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Your daily cup of WTF?
ScreenGrab
The Hooksexup Film Blog
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Each month a new artist; each image a new angle. This month: Giovanni Cervantes.
ScreenGrab
The Hooksexup Film Blog
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A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
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Almost everything you want.
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A San Francisco photographer on the eternal search for the girls of summer.
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Houston neighbors pull back the curtains and expose each other's lives.
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The creator of Supercult.com poses his pretty posse.
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Hooksexup's TV blog.
61 Frames Per Second
Smarter gaming.
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Putting your baggage to good use.

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  • The New Graphics Whores: Bit.Trip Beat is Gorgeous, But Retro Style Does Not Equate Quality



    A strange thing happened to me between downloading Bit.Trip Beat and beating its first boss. While delighting in its vivid color, laughing at its signature character leaving rainbows in his wake across digital space, and letting its infectious chiptune beats colonize my brain, I realized that I wasn’t having any fun. That’s fine — I’m a firm believer in the fact that a game doesn’t need to be fun to be good — but I was expecting to have fun. I wanted to have fun. I was engaged by it, but not in a good way. I found the game to be overbearing and stressful. Then it hit me: Bit.Trip Beat is a bad game.

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  • The Path is Real, Not A Fever Dream



    In 1992, I woke up one morning, got dressed, and got on a large yellow bus plagued by self-doubt. Was Super Mario Bros. 4 real? Was there a game where Mario had to scale a blue giant with red hair, jumping from platform to platform to scale its towering form, using a kite to reach heights his stubby plumber’s legs couldn’t reach on their own? It seemed so real! I played it! Nah. Like an atrocious short story ending from some freshman creative writing workshop, it was all a dream. Super Mario Bros. 4 existed in my head. Much as I thought The Path did, until earlier today.

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  • The 61FPS Review: Edge

    I am almost certain that over the past three months I've played more downloadable games on my iPod Touch than on my home consoles – and I've been all about Lumines Supernova lately. As expected from any hip new platform that just about anybody can develop applications for, a majority of the iPod games I've tried have been decidedly uninteresting and derivative of other, significantly better, games that I've already played. Thankfully, though, there are small studios putting time and thought into iPod games now and the media player finally has some truly excellent games, even if they still borrow from established franchises.

    Just as ngmoco's much-hyped Rolando gives me what I always wanted from LocoRoco in the form of tilt and touch controls, Mobigame's Edge gives me what I always wanted from Marble Madness – a cube. Yes, yes, Marble Madness without the marble sounds boring and pointless, but that brings me to what is so awesome about Edge: everything else.

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  • Trailer Review: Edge

    Take a gander at this trailer for Edge, the new iPhone/iPod Touch game released today by mobile phone game developer mobigame and feel the waves of nostalgia for a game you've never even played.

    In its presentation, Edge is equal parts Marble Madness, Q*Bert, and Tron, but it clearly has potential to be ever so much more.

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  • Final Fantasy IV DS: Love, Hope and Betrayal For the Busy Commuter

    Lo, and Nadia purchased Final Fantasy IV and brought the digital tome unto her home. And the Lord sayeth, "DUDE! You got your ass kicked by a sandworm!"

    Everything the fangeeks have been saying rings true: Square-Enix mixed up Final Fantasy IV. Up is down, the sky is green and for God's sake, don't assume that magic attacks will save you from the wrath of the Antlion's counterattack.

    The change-up was sorely needed, though, especially if you're a geek like me who knows the game better than priests know the Bible. Be warned: Final Fantasy IV DS is quite difficult. Kain and Cecil still begin the game as medieval brick shithouses, but they can die. For one thing, enemies are not afraid to use their special attacks and they counter if you so much as sneeze in their direction. I know more than one player who fell victim to the gradual petrification of the helldiver quartet that roams the path to the Mist Cave. As for me, I met a sandworm on our morning constitutional. It cast Whirlwind without hesitation and that was the end of the Dark Knight of Baron and that jumpy friend of his who wants to follow in his father's footsteps or something.

    The good news is that for every instance of enemy tweaking, there is an instance of character tweaking to match it. The most talked-about helper in the new battle against Golbez is the augment system, which allows characters to gain the abilities of other party members--typically the members who croak for story purposes. If you give augments to characters who are destined to depart, you usually get something better in return. Of course, if it's your first playthrough and you have no idea who's staying and who's going, it sucks to be you.

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  • Gaga for Segagaga

     

    You suckers in America won't get to read it for a while, but this month's Edge features a great interview with Tez Okano, creator of an odd little Japan-only Dreamcast RPG called SGGG (pronounced Segagaga). The object of the game is to save Sega from financial collapse, and was ironically released around the time of Sega's collapse (2001), in the console arena, at least.

    Segagaga is a plan formulated to save Sega from DOGMA, an evil corporation intended to portray Sony. From there it goes totally meta. You talk to a down on his luck Alex Kidd and go up against a flying, sentient Genesis console in a schmup segment. Insane.

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  • Game Designers: Rockstars, Auteurs, Dweebs?

    One crummy thing about living here in the good ol’ U.S. of A. is that we don’t get issues of Britain’s Edge Magazine for a full month after they hit stands in Britain. Yes, I know, it’s a hard life. We’ve been at war with two separate nations for close to a decade, the economy is disintegrating, and our health care system is an atrocity but all that pales in comparison to not getting pretty videogame rags in a timely manner. But I digress. Yesterday, while flipping through their July issue, something stuck out about their Platinum Games cover story: the photo spread of Atsushi Inaba, Hideki Kamiya, Shigenori Nishikawa, Hifumi Kouno, and Tatsuya Minami made them look like a god damn boy band.

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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