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  • Easy Access

    It’s easy to forget how unique games are as art. To enjoy the vast majority of games, from complex strategy role-playing to Tetris, you have to be able to see, to hear, and to touch. This doesn’t elevate games over film or sculpture, but it does isolate them as a medium, a peculiar crossroads between physical, visual, and performance arts. The demands videogames place on their audience, however, make them uniquely inaccessible.

    Dark Room Sex Game is one of only two games, discounting text adventures, I’ve encountered that don’t rely on a visual presentation. The other is Soundvoyager for the Game Boy Advance. Both forego graphics for play based purely around sound, and both are ultimately short experiences with simple inputs. But how do you design a deeper game experience for someone who can’t see? The Nintendo Wii has introduced gaming to a broad, new audience through simpler control schemes, but Wii games are, in many ways, even more stimulus heavy than games played with a keyboard or two-handed controller. The remote emits sound and many games require broad physical motions. But how can a designer utilize that interface so that a player with a spinal injury can play?

    There are many design lessons waiting to be found in making games as accessible as possible.

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  • Dark Room Sex Game: Big Ideas, Creepy as Hell



    I’m not one-hundred percent sure what the curriculum looks like over at the IT University of Copenhagen, but I’ve got to say that it’s yielding interesting results. I was casually browsing 1UP’s Best of E3 list when I noticed a little game in their Best PC game runners-up list called Dark Room Sex Game. There was no preview, no image, just the title. Naturally, I Googled the living hell out of it immediately. Turns out I shouldn’t have been surprised by the lack of screenshot accompanying Dark Room; the “erotic rhythm game” is graphic free, relying only on sound for play. Unless, of course, you’re playing with a Wii remote.

    Yeah, bet you think I’m making a joke there. Guess again.

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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