Written by Derrick Sanskrit
One of the most anticipated games of the summer has nothing to do with espionage, ninjas, plumbers, cars, guns, monsters or anything else from the typical gaming milieu. Its a game about globs of goo and action puzzling. Most impressively, its a game made by two dudes with no studio support. I'm referring, of course, to 2D Boy's World of Goo for the PC, Mac, Linux and Wii.
Within the short period of time since its announcement, World of Goo has become a shining beacon of what can be done by indie game developers. The trailers and critic reactions so far have earned World of Goo a reputation as a charming, original experience, a real labor of love for designer Kyle Gabler and Ron Carmel. As their mission statement says, "(We) make games that everyone can play, with gameplay nobody has seen before."
Just look at the love and care put into this one graphic for the game:
Wowzers! And the gameplay looks even better:
Seeing all of this coming from just two guys and waiting anxiously for the game's release is like watching a rising artist paint a masterpiece and waiting to see it framed in a gallery. The anticipation is high. You know it's fantastic, you just want to be able to show your friends and experience it at your own leisure, taking it all in. 2D Boy, you do your thing. We here at 61FPS hope that all of your love and hard work pay off, and we can't wait to rave about how much fun World of Goo is to play.