Register Now!

Media

  • scannerscanner
  • scannerscreengrab
  • modern materialistthe modern
    materialist
  • video61 frames
    per second
  • videothe remote
    island
  • date machinedate
    machine

Photo

  • the daily siegedaily siege
  • autumn blogautumn
  • brandonlandbrandonland
  • chasechase
  • rose & oliverose & olive
The Hooksexup Insider
A daily pick of what's new and hot at Hooksexup.
Scanner
Your daily cup of WTF?
Hooksexup@SXSW 2006.
Blogging the Roman Orgy of Indie-music Festivals.
Coming Soon!
Coming Soon!
Coming Soon!
The Daily Siege
An intimate and provocative look at Siege's life, work and loves.
Kate & Camilla
two best friends pursue business and pleasure in NYC.
Naughty James
The lustful, frantic diary of a young London photographer.
The Hooksexup Blog-a-log: kid_play
The Hooksexup Blog-a-log: Super_C
The Hooksexup Blog-a-log: ILoveYourMom
A bundle of sass who's trying to stop the same mistakes.
The Hooksexup Blog-a-log: The_Sentimental
Our newest Blog-a-logger.
The Hooksexup Blog-a-log: Marking_Up
Gay man in the Big Apple, full of apt metaphors and dry wit.
The Hooksexup Blog-a-log: SJ1000
Naughty and philosophical dispatches from the life of a writer-comedian who loves bathtubs and hates wearing underpants.
The Hooksexup Video Blog
Deep, deep inside the world of online video.
The Hooksexup Blog-a-log: charlotte_web
A Demi in search of her Ashton.
The Prowl, with Ryan Pfluger
Hooksexup @ Cannes Film Festival
May 16 - May 25
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
The Hooksexup Blog-a-log: that_darn_cat
A sassy Canadian who will school you at Tetris.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
The Hooksexup Blog-a-log: funkybrownchick
The name says it all.
merkley???
A former Mormon goes wild, and shoots nudes, in San Francisco.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
Brandonland
A California boy capturing beach parties, sunsets and plenty of skin.
61 Frames Per Second
Smarter gaming.
The Hooksexup Blog-a-log: Charlotte_Web
A Demi in search of her Ashton.
The Hooksexup Blog-a-log: Zeitgeisty
A Manhattan pip in search of his pipette.
Date Machine
Putting your baggage to good use.

61 Frames Per Second

Yeah, But Is It Art?: Persona 3 FES

Posted by John Constantine



It’s always strange when games filled with truly troubling imagery go unnoticed by the most vocal anti-game pundits. Persona 3, Atlus’ exceptional RPG in the long running Shin Megami Tensei series, has been released not once but twice in the past twelve months without eliciting even a peep out of Joe Lieberman or Focus on the Family. For those unfamiliar with the game, the reason Persona 3 might ruffle some feathers is its protagonists, a team of troubled high school students who control guardian spirits to battle demons. And oh yeah, they release these spirits by shooting themselves in the head.



This confrontational imagery isn’t a single incident in P3 either, as every single action you take in the game’s many battles finds your team pantomiming suicide. The second edition of P3, Persona 3 FES, was released during the last week of April and on my second time through its sprawling narrative, I’ve been wondering: Is it art? Absolutely. Persona 3 FES is the perfect post-modern genre piece, twisting the conventions of the traditional Japanese role-playing game on their head to comment on an entire culture’s youth population, the very demographic that made the genre an institution in the first place. Persona 3 is about the confusion of youth and its jarring portrayal of literal identity crises is anything but exploitive.

At least, that’s what we think. What do you say, dear reader? What is Persona 3 FES to you?


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Will Doig said:

throw a boob in there, that'll get FotF's attention.

May 9, 2008 4:12 PM

probabilityzero said:

Video games can definitely be art, and the Shin Megami Tensei series is a perfect example of it. Rather than just entertaining you or testing your reflexes, as most modern big-budget US game do, it actually has something to say about society and identity.

In a way, I almost wish the anti-video-game-violence groups would attack Persona. It would make defending video games so much easier if we had the literary elements of Persona to shove in their faces.

May 9, 2008 11:57 PM

D said:

It looks pretty artful to me, but I'm being cursory.

Comparatively it looks high-end for concept & aesthetic.

Here's hoping some who've played through will chime in.

-- If it is art -- it probably ought to be promoted some...

I'm aware of it now, but would I invest more than another 15 minutes on the main site & wiki let alone in getting and playing?  Not till I hear more from some primary sources (firsthand experience and involvement

or feed me an interview link [please?]).  

The idea of the 'Evoker' is provoking at least.

But, did you just finish up so quickly and simply to qualify art by conduct?  ... Scary ... Don't think I could answer.

May 10, 2008 3:30 AM

moblegend said:

Is it art? I certainly believe that videogames, like good books and good movies and so on, can transcend the medium and become art. But does the games' social commentary make it art? I am not sure about that. The Japanese, perhaps even moreso than Americans, have consistently romanticized adolescent angst- this seems only a darker twist into this fetish than a breakthrough. I think what makes the Shin Megami Tensei series artistic is it complex game mechanics- though Persona 3 is a bit simpler than, say, Nocturne. But this level of detail and this abundance of in-game machinery (for instance, demons converting into other demons and leveling up AS WELL as there being a detailed social system AS WELL as their being an emphasis on doing well in studies) is what really differentiates the SMT series from their RPG counterparts. To me this level of dedication to esoterica and obscurity somehow makes it this weird total novelistic world to inhabit.

May 10, 2008 9:49 AM

in

Archives

about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Peter Smith Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.

Send tips to


Tags

VIDEO GAMES


partners