It used to be a novelty worth commenting on that someone would make a movie based on a video game. Now, of course, in the Uwe Boll era, it's commonplace to make a movie out of a video-game franchise; for that matter, we also have movies based on amusement-park rides, board games, and for all we know, the lunch special at the Warner Brothers studio cafeteria. Video games based on movies are likewise no big deal anymore; any franchise picture worth its salt has a console adaptation on the shelves often before the movie actually gets made, and in at least one instance — the upcoming Ghostbusters game — the console game actually stands in place of a movie sequel.
Unfortunately, as Karina Longworth points out at Spout.com, indie films are left almost entirely out of the equation. In a highly amusing piece, she points out the notable dearth of video game adaptations based on successful independent films — and suggests ways in which this problem might be rectified.
Her online MMORPG based on Todd Solondz's Happiness seems like a real winner, especially (given that similar games like World of Warcraft are massive time- and money-pits) since she proposes that "because true, lasting happiness can never be achieved, no one can ever win and the game goes on forever." We're likewise fond of the idea of a Gummo first-person shooter with an all-black-metal soundtrack. But the best idea by far is a racing game based on Vincent Gallo's The Brown Bunny where "you're the only one on the road, and when you finish the race, instead of a trophy you get an absurdly long blow job from your dead girlfriend." Someone get Prince Vince on the line — I have a feeling he'll pay for this himself.