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Konjak: Legend of Zelda Platforming the Right Way

Posted by John Constantine



In the past twelve months, much praise has been heaped upon Jon Blow for his time-bending platformer, Braid. Braid defies convention! Braid is an artistic tour de force that’s changed the gaming landscape forever! Jon Blow is mii mee mii mee mii mew! Hell with Jon Blow, I say! The man can’t even make a game by himself. He needs an artist and a musician to help him! Pfft. He’s no Joakim Sandberg, no siree. You want genre redfining platformers, Mr. Sandberg, also known as Konjak, is your man. He also happens to be the man.

I kid about Jon Blow, but I’m all too serious about Konjak. His game Noitu Love 2 was without question the most beautiful and adventurous 2D platformer to come out in 2008, and I say that as a man obsessed with Bionic Commando and Mega Man 9. Thing is, Konjak is responsible for literally every facet of the game, from its propulsive techno soundtrack, to the art, to the batshit insane action.

What’s he up to these days? Oh, just making a sidescrolling homage to Zelda called Legend of Princess. It is, as you might expect, awesome. LoP is only one stage long, but it’s a long stage and its production values are right up there with Konjak’s previous work. The most impressive thing about it is how the game recalls the Legend of Zelda games without directly mimicking them, right down to the melodies in the soundtrack. It’s particularly noticeable in one of the game’s boss fights. There’s a ghostly figure with a curved sword in the background (like the ghost knight from Wind Waker) and you have to trick him into lighting two torches to make him visible (recalling Link to the Past.) The figure’s revealed to be a pig-snouted monster, Ganon-style, who you can only attack after deflecting fireballs at him, much like you do in the classic Aganhim fight in LTTP. But it never feels overt, just knowing. It’s really something.

Play wise, Legend of Princess is a hoot, incredibly fast paced and challenging. You choose two items from the classic Zelda arsenal, each one rated by how difficult it is to use in the game. One item (boomerang, bow-and-arrow, bombchu) is for attacking and the second (Roc’s feather, cuckoo, hookshot) is to aid platforming. You’d be surprised how different the game is depending on which you use.

You can download Legend of Princess at Konjak’s site right here. If you’ve never heard of Konjak or Noitu Love 2, check out this classic 1UP Show interview with the man and bask in the glory.

1UP Specials: Noitu Love 2 Interview


Sorry, Zelda II. You have been dethroned as the best sidescrolling Zelda ever.

(Link: Indie Games.com via NeoGAF)

Related links:
For Love of the Game: The Legend of Zelda – The Shadowgazer
Miyamoto Says Something Was "Missing" From Zelda: Twilight Princess. We Know It, Too.
Chiptune Friday: The Adventure of Link
The Legend of Zelda: Ocarina of Stupidity
The Legend of Zelda: Majora's Mask: Why I Let Termina Go Squish

+ DIGG + DEL.ICIO.US + REDDIT

Comments

Roto13 said:

I played it the other day and liked it, but I went through a door and the game froze. :(

Also, that ghost knight from Wind Waker is Phantom Ganon. :P

January 27, 2009 3:17 PM

brownkidd said:

I actually had the pleasure of asking Konjak a few questions the other day. I hate to seem spammish, but here's a brief Q&A on my site: albotas.com/.../qa-konjak-talks-about-his-latest-freeware-game-the-legend-of-princess

January 28, 2009 4:32 PM

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

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