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In Defense of In-game Advertising

Posted by Cole Stryker

In-game advertising is nothing new, but it appears that Sony plans to ramp up advertising in their PS3 games. CNET's Don Reisinger thinks this "ruins the experience of playing games".

Let's talk about benefits. Pushing in-game advertising will most likely lead to lower game prices. I recently had the pleasure of playing through a new ad-supported downloadable version of Farcry for free. Farcry's a few years old, but putting up with a few interstitial ads during download screens was well worth it.

Advertisers want to be as unobtrusive as possible with their advertising. What do I care if Solid Snake knocks over a can of Coke rather than a can of nondescript 'Cola'? He already smokes Luckies. Doesn't this hypothetical instance of advertising make for an even more immersive experience? Same goes for in-game billboard advertising in sports games. 

Reisinger closings by arguing that "not even gamers can stop the onslaught"; the onslaught being the inevitable march of ad-supported gaming. Gamers like Don who don't like ads will still be able to play ad-free games at a premium, just like how many websites offer banner ad-free content with membership. Similarly, CNET's banner ads don't keep me from enjoying the site's outstanding editorial content. Ahem. And if gamers reject in-game advertising en masse, as Don seems to think they will, they will stick to buying games with no ads. So, yeah, gamers can prevent the onslaught, with the power of the purse. I just can't see this happening, though. All other media has moved towards exclusive advertising support, why not games?

This will generate more revenue for game companies, allowing them to reduce the price of their products and pump more money into new offerings, resulting in more and better games for you and for me. On the contrary, Don, this is good for everyone.

Am I the only one who welcomes this developent?


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Comments

Rob said:

If it made games cheaper, bring it on.

But that won't happen.  Once a price point is established and a consumer has agreed to pay that price, a company will rarely lower its product's price.  Companies improve manufacturing efficiencies all the time and don't pass along that savings to the consumer.  Why would they lower prices when they achieve additional revenue streams?  It's going straight to the bottom line.

June 5, 2008 12:30 PM

Cole Stryker said:

Valid point.

On the other hand, South Park is now streaming all of its shows online, all supported by ad revenue. Couldn't the same be done for games? I think it's going to get to the point where enterprising designers make enough free content that big developers will have to lower prices in order to compete.

After all, I played desktop tower defense more than almost anything else last year...

June 5, 2008 2:18 PM

Rob said:

I think it could definitely work for web games...I just don't see it happening for consoles.  (Although I would love it)

June 5, 2008 3:19 PM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Peter Smith Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.

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