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George Miller: The Furious Multimedia Road

Posted by John Constantine

Saying that 2008 is an interesting time for visual media is an understatement. As an art form, filmmaking has never been more accessible. Making a movie is cheap and distribution is only a Youtube account away. It’s interesting then to watch the growing trend of successful theatrical filmmakers looking to other mediums, specifically video games, as a new avenue of not just business but expression. Peter Jackson’s working on multiple projects within Microsoft’s omnipresent Halo franchise, Steven Spielberg’s developing three separate games for Electronic Arts (the first of which, Boom Blox for the Wii, you can check out here), and Dan Ackroyd and Harold Ramis have beaten the ravages of aging by turning to games for a third Ghostbusters. Now George Miller, of Mad Max and Babe fame, is getting in on the action. In a series of exclusive interviews with N’Gai Croal (arguably the most important voice in games journalism and who also happens to be a filmmaker himself), Miller announced that he’s collaborating with game developer Cory Barlog on a number of new projects, the first of which being a Mad Max game that will be created alongside the long in development Mad Max: Fury Road. Barlog is most famous for his work on the God of War series that, while different in subject, has quite a bit in common thematically with Mad Max. Miller and Barlog will be working together on both film and game, utilizing the same cast for both.

What’s fascinating about this partnership is not just Miller’s interest in games as a narrative medium offering opportunities beyond film’s natural constraints but that he’s sought out a singular auteur to work with. Modern game development, as Croal discusses with both Barlog and Miller, is not unlike Hollywood sixty years ago: directors are traditionally studio employees and not independent artists for hire. This collaboration is an exciting moment for film and game alike. Plus new Mad Max! GIBSONLESS MAD MAX!


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