The hardcore, the core gamer, the fanboy. Whatever you want to call them, it’s hard to ignore their bitterness toward Nintendo these days. I’m the first to admit that I’m one of them, but my frustration with the current king of the console hill doesn’t stem from their burgeoning commitment to the soccer mom set. It’s not even the lackluster treatment some of their core franchises (read: Zelda) have seen in the past two years. I’m angry at Nintendo because, when they first revealed the Wii and its initial line-up of games at E3 2006, they showed off two brand spanking new games, games devoid of Mario, Wario, Link, or any of the three thousand Pokemon, and neither of them have seen the light of day since. Project H.A.M.M.E.R., a fairly silly looking brawler, was actually playable at the time, but Nintendo announced that it was “on hold” as of summer 2007. Their other new IP, developed by fan-favorite studio Monolith Soft, was Disaster: Day of Crisis.
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