With the dawn of 3-D games on home consoles, new buzz words and selling points like draw distance, open worlds, and free roaming worlds were birthed. Games grew in size and linearity become a negative point on many reviews. Bigger, however, is not always better, and great games should never be docked points because they proceed in a linear fashion. Content is king!
It has always been an enigma to me why linearity has developed this stigma. Why it should ever be considered a negative while wide open, sandbox, free roaming aspects are typically considered a good thing. Let's ignore the entire history of gaming greatness that existed in the linear majority of 2-D games and just look at some samples from my 3-D library. Some of the most enjoyable games I've ever played have been knocked in reviews for their linearity, while other games have actually used their wide open dead space as a selling point.
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