Around the time 61 Frames Per Second launched, George Lucas’ media empire started amassing its evil forces for a hype onslaught the likes of which hadn’t been seen since 2005. No free thinking nerd would escape its wrath across the summer of 2008. Everywhere you looked online, on television, or in print, there it was, assaulting your eyes with Harrison Ford’s dilapidated visage to hock Indiana Jones and The Kingdom of the Crystal Skull or choking your brain with the impossible geometry of The Clone Wars’ computer animated caricatures. It was a harrowing time for all.
The third-leg of the Lucas media tripod of destruction was Star Wars: The Force Unleashed, a brand coating a veritable canyon of products, from books to Pez dispensers. Of course, the Force Unleashed flagship was a videogame. It was literally everywhere. Of the many things written and said about Force Unleashed during this period, the most intriguing and lamentable came from Hooksexup’s own Peter Smith. After reading one of the countless articles on the multiple physics engines running Force Unleashed, Pete said, “This game is so cool looking that I actually wish it wasn’t Star Wars.” He was saying that Star Wars was so sullied, so diluted by oversaturation and truly, inescapably terrible movies, that the mere presence of the universe could tarnish otherwise good entertainment. Star Wars, as a foundation for story, as anything, sucked. It was no longer cool. And I was terrified to find myself agreeing with the man.
Of course I came to my senses, shortly thereafter. No matter what, Star Wars will always, in some small way, be cool. Simplistic morality plays, idiotically fleshed out science fiction universes, and over-fetishized metallic swimwear may all be lame as hell. But humming swords made of light will always be awesome. And it’s mostly videogames that have kept Star Wars cool in recent years.
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