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  • Trailer Review: Bayonetta



    You’d think that with time and experience and the accumulation of knowledge, a man would move past certain things. He’d start to develop more refined tastes that reflect a growing passion for life’s finer stuff. You’d think he’d exhibit a predilection for more metered explorations of the human experience, subtle meditations on adult relationships and history. You’d think that witches who have guns built into their shoes, who get naked while attacking monsters with their hair wouldn’t be the sort of thing that would interest him.

    Nope. Bayonetta is about as cultured as I’m likely to get.

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  • Trailer Review: Fez



    Fez? Come here a second. Let’s talk, you and I, of the way the world is. The world is a cruel and indifferent monstrosity, full of danger, heartbreak, joy, and satisfaction. The sun rises and sets on the just and unjust alike. We wake, every morning, guaranteed of but one thing: there will be a new Madden game this year. Chances are it will be good and people will buy it. Other things are not guaranteed but are most likely going to happen. Someone will make a game with a gun in it and you will shoot things with that gun. Some kids will trade Pokemon and they will laugh together about it. And, I hope, and I pray, that you will come out and we can finally, after so long, be together. Fez, the world can be a lonely place. Come away with me, Fez.

    Anyways. Yeah. Fez came out of its hibernation den at GDC last week. It looks fan-flippin-tastic. Delight in its wares!

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  • Trailer Review: Katamari Damacy Tribute



    Keita Takahashi made the right move in separating himself from Katamari Damacy. More of a good thing isn’t always what the world needs. Game sequels are, in principle, about improving on a solid foundation, molding an imperfect idea into something that is greater than its predecessor. Katamari Damacy was pretty much perfect on the first try and Takahashi knew that trying to bottle that lightning in a follow-up would end in failure. He did end up working on the first sequel, We Love Katamari, but he did it for the fans, not because he thought he could make a better game. Namco went ahead and made two more Takahashi-less Katamari games. They were not what you’d call great. Katamari Damacy Tribute, however, looks very promising.

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  • Henry Hatsworth Prototype Not as Awesome as Final Game, Still Awesome

    A few weeks ago, I saw a trailer for Henry Hatsworth in the Puzzling Adventure. Then I freaked out. Because it looked fantastic. Last week, Henry Hatsworth in the Puzzling Adventure came out. Turns out it isn’t fantastic. It is totally fantastic in every possible way there is to be fantastic and sweet.

    Okay, in fairness, I’ve only played the first few levels, so I’m not sure how deep it is or how good it is overall. (Derrick tells me it gets hard near the middle. We’ll see.) From the start, though, the platforming’s methodical and silky smooth, the puzzling simple but oh so satisfying. You already know the music’s great. Its sense of humor is everything the trailer promised as well. Hatsworth is a funny, funny game. I want to tell you about Tea Time in the game, but I also don’t want to ruin it for you. Tea Time made me laugh out loud on a crowded subway. I can, however, show you what the prototype of Tea Time looks like without ruining anything!

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  • Warning: Wii Punch-Out!! Might Just Kill You



    Last week, I came down with a flu like sickness. It was bad. I was sent home from the office twice because, apparently, I sounded like I was coughing whole parts of my insides out of my body. Today I am a well man and it’s all thanks to the power of rest and Mythbusters. Let it be known that, provided you are horribly sick, own an Xbox 360, and are a Netflix subscriber, you too can watch Mythbusters until you are fit, or fitter, than a well-made fiddle. Dr. John Constantine prescribes it! During one particularly awesome episode, Adam Savage was isolating ingredients from Diet Coke to determine which of them causes Diet Coke-Mentos-Explosions. While testing caffeine, Savage mixed a solution while commenting, “This is a lot of caffeine. Enough to kill you.” This blew my bed-ridden mind. Caffeine can kill you? Of course it can, all stimulants can! I’d just never considered it. This revelation, in turn, reminded me how dangerous Nintendo can be.

    Case in point: the new Wii Punch-Out!!. Like caffeine and stimulants of all stripes, fan service can kill a person depending on its purity and provided they have enough of it. Watch this trailer for an example of what a just-under-lethal dose looks like.

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  • Trailer Review: Behemoth’s Game #3. They Made Alien Hominid and Castle Crashers, Guys. They Rule.



    Everything Dan Paladin draws makes me laugh. I just can’t help it. The first time I saw that squiggly-mouthed, bug-eyed little bastard from Alien Hominid, I haven’t been able to look at a single frame from either of Behemoth’s games without cracking up. Seriously, I almost suffocated when I saw the cyclops boss from Castle Crashers give a Terminator 2 thumbs-up as he drowned in lava. My sense of humor isn’t refined, what can I say.

    Needless to say, I damn near choked watching this trailer for their new game.

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  • Trailer Review: Muramasa – The Demon Blade



    What can I say that hasn’t been said about Vanillaware’s two-dimensional skills. Undoubtedly, they can pay the bills. They are gorgeous. They are vivid. They are blinding in the extent of their flowing beauty, a realization of hand drawn gaming’s promise, a vision of the most fantastic landscapes while still evocative of the world’s natural beauty. Adjectives, adjectives, adjectives. Muramasa: The Demon Blade is good looking, god damn it. See what I mean?

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  • Trailer Review: Infamous



    The media blackout on Suckerpunch’s Infamous is finally lifting. Some very positive, extensive previews of the game have started popping up. Edge’s recent cover story got me particularly pumped. This new trailer is light on play but heavy on ambiance. Still very cool.

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  • Trailer Review: Watchmen: The End is Nigh

     

    "I think Watchman is a pretty cool guy. Eh cashes in on decades of nostalgia and doesn't afraid of anything."

    Alan Moore is someone for whom I have long had a deep admiration. In my mind's Artistic Integrity Roundtable, he holds court right between Steve Albini and the Coen Brothers. Moore has always distanced himself from film adaptations of his work. The filming of From Hell, V for Vendetta, and The League of Extraordinary Gentlemen left him wanting nothing to do with Hollywood, so I'm guessing the same goes for the upcoming film and video game adaptations of Watchmen. Here we have a couple of new "vignettes" released today. They look terribly mediocre, but I won't let that stop my from enjoying the original comic.

    What bugs me the most about this portrayal of the characters is that they were never big, dumb brutes.The reason why the comic was so revolutionary is that it was one of the first to reveal the underlying humanness inside every super hero. These trailers do little to convince me that the game will communicate that sentiment as well. Wouldn't it have been wonderful if the franchise had been treated with the moral ambiguity of Bioshock, for example?

    Oh well. Biff bang pow. 

    Videos after the jump:

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  • Trailer Review: Henry Hatsworth in the Puzzling Adventure



    Videogames do bad things to your brain. Not games themselves, but the business and marketing that surrounds them. Familiarity, as they say, breeds contempt. When I see a name like Henry Hatsworth in the Puzzling Adventure, I immediately think of poop. It’s bound to some terrible Professor Layton clone, right? Surely, it has to be Data Design Interactive’s latest abomination. You don’t expect it to be some awesome 2D platformer/puzzle game hybrid. You especially don’t expect it to be coming from EA’s Tiburon studio. Tiburon makes Madden!

    Watch this trailer and get excited.

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  • Trailer Review: Dante’s Inferno is Looking Even More… Something



    I just don’t know about you, Dante’s Inferno. You sort of have a God of War thing going on. Even more than you did back in December. That’s a cool scythe with its blade on a chain you get there. Looks like the sorta thing you can have a good action-y time with. That giant monster boss covered with barnacles? I don’t remember any God of War bosses having barnacles. Yours are hell barnacles, too!

    I don’t want to pry, Dante’s Inferno. You’ve clearly got some things you’re working through. But I wouldn’t be your friend if I didn’t ask what was up with the pink monsters with tube socks full of teeth for heads.

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  • Trailer Review: Mightier

     

    "At Mightier, we solve problems. We solve them with a high-powered laser beam fired from space."

    How can you not get jazzed about that opening line? 

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  • Trailer Review: Machinarium

     

    Remember 2D adventure games in rich, 100% hand-drawn worlds? Yeah, I think the last one I played was The Curse of Monkey Island. It’s pretty safe to say that they don’t make them like that anymore.

    Except for these guys, who do. And from the looks of things, they’re doing a bang-up job of it.

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  • Trailer Review: Demon’s Souls



    From Software, you guys got some weird in your blood. Who in the hell makes console exclusives these days? Not only that, who in the hell makes exclusives for every console on the market? And who in the hell makes console exclusives that are spiritual successors to cult hits that were console exclusives in the previous generation? You guys, whew, you guys are nutty. You’re nutty nut bars and I love it.

    It’s a big month for From Software. Just last week in Japan, they released Ninja Blade on Xbox 360. Ninja Blade is a third-person action game that is a modernization, in both tone and technology, of their Xbox-only franchise Otogi. Today, they released Demon’s Souls in the land of the rising sun. Demon’s Souls is the Playstation 3 version of From’s PS2 oddity King’s Field, a series of distinctly western RPGs full of the dungeon crawling and character customization Elder Scrolls fans go ga-ga over.

    As you can see from this trailer, Demon’s Souls is a real odd duck.

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  • At Least Batman: Arkham Asylum's Story Will Be Good



    It’s been pretty disheartening to see so many people losing their game industry jobs these past few months. First and foremost, it’s terrible to see thousands of talented people out of work. It’s also tragic to see so many games get cancelled. I’m still upset that Free Radical’s Star Wars Battlefront 3 will never come out. That game looked unbelievable. That’s not always the case with cancelled games though. For example, I think the world’s a better place now that Pandemic’s The Dark Knight tie-in won’t clog up shelves across the land. From the sounds of it, that game was troubled with a capital OUBLED. It’s cancellation also means that Rocksteady Games’ original Batman game, Arkham Asylum, will have a much better chance of getting noticed by the millions upon millions of people obsessed with Bruce Wayne and Joker.

    This new trailer doesn’t have any play in it, so it’s pretty useless for giving an impression of Arkham Asylum as a game. What it does have is plenty of story. Competently written and awesomely voiced story.

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  • Trailer Review: Final Fantasy XIII Looks Disturbingly Interesting


    I'll admit that the creative direction of Final Fantasy XIII always bothered me a little--I was never a fan of Tetsuya Nomura's Japanese pop culture aesthetic--but after seeing the new trailer for Square's upcoming RPG (thanks 1UP), my tune's started to change a little. Only recently I've realized that I've begun to grow a little bored with the typical medieval trappings of JPRGs; I'm currently yawning my way through Tales of Vesperia, hoping something outside of swords and sorcery will eventually grab my interest. It's actually pretty exciting to see something from the JRPG extend far beyond the limitations of J.R.R. Tolkien and Gary Gygax, despite what my snotty 17 year-old self whined about FFVIII.

    "It's supposed to be Final Fantasy," indeed.

    Many of Nomura's games (or at least the ones he's had a hand in) have been slowly grasping at imitating the American blockbuster movie, and so far, Final Fantasy XIII seems to be the most extreme--or, according to some people, egregious--example of this mentality in action. Hell, when compared to the ninja acrobatics, machine gun fire, and exploding sky trains of XIII, Final Fantasy X almost seems like an art film. But, flashiness aside, perhaps the most notable feature of this new trailer is the actual gameplay on display; I'm not exactly sure what the hell's going on, but all of those numbers flying around certainly look exciting.

    Watch the trailer after the cut.

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  • Trailer Review: Priston Tale II: The 2nd Enigma



    Oh hey, check it out. Another MMORPG that I'll forget about overnight.

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  • Trailer Review: King of the Fighters XII



    King of the Fighters fans are a lot like people who tell you they prefer The Rolling Stones over The Beatles. They seem insane to us normal, Street Fighter-loving folk, and their predilections make us deeply uncomfortable on a fundamental level.

    I kid. Outside of the weapons-based affairs, like Samurai Showdown and Last Blade, I never cottoned to SNK’s two-dimensional fighters. I’m the first to admit that the King of the Fighters titles, and the series that birthed them, are all beautiful, well-made games, but the flow of their fighting has just never clicked for me. Call it Capcom brainwashing. I respect the hell out of the King of the Fighters series though. Fighting game staples like enormous character rosters, franchise crossovers, and team battles all have their roots in the series. I also have to give props to a series that was developed on hardware from 1990 for eleven entries over as many years. That’s awesome.

    King of the Fighters XII
    is an event for the series. It abandons all of the character sprites of yesteryear, loses many fan favorite characters, and it is built from the ground up for HD play. What’s more, every single facet of the game, from the backgrounds to the character sprites, is hand drawn.

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  • Trailer Review: Edge

    Take a gander at this trailer for Edge, the new iPhone/iPod Touch game released today by mobile phone game developer mobigame and feel the waves of nostalgia for a game you've never even played.

    In its presentation, Edge is equal parts Marble Madness, Q*Bert, and Tron, but it clearly has potential to be ever so much more.

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  • Trailer Review: Dante's Inferno

     

    I had to read Dante's Inferno back in college around the time that Doom 3 was released.

    Cole: Dude, you're playing Doom 3. Looks awesome.
    Bro: It's aight. Kinda boring after a while.
    Cole: Dude, they should totally make an expansion for this based on Dante's Inferno.
    Bro: I dunno, brah.
    Cole: Seriously, gluttons forced to slosh around in black sleet? The slothful gurgling beneath the filthy River Styx? Heretics in flaming tombs? A river of boiling blood?
    Bro: Alright already, I get it-
    Cole:  Centaurs firing flaming arrows? Harpies tearing the wooden flesh of sinners doomed to be gnarled trees for eternity? Flatterers steeped in a lake of shit? Crying sorcerors with reversed heads? Demonic snakes and lizards?
    Bro: OK, geez.
    Cole: I haven't made it to the ninth circle yet. And just think of the boss battles! Scary, dude. Scary...as hell.
     Video after the jump:

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  • Trailer Review: Star Wars: The Old Republic

    It's a double shot of Trailer Review from me today, this time with the first in a series of video documentaries from the folks at Bioware and Lucasarts. Star Wars: The Old Republic is an upcoming MMORPG based in the universe that we know and love from the Star Wars films. All the action takes place 300 years after the events of Knights of the Old Republic and roughly 3,500 before Darth Vader and Luke Skywalker went toe to toe. 

    Check out the video, after the jump:

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  • Trailer Review: Resident Evil 5

     

    Game Trailers has posted some new Resident Evil 5 in-game footage, and does it look pretty. I am consistently amazed at how heart-pounding they have been able to make this game, even though it seems largely set in bright sunlight. I find it impossible not to be a little nervous when I hear those wailing sirens that sound when enemies are near.

    Maybe it's because I've been playing so many old games over the last year, but the way the camera wobbles when slap a dude disorients me. Was it that dramatic in RE4? I can't remember.

    Watch a guy and a girl kick and shoot some undead suckers back and forth, just for giggles. The footage, called "Zombie Ping Pong Montage" after the jump:

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  • Trailer Review: Scribblenauts

    Last Friday, IGN was treated to the exclusive reveal of the new DS title from 5th Cell, the young developer with mostly mobile phone games under their belt. Why is this worth an exclusive reveal? Because 5th Cell's last two games, 2007's Drawn To Life and 2008's Lock's Quest, both for the Nintendo DS, were wildly exciting experiments in game design and interaction. Most notably, Drawn To Life delivered on the dreams of many DS gamers by asking the player to use the touchscreen to draw various elements throughout the game world, including the protagonist and their weapons and vehicles. The game was such a fresh new concept that 5th Cell licensed their engine to publisher THQ for a Spongebob Squarepants spin-off and an upcoming Wii version.

    So how do they follow-up on a game that let players draw pretty much whatever they wanted in an admittedly limited capacity? Well... it's kind of hard to explain... Here, just watch this trailer for Scribblenauts and prepare to be buried under a mountain of brand-new gameplay ideas:

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  • Trailer Review: Terrifying New Mirror’s Edge Content

    Ah, Mirror’s Edge. There’s so much to think about when talking about it. It is, without doubt, a flawed, frustrating experience, the kind of game experience that you hate just as much you love. It also just happens to be the most important, must-play AAA title of the year. And it’s beautiful, and also nauseating. It has dizzying production values, and cheap looking Flash-like cutscenes. For every positive point, DICE’s opus has an equally negative counter-point, save for the one negative that stands alone: Mirror’s Edge is pretty darn short.

    So of course there’s new DLC coming out for it, and it’s not just more of the same—for starters it’s called the Pure Time Trials pack, time trials being the one thing that everyone unequivocally loved about the original.

    And judging by the trailer, which I’ve just watched for the sixth time in a row, it is also in its way more beautiful than the rooftop playgrounds of the game’s story mode. If you thought that was a clinic in Swedish minimalism, you’ve seen nothing—these new levels are made entirely of blocks of solid color hovering in space. The camera twirls as the mind boggles, searching for the seemingly limitless paths of flow in this pristinely artificial landscape. Here is the game that design mechanic fetishists wanted the original to be, this trailer seems to say. I personally couldn’t be happier.

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  • Ghostbusters. Peter Venkman. Walter Peck. The World is Just.

    There is a reason that this new trailer for Ghostbusters: The Videogame is not getting posted under the Trailer Review banner: I am completely incapable of judging this game with any kind of objectivity. Don’t you see? It has Walter Peck, a William Atherton voiced Walter Peck, cowering in fear and then getting possessed by a ghost. It has the Stay Puft Marshmallow Man tossing police cars about Manhattan and Ray Stantz, a Dan Ackroyd voiced and written Ray Stantz, saying it isn’t his fault this time. It has Peter Venkman.

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  • Trailer Review: The Chase - Felix Meets Felicity

    Look, Atari has a new DS game coming out! Oh, and its a platformer about a boy and girl who fall in love? Yeah, and the graphics are the kind of saccharine sweet that are rarely seen outside of Barbie's Horse Adventures? Surely this will appeal to nobody except for the kids who buy the Suite Life of Zack & Cody games and all those Ubisoft pet simulators that end in the letter Z. Ah well, here's the trailer, I might as well watch it to confirm all of these suspicions.

    Hmmm... this is actually pretty fast-paced looking, and the music is sort of exciting. Hey, you draw platforms just like in Kirby Canvas Curse! I loved that game. Woah, look at that jump, these kids are serious about OH MAN did she just swing on that? DAMN, look at him slide through those WAS THAT A ZOMBIE???

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  • Trailer Review: Yakuza 3



    Kazuma Kiryu and I are going to hang out. We’ll go out and he’ll show me the sights, take me to a hostess club, and we will laugh and laugh. Chances are, some dudes in puffy winter jackets will start some shit. I will hold their leader in a headlock and Kaz will drop kick that mofo so hard that Canadian children will say, “Ow” in their living rooms, thousands and thousands of miles away. We’ll high five each other then, before listening to a hardboiled detective tell us of intriguing and nefarious dealings in the Tokyo underworld. It’ll be sweet when the jazz rock starts playing. That heady day will only end when I’m woken up in my study, a firm bionic hand on my shoulder and a disapproving voice asking if I’m “dreaming of that Celestial roustabout” again. I will lie, of course. A white lie to soothe my beloved Commando’s Hooksexups. But I will treasure that dream all the same.

    Yakuza 3, as you can see from this trailer, looks totally frigging rad.

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  • Trailer Review: Dragon Quest IX

    As October wears on and the fruits of game season, grand experiences like Dead Space and Fable 2, start to illuminate my living room with an incandescent and warming light, I find myself not looking forward, but back. 2008 has been, to date, a year overflowing with great games and even though it’s been less than a month since I finished it, I’m already looking back at Dragon Quest IV fondly. The characters, the leveling, the music; it was glorious. But, as it is with JRPGs, it will be a very long time before I ever attempt to complete that particularly glorious remake again. (If ever. Role-playing games are a steep time investment as is, a fact I’ve discussed many times in the past.) But this trailer, only recently presented in high-quality after its debut at Tokyo Game Show, fills me with hope for the future. Dragon Quest IX will be awesome. Oh yes, it will be so, so awesome.

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  • TGS Trailer Time: Resident Evil 5

    A trailer for Capcom's upcoming Resident Evil 5 debuted at the Tokyo Game Show, and--fortunately for you--watching it is now mandatory. Note to Capcom: if you're going to introduce a female character by first showing us her butt, you might as well go all the way and throw in a cartoony thumping bass drum for full effect.





    This is the most story we've seen out of RE5 yet, which may be why this preview reminds me so much of Metal Gear Solid (mainly when the stirring music kicks in).  And the real return of longtime series villain Wesker should delight all of the RE fans who poo-pooed 4 for essentially being a side-story.  Yes; there are seriously people who didn't like RE4 because it was only tangentially related to the series' tortured, ludicrous continuity--and they walk among us, so watch out for that.

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  • Trailer Review: Retro Game Master

    You know, not to be glib, but this is some meta shit right here. Follow me down the rabbit hole of abstraction, won’t you? Game Center CX is a show about a comedian pretending to be Japanese middle-manager who plays NES games in marathon sessions, with typically hilarious results. The show’s Americanized name is Retro Game Master, though the show currently has no distribution in the United States. XSEED games, a fairly new US game publisher that specializes in Japanese quirk, is publishing Retro Game Challenge, an English localization of GameCenter CX: Arino no Chōsenjō, a videogame made up of pretend NES games based on a show about a pretend man who plays real NES games. It boggles the mind!

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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