The moment of truth is upon us! For all of you out there who have been playing Bionic Commando Rearmed for the past twenty-four hours on your PCs and Xbox 360s, bully for you. The 360 in my home is currently offline due to some router issues and was not available for me to indulge in. Today is my day though, as the PS3 has no such issues with the router! My brain is bleeding with anticipation, dear reader.
Bionic Commando Rearmed is exciting stuff, and not just because it’s a remake of a cult hit and one of my top five favorite games ever made in the history of stuff being made. Rearmed marks a momentous generational change in game development. As Ben Judd has said repeatedly since both of the new Bionic Commando games were announced in late 2007, these games are passion projects made by people who have both a legitimate love of a classic game mechanic and serious creative ambition. The games made in the next decade will be games made by individuals raised on the transition from 2D to 3D gaming, made by gamers who are uniquely capable of objectively determining what can be learned from old design, and how to revisit those forms of play without merely trying to capitalize on nostalgia. Bionic Commando Rearmed also represents the shift towards true international game design as it is the product of Japanese, Swedish, and American artists.
This is a proud day for videogames. Go download that sucker. Right now.
Related links:
More Downloadable Remakes! More, Says I!
Introducing Mrs. Radd Spencer
Bionic Commando is Love: Bionic Commando in Eighteen Minutes
Bionic Commando Is Love: The Bionic Commando Headquarters’ Top Ten Bionic Arm Uses
Bionic Commando Arcade and BC: Elite Forces Are Only Good Because They Are Called Bionic Commando
Bionic Commando Rearmed: T-Minus One Week
Emergency Rescue!! Super Joe!!
There is Nothing Funny About Bionic Commando Funny Books
Gone Vertical: Hands-On Bionic Commando
Bionic Commando Rearmed Delayed, 61FPS Breaks Stuff, Is Happy About Soundtrack
Going Vertical: How Capcom’s Developers Are Changing the Landscape of 3D Games