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61 Frames Per Second

Diablo III Designer Responds to Criticism

Posted by Cole Stryker

 

MTV's Multiplayer blog has an excellent interview with  Diablo III's lead designer Jay Wilson, in which Jay attempts to deflect some of the criticism leveled at his team due to the Lisa Frank-esque nature of his game's environments.

Jay's arguments are as follows:

  • It's one thing to create dynamic lighting in Photoshop, quite another to reproduce these effects in the game engine
  • Did you guys even play Diablo II? Hella colorful!
  • When the game's that dark, it's tough to tell the difference between an enemy and a friend.
  • The rainbows are scarce, and one of them was a joke.
  • Excessive darkness leaves little room for variety.

Compelling arguments all. What a wonderful world we live in, where a developer can openly address these concerns. It speaks to the user-oriented corporate culture at Blizzard. This is a company that is committed to customer satisfaction, perhaps more than any other major developer. Consider the way they supported Starcraft for a decade, not only in running Battle.net, but in making slight adjustments to the core gameplay. They were interested not only in fixing bugs, but in improving the quality of the game, ten years on.

And here we have a lead designer taking the time to address the concerns of a bunch of emos on Deviant Art. Very cool.

Related Links:

Screen Test: Diablo III
Love-Hate: In Defense of the Cutscene
Screen Test: Alone in the Dark


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Comments

Roto13 said:

It's not even all THAT colourful. It's so sad that console graphics have come as far as they have and so many people choose to squander that potential making everything one colour.

August 7, 2008 2:13 PM

Amber Ahlborn said:

Roto13, I could not agree more.  We have the ability to make anything we can imagine in games, so what do we do?  We copy reality and paint it in mud colors.

August 7, 2008 4:51 PM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a Led Zeppelin/Talking Heads/Police/Replacements-covering power trio called Shovel, and will gladly rock your world if you so desire.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

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