Register Now!

Media

  • scannerscanner
  • scannerscreengrab
  • modern materialistthe modern
    materialist
  • video61 frames
    per second
  • videothe remote
    island

Photo

  • the daily siegedaily siege
  • autumn blogautumn
  • brandonlandbrandonland
  • chasechase
  • rose & oliverose & olive

Blog-
a-log

  • kid_playkid_play
  • supercsuper_c
  • charlotte_webcharlotte_web
  • sj1000sj1000
  • funkybrownchickfunkybrown
    chick
  • zeitgeistyzeitgeisty
The Hooksexup Insider
A daily pick of what's new and hot at Hooksexup.
Scanner
Your daily cup of WTF?
Hooksexup@SXSW 2006.
Blogging the Roman Orgy of Indie-music Festivals.
Coming Soon!
Coming Soon!
Coming Soon!
The Daily Siege
An intimate and provocative look at Siege's life, work and loves.
Kate & Camilla
two best friends pursue business and pleasure in NYC.
Naughty James
The lustful, frantic diary of a young London photographer.
The Hooksexup Blog-a-log: kid_play
The Hooksexup Blog-a-log: Super_C
The Hooksexup Blog-a-log: ILoveYourMom
A bundle of sass who's trying to stop the same mistakes.
The Hooksexup Blog-a-log: The_Sentimental
Our newest Blog-a-logger.
The Hooksexup Blog-a-log: Marking_Up
Gay man in the Big Apple, full of apt metaphors and dry wit.
The Hooksexup Blog-a-log: SJ1000
Naughty and philosophical dispatches from the life of a writer-comedian who loves bathtubs and hates wearing underpants.
The Hooksexup Video Blog
Deep, deep inside the world of online video.
The Hooksexup Blog-a-log: charlotte_web
A Demi in search of her Ashton.
The Prowl, with Ryan Pfluger
Hooksexup @ Cannes Film Festival
May 16 - May 25
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
The Hooksexup Blog-a-log: that_darn_cat
A sassy Canadian who will school you at Tetris.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
The Hooksexup Blog-a-log: funkybrownchick
The name says it all.
merkley???
A former Mormon goes wild, and shoots nudes, in San Francisco.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
Brandonland
A California boy capturing beach parties, sunsets and plenty of skin.
61 Frames Per Second
Smarter gaming.
The Hooksexup Blog-a-log: Charlotte_Web
A Demi in search of her Ashton.
The Hooksexup Blog-a-log: Zeitgeisty
A Manhattan pip in search of his pipette.

61 Frames Per Second

Gimmick: not a dirty word

Posted by Amber Ahlborn


In the beginning, every game was a novelty, because every game concept was new and untested. As the industry matured, genres became defined, and basic gaming mechanics were established. The majority of titles walk these well tread paths. That's not to say they do not invent, or that they are not creative. It is simply true that most games are familiar in play and presentation. Occasionally, beneath this canopy of common action games and everyday shooters, you might find something unusual.

Games with gimmicks don't necessarily break open new genres or reinvent old ones. They simply add a little something special to the classic mix. When based upon a solid foundation, that novelty factor can be the deciding element on how memorable the game ultimately is. Three games that showcase this extra push of notoriety are Okami, Drawn to Life, and Paper Mario: The Thousand Year Door.





Okami is one of those games that you've probably heard of even if you've never played it. A visual masterpiece with a unique ink and wash painting look, Okami plays like a very polished Zelda style action adventure game. While the basic game play follows the classic combat and exploration challenges, Okami gives the player a unique tool: the Celestial Brush. At any point in the game, the Celestial Brush can be whipped out to draw magical symbols that have physical effects. Brush strokes can cause the wind to blow, the sun to shine, bombs to explode, or even enemies to be sliced in half. The brush is just a gimmick, imparting the same types of power more traditional tools and weapons have for past heroes. However, the act of drawing in these effects, independent of controlling the protagonist, creates a more direct and visceral feel of interaction with the game. The brush is cool, and you never have to fumble through an inventory window to find the right item.





Speaking of drawing, Drawn to Life takes the concept of interacting with a game via your own art to its logical conclusion. Drawn to Life is a simple 2-D platformer with some old school sensibilities. Visually it is cute, highly polished, and smoothly animated. By itself, it's a decent little game but what makes it remarkable is the drawing mechanic. You draw in your own hero. Other elements in the game can also be drawn or colored in, but it's the ability to design your own main character that's really neat. You are limited to a basic humanoid form, but even so, I was able to create a detailed orange dragon as my protagonist. Maybe it's an artist thing, but I probably doubled or even tripled the length of this game getting my personally contributed objects to look just right.





Another game that takes the road less traveled artistically is Paper Mario: The Thousand Year Door. It is the second game in a quirky RPG series that has its own unifying gimmick: everything is made of flat sheets of paper. This certainly gives these titles a unique look. Also, game mechanics revolving around the flatness of the characters is played upon to great affect. Thousand Year Door adds its own novelty to the mix: an interactive audience. The turn based battles take place upon a stage and timed button presses during the fights result in “stylish” moves and extra attacks. Watching all of this is an audience that will respond to how well you perform. Depending on how much the audience likes you, your characters can gain power and fill up super attack gages. Aside from the mechanical benefits, playing to the audience is just fun and helps to make the battles more exciting.

Often, the term gimmick is used as a negative descriptor, but gimmicks can add an extra spark of life to a game. Novel approaches to old ideas keep things fresh and innovative. Step out of your comfort zone. Today is a good day to play something unusual.


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Roto13 said:

I agree that there's nothing inherently wrong with having a gimmick. Okami and Paper Mario: TTYD are two of the best games I've ever played. (I haven't played Drawn to Life.) They're so memorable because they do things differently. A lot of people look at a game that does it's own thing and scream "GIMMICK!" and then go back to playing Generic WWII Shooter 20, and that's pretty sad.

June 14, 2008 1:07 AM

Leave a Comment

(required)  
(optional)
(required)  

Add

in

Archives

about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a Led Zeppelin/Talking Heads/Police/Replacements-covering power trio called Shovel, and will gladly rock your world if you so desire.

Editorial Director, Hooksexup Media:
Michael Martin

Send tips to


Tags

VIDEO GAMES


partners