Over at Gamasutra, Frontier Developments' David Braben talks about the resale market. I think he has a realistic perspective, a welcome change from the whiny, ranty position that some developers often take.
"...we don't see anything from the used-game sales, which is one reason why the price of new games throughout the industry remains artificially high," he says. "I mean, the industry has to make all its money from the first sale since we don't get a penny from the subsequent dozen or so sales of that same game."
First of all, in a free market there is no such thing as "artificially high" prices. The games are sold at whatever the consumer is willing to pay. This is the invisible hand at work, people.
Gaming analyst at-large Michael Pachter knows what's up:
"The only real meaningful threat," says Pachter, "is for publishers to stop supplying GameStop with packaged products. And, so far, nobody has made that threat. But, frankly, if it's not [Electronic Arts CEO] John Riccitiello or [Activision CEO] Bobby Kotick, it doesn't really matter. The other guys don't matter. I mean no disrespect to anyone else, but who cares what anyone else thinks?"
Read More...