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The 61FPS Review: Retro Game Challenge

Posted by Joe Keiser

I have a confession: every night, the part of my soul that is all id and desire has taken a spirit journey to Japan, where it developed Retro Game Challenge.

Of course that’s not actually true. But with an excellently executed premise that is laser-focused on the childhood dreams of the 20-something game player, it certainly feels true. It’s probably impossible to even review the game properly, as RGC is specifically designed to take the sort of person that would review a game and completely disarm them. I will try, but I wanted you to know going in that in this case, I don’t have any arms.

RGC has been called an 80s childhood simulator, but that’s not exactly true. It’s really more of an 80s nostalgia generator, the way kids of the time remember their favorite games rather than the warty and bug-ridden reality of the era. RGC contains eight games (though two are retreads, bringing the count of original games down to six) that are 8-bit-esque, and it walks a fine line with them: while together they illustrate the progression of 80s console game design, they are individually scrubbed of all the major annoyances that plagued the games of the day. So the games themselves are an enjoyable homage to the shooting, top-down racing, platforming and RPG genres as they existed then. The Star Soldier tribute Star Prince and 8-bit Symphony of the Night/Ninja Gaiden hybrid Haggle Man 3 are particular standouts.

But it’s the presentation of these games that makes RGC a truly charming work. If this were just a collection, it would have come off as some sort of competent but inexplicable NES tribute band. Instead, the game begins by warping you back to the 80s, where you and your buddy must take on the Famicom-based challenges of a mad gaming god. Games are unlocked as the decade progresses, in line with the trajectory of the industry as it actually happened. But it’s your little buddy Arino that really makes the game work. He always, always watches you play, cheering you on or making fun of you at exactly the right moments. He brings you the latest gaming tips from the schoolyard, which you are encouraged to try at your own peril (though they are sometimes true). He talks about how hungry he is, but never actually leaves to feed himself.

And he brings you the gaming magazine GameFan, a tribute print rag that’s loaded with cheat codes, in-jokes, and real world game journalists writing in the exclamation point-fueled style of the era. The bottom screen is devoted to this simulated meatspace, so you can leave up a game manual or magazine page down there, or a notebook page where you’ve written your favorite tips. More often then not it will just show you and Arino, cross-legged on the floor, worshipping the tiny cathode tube for hours.


That RGC actually knows how kids played games in the 80s and lovingly recreates that scenario right down to the parental screaming is what really makes the game something special. If you didn’t live through it, RGC could come across as a whitewashed history lesson, and might have some value if you’re wondering how any human being alive could have ever enjoyed Ninja Jajamaru-kun (we remember it playing more like Haggle Man). But if you’re the person who spent your childhood writing letters to dead tree gaming magazines and dreaming of the day that big in Japan cartridge would finally come to the US, you owe it to yourself to play Retro Game Challenge. You’ve not played games like this in some time, and you might be surprised to realize how much you miss it.

Rating: A

Related Links:

Retro Game Challenge is Out Today. You Will Buy It.
Trailer Review: Retro Game Master
Pole’s Big Adventure: Sega Rides the Retro Train, Takes Advantage of You


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Russ said:

How does this video game fit in for me? I missed the golden age of the NES, and started playing half way through the SNES; how was I going to convince a friend to play Chrono Trigger with me for a few hours. Will I still get this wide eyed blast of nostalgia, or am I just getting a reasonably well made mini-game connection?

February 14, 2009 2:09 PM

Joe Keiser said:

Hm. Well, the game's not going to sing to you the way it will to people who played a lot of NES as a kid. But if you ever went backwards and tried some of the best NES stuff and enjoyed that, there's a pretty good chance you'll like this too.

For example, I was too young to enjoy the Atari 2600, but I've always enjoyed River Raid. I loved the PS2 Activision Anthology even though I wasn't familiar with many of the games or much of the era, because the presentation was so winning and (some of) the games were actually timelessly enjoyable. RGC has the winning presentation and the quality games, so if you have any sort of emotional tie to the NES, no matter how tenuous, it's certainly plausible that RGC will charm you.

February 16, 2009 1:20 AM

Nadia Oxford said:

Russ: The upcoming RGC sequel will focus on the 16-bit era, I'm told!

February 16, 2009 10:21 AM

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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