Licensed games have never really worked for me. Somehow having an explicit tie to another medium damages the game's claim to its own reality; the sense of place that makes a game unique is diminished if you know it's just a digital recreation of a film set. Games even seem to lose something when I find out they're based on some obscure manga, even if I'll never read it. This may make me crazy — it's been said before. But in any case, adaptations from the NES era could occasionally circumvent this effect. Maybe it's because the technology of the time had a naturally abstracting effect. You could at least count on a game, whatever the source, to have more architecture than plot — which was good, because if you'd wanted plot, you would've just watched or read whatever the game was based on in the first place.
Moreover, since pulling music from the source usually wasn't an option, you sometimes (if you were lucky) got a delicious batch of tunes, which always helped give the game a feel of its own. Here I'm thinking of Yoshihiro Sakaguchi's score for DuckTales, probably the best of Capcom's late-'80s Disney adaptations. With the exception of the DuckTales theme — which plays only over the title screen and the ending — the DuckTales score is completely original. And with all due respect to the beloved cartoon, the game soundtrack does a better job suggesting globetrotting adventure and exploration.
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