Recent videos of Chrono Trigger DS reveal the same game we aspired to marry thirteen years ago (has it been thirteen years? Holy crap, I could've done something useful like rear a thankless teenager) but the sharp among us have noticed...ch-ch-changes. Specifically, it looks like the in-game text has been altered a bit.
This means it's possible Chrono Trigger DS will be receiving the Final Fantasy VI Advance treatment. This treatment, by definition, aspires to keep the charm of Ted Woolsey's original translation, but will still fill out text that had to be cut because of space issues or censorship.
Personally, I'm not even sure what can be restored. The blossoming shitstorm has fanned my fascination for The Chrono Trigger Re-Translation Project, a project that's considered about as useless as using an umbrella to deflect a falling piano.
Unlike most fan translations, the Chrono Trigger Retranslation Project website doesn't open up with an animated .gif of Woolsey burning at the stake. Regardless, its existence rubs me the wrong way because it's so unnecessary. The Internet is a toilet bowl brimming with Useless, but this little turnpike on the Information Highway really just gets to me. Even though the project managers acknowledge that Woolsey did an okay job translating Chrono Trigger under the circumstances, this little bit of smugness gets under my fingernails:
[S]ome essence of the game was lost or altered, given Nintendo of America's censorship standards and the inability of the game to hold all the original text when translated to English.
SNES-era RPGs were so gosh darn playable, but I think they also owe some of their longevity to great translation. Final Fantasy VI was dark and brooding and despite Woolsey's best efforts, I sometimes felt like I was out of the loop--and there were instances where the censorship dusted the in-game content as carelessly as kitty litter covers...you know.
But Chrono Trigger is a shonen game. A boy versus a great evil. Great story, to be sure, but lacking in depth. And that was okay because the game wasn't trying to be deep.
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