrionics here. My own view is decidedly more mellow, let me break it down.

The E3 Presentation –
For the core gamer Nintendo offered up pretty slim pickings. There was certainly nothing that sparked my interest. This really doesn't bother me, in fact, it was rather predictable. When Nintendo launched the Wii they pretty much fired off both barrels during its first year. As pointed out here, from launch to present, Nintendo has released 27 games. Compare that to the 24 games they released from 2001 to 2003 for the Gamecube. The core VS casual titles aren't much different on both line ups. Simply stated, Nintendo put out a hell of a lot of product at the beginning of the Wii's life and hit just about every one of their primary franchises. It takes time to develop major games (and less time to develop your typical casual title). I figure it's simply going to take Nintendo time to reload.

Casual Games –
I see the present allure of casual gaming as a phase. I feel it's a phase because I've seen it before. When Tetris took the world by storm the flood gates opened on puzzle games (and there was a second surge for puzzle casual games after the first Bejeweled). Then everybody did first person shooters, then everybody did WWII games. All those genre rushes came, stayed, and faded; melting back into the the multi-genre crowd. Right now expanded audience games are the big thing and Nintendo is riding the wavefront. It only makes sense they'd focus on it while it has momentum. I sincerely doubt that means they'll neglect the sorts of games they have always released though. Casual games are here to stay, but only to join the crowd. I'll be quite surprised if I'm wrong.

Shoddy Games are the Real Evil – If there is any one complaint I can make about the Wii's line up, it's about third parties phoning their efforts in. However, this too is hardly new and far from unique to Nintendo's little white box. There's really nothing to say here other than the obvious: publishers will only stop pushing crap onto the market when consumers stop buying it.

There are some Heroes though – I'd like to end on an upbeat note. There are still third party developers out there who care enough to make a damned fine effort on the Wii and take pride in their work. I'm speaking of course of High Voltage's sci-fi FPS The Conduit.





The game is looking sharp, the developer's attitude resonates with core games, and there's still a lot of development time to go. We may have a winner folks, but as ever, only if it sells.



Trailer Review: The Conduit

Death of the Gamer

Wii MotionPlus


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Demaar said:

The Conduit looks like a solid shooter and could be a lot of fun. Sure, it looks like it's heavily inspired by Halo and Half Life, but those are damn great games to be inspired by. I really hope it turns out good and does well.

July 23, 2008 11:13 AM

Roto13 said:

People exaggerate. Like, a lot. You wouldn't know but Nintendo (or anyone else) has never released a single game that would appeal to core gamers on the Wii, and never will.

I dunno. Gamers are a whiney bunch. For the first time in forever, people who play Halo for ten hours a day aren't the sole focus of game developers. Rather than be happy that the market is expanding and gaming is becoming more mainstream like they've always claimed they've wanted, though, they choose to whine and cry like a bunch of spoiled toddlers.

*sigh*

Then they act like Nintendo was the only company with a crappy E3 press conference. The highlight of Microsoft's conference was the news that they've bought Sony's biggest exclusive (which is going to suck for game quality, since this was supposed to be the game to really show the PS3's potential) and Sony spent their press conference trying to squeeze blood from a stone with the PS2 and talking about movies. The only thing in Sony's press conference that interested me was Valkyria Chronicles for PSP, and that turned out to be a hateful lie.

E3 was just crap this year and I think that it's not really indicative of the current state of the industry as a whole. There are good things coming, but they weren't at E3. (Except Rhythm Heaven and Mad World, which were at E3 and were awesome. ;P)

July 23, 2008 11:26 AM

Amber Ahlborn said:

Yes, gamers like to whine, but I understand the reasoning.  We all like to be catered to personally.  I'm just not ready to lose sleep over it.  Also, I think when most gamers state they want video games to go mainstream, they mean the specific titles they like and tend to cry foul when it's not their personal choices that are making the mainstream splash.  I'm really no different.  I'm always ready to grumble about my own loves being under appreciated.  Folks just need to step back from the drama.  It's premature to make any declarations yet.    

July 23, 2008 11:49 AM

Roto13 said:

I can understand that. I have a giant grudge against humanity for overlooking Viewtiful Joe and God Hand. :P

July 23, 2008 11:59 AM

John Constantine said:

I think that what was most concerning about Nintendo's presentation was not the perceived emphasis on casual titles over hardcore or the somewhat lackluster array of third party titles, but the legitimately shocking lack of quality in the first party games. As you said in your piece, Amber, we've seen this all before, especially from Nintendo. They hold their cards close to the chest until right before a game's ready to be released. Wii Sports Resort was woefully unprepared for this E3, with only a handful of games to show, only one of which was multiplayer (single player Wii Sports is just... *shudder*). Animal Crossing is offering only nominal upgrades on previous iterations and fails to take advantage of the Wii's potentail (where's the open online platform? The streamlined control?) Worst of the lot is Wii Music, not because of its casual nature but because it betrays a fundamental misunderstanding of music games' popularity as a genre. Music games are already mainstream, already casual. Making a product that has none of the functionality or expandability of its competitors is just foolhardy.

And yes, Nintendo's released a ton of games in under two years. But how many original IPs? And how troubling is it that the two first party "hard core" games they announced during the Wii's 2006 debut have yet to materialize?

I'm not upset with Nintendo for not catering to me. I'm upset by what can be interpreted as the industry's paragon of quality stumbling now that they're king of the hill.

Roto13, it is sad that Valkyria Chronicles isn't coming out on PSP, almost as sad as Vietiful Joe and God Hand's treatment. But that sadness is alleviated by Sega. They made Valkyria Chronicles and they brought Clover Studios back to us. WOOOOO!

July 23, 2008 3:22 PM

Adam Rosenberg said:

Is it really 27 Wii games for the Big N?

I'm not so sure anymore that this is a temporary trend for Nintendo.  Iwata's "apology" only reinforces this belief.  He said:  "We are sorry about (the E3) media briefings, specifically for those who were expecting to see Nintendo show something about Super Mario or Legend of Zelda."

Seriously... was there a single informed gamer on the planet hoping for new information about the next Mario or Zelda game?  This strikes me as a grossly uninformed comment to make and I wasn't sure at first whether to take it at face value or as some kind of veiled insult directed at the so-called "core."  Obviously it's the former, which is pretty shocking to hear coming from Nintendo's CEO.  Iwata - or whomever wrote the apology - clearly has no conception of who he's addressing there.  In the weeks leading to E3, there were plenty of Nintendo rumblings... Kid Icarus, Punch-out!!, and others.  Yet he chose to mention two titles for which we likely won't even see the first bits of information on until this time next year at the VERY earliest.

The point I'm circling around here is that Nintendo has realized where the money is.  The Wii is both cheap enough and unique enough to be a worthwhile investment as a "toy" for non-"core" gamers, especially with the allure of TRUE classics via VC for the over-30 set.  Look at the success of Wii Play and Wii Fit.  The latter is STILL sold out every time I visit my local Gamestop.  Clearly, there's an audience - and a sizable one - shelling out for the Wii.  It's sad to see Nintendo move away from (or, worse, retooling a la Castlevania) the classics, but it's also none too surprising.

The current concept of "casual gaming" may indeed turn out to be a phase, but I'm fairly certain that Nintendo will keep the money machine running by continuing to pitch their Wii as a fancy toy rather than as a gaming console.  I saw Miyamoto say as much about Wii Music at the N's E3 dev Q&A, that he means for it to be considered as a toy rather than as a game.

July 23, 2008 3:39 PM

Derrick Sanskrit said:

My disappointment in the Wii Music demo is more the result of my own hyped assumptions. Based on the 2006 demos with the conductor and drum modes, I presumed that Wii Music would be about using motion control to truly simulate the music making experience and most likely creat your own songs. From last week's accounts, it seems more like you'll just be button mashing and waggling willy-nilly to a limited selection of pre-loaded songs. I was looking forward to a Mii-supported Electroplankton Wii. My bad, Nintendo.

July 23, 2008 4:10 PM

Adam Rosenberg said:

@ Derrick:  There's button-mashing/waggling, which I guess is kind of cool in a left-back-in-kindergarten sort of way.

There is a full-blown drum mode though where you can play an entire trap kit, but the controls seem VERY unfriendly.  Granted, I didn't actually play with it but I saw it demonstrated while the controls were explained.  The Balance Board controls kick/hi-hat but the rest of the kit relies on button presses to direct which drum/cymbal you're hitting.  There's no 1:1 movement with the animated sticks onscreen.  Isn't that missing the point?

July 23, 2008 4:39 PM

Nemo Incognito said:

I'm really struggling to understand why so many people care about this 'problem'.  Apparently some games were announced that certain over-entitled vocal minorities didn't care about and this means Nintendo isn't going to make the games they want ever again?  That's dumb.

Or if there really are people who organise their whole existences around Nintendo's classic franchises then the problem is theirs, not the company's.

July 23, 2008 5:32 PM

About Amber Ahlborn

Artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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