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  • Facts and Figures: Why Do Gamers Care So Much about Sales Charts?

     

    I got to thinking today about why gamers keep such a close eye on sales figures. In a completely unscientific experiment, I determined that Kotaku dedicated just under 200 posts last month to sales figures. Comments for these posts generally range from 50-100, so obviously some people care about sales figures enough to argue about them in an online forum. 

    We at 61FPS haven't made much of an effort to keep our readers updated on sales figures, as there are plenty of other places that do. We are men and women of overwhelming spiritual integrity. As John argued in December, there is a time to talk about sales, when astronomical numbers threaten to bring about tectonic shifts in the industry. But for the most part, why are people so hung up on sales figures? 

    I think part of it is laziness. On a slow news day, NPD numbers allow bloggers to phone in a quick and easy post that requires almost no creative input and is guaranteed to piss a few people off. A quick copy and paste job does the trick. I think this is especially true when bloggers resort to regional sales figures. Why do most readers care about how Gears of War 2 is doing in England? If I were English I don't think this would particularly interest me anyway.

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  • Facepalm: Kotaku Makes News out of Dude's Bisexuality

     

    While we were on break, Kotaku's Brian Ashcraft reblogged a 1Up interview with former Capcom employee Yoshiki Okamoto. Weirdly, he focused on this rather saucy detail from the interview;

    Mr. Nishiyama used to work at Capcom as well, so we bonded over the hard work we shared there, and we've been good friends ever since. Both of us had long stretches where we weren't in a relationship, but he would always be sharing a room with some guy. Not me, I mean we were friends. Just friends. I'm pretty sure Mr. Nishiyama is bisexual. But I'm straight. I only like girls, but he likes both. Mr. Nishiyama taught me how to turn my ideas into game design documents, but he didn't teach me about men.

    And then Brian "Not that there's anything wrong with that" Ashcraft provides the following commentary: 

    Oh. Okay. If this is true and not just Okamoto making crap up, hey, more power to president Nishiyama. If this is not true and is just Okamoto making crap up, he should be more careful with things he says publicly.

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  • Does Games Writing Need To Be More Accessible?

    Writer Leigh Alexander put together a great piece for Kotaku reminding us that many of the shelf-scanning customers at GameStop are not like you or I. The average gamer doesn't pay attention to reviews. They don't know a Miyamoto from an Igarashi. And they drink blood, but they're capable of walking in the daylight.

    It's easy to assume that everyone within the walls of your local game retailer is a kindred spirit who will fire back with "It's-a-me!" as soon as you say, "Mario." Alexander's column reminded me that for every fruitful conversation about games I've had with an EB Games clerk, there have been ten instances of broken eye contact and embarrassed mumblings. "The World Ends With You? N-nah. Not into anime. I like Call of Duty."

    Alexander talks about game reviewers' tendency to keep the different tiers of gamers distanced from one another. There's not an intentional push to scare newcomers away from game publications and websites, but Alexander likens the typical video game review to a music review in Pitchfork Magazine. Someone who says, "I dig music and I want to read about music" is going to be scared away by Pitchfork's jargon-heavy breakdown of the album of the moment. Similarly, game reviews tend to reference past titles, past developers and use words and terms that a newcomer (and there are more and more of these lately) isn't going to understand.

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  • Entitled PC Gamers Whine about Rights

    Stardock's PC Gamer's Bill of Rights is a laughable and self-defeating piece of diggbait, sure to be received by mouth-breathing PC gamers with a hearty "hear hear". It's bull -- the moment you shell out cash is the moment you need to stop whining about rights. The list, with my take, after the jump:

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  • The Contrarion: Games Critics Awards are a Pointless Waste of Time

    Each year, journalists form 36 media outlets aggregate their views on E3's best games -- "games that will shape the future of interactive entertainment".

    What a stupid, worthless accolade. The journalists are basically judging on trailers and brief "hands-on" time. Why would any self-respecting journalist bother participating in such a masturbatory contest? Cripe, Kotaku managed to squeeze five posts out of it. Spore has secured a place for the last three years. Past winners include classics like Def Jam: Fight for New York, Majestic, Oni, Um Jammer Lammy, and Sentinel Returns. Real paradigm shifters, those. Shaping the future of online entertainment.

    The full breakdown....AFTER THE JUMP!!!1

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  • Fat Princess Gobbles Her Way into Blog Drama

    You know, you just can't please these feminazis! All they do is whine about how women in video games all wear bronze bikini armor and boast gravity-defying boobies. Right guys? Enter Fat Princess. Finally, a game highlights a cake-guzzling damsel in distress, and they're still up in arms. From Shakesville via Kotaku:

    I'm positively thrilled to see such unyielding dedication to creating a new generation of fat-hating, heteronormative assholes. It's not often I have the opportunity to congratulate a cutting-edge tech company on such splendiferous retrofuck jackholery. Way to go! The Fat Princess of Shakes Manor salutes you.

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  • Toys are "Better than Video Games"?

     "Who put this thing together? Me, that's who! Who do I trust? Me!" - Tony Montana

    That's what I thought of when I read the following:

    Since Wii Music has no discernible scoring system, no goals and little in the way of those squishy innards that makes a game a "game," isn't it just a "musical toy"? That was the question posed by one European journo.

    "Yes, that's right," Miyamoto curtly replied "And that's why it's better than a video game."

    OK, Miyamoto, you've used up your last "Get out of Jail Free" card with this one. I stuck with you through the turbulent N64/Gamecube years, and I was happy to see you take it to the top with the Wii. But the above quote is so screechingly wrong, so not what I wanted to hear from E3.

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  • Kojima's In Another World

    Depending on what side of the world you live on, you might even say Metal Gear Solid's daddy is Out Of This World.

    I already know I'm a hopeless nerd, so I have no problem confessing that I love to find out about what inspires creative types. I get to say "Oh hey! Me too!" and for a precious second, I feel validated. Then the shadows gather again.

    Kotaku published an article about the five games that matter to Hideo Kojima. Super Mario Bros is a given, but I was happy to see that Eric Chahi's brooding alien adventure Another World was on the list as well.

    Another World, cleverly renamed Out Of This World in North America, comes from a rare point in history when computer gamers had every right to laugh at console gamers. While young scientist Lester Knight Chaykin picked his way through a grim and hostile alien world with seemingly no hope of getting home, he took hundreds of enthralled Amiga, Apple II and DOS owners along with him. Every move he made counted, because one wrong turn or one bad step was all it took to die a hauntingly animated death. Every victory in Another World was bitterly earned, every discovery mattered.

    Meanwhile, console gamers said "Ook Ook", threw their NES controllers at the screen and picked each other for lice.

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  • Counterpoint: Games Shouldn't Try to Be Movies

    Tim Travers, Rolling Stone's movie critic has proclaimed GTA the "best summer popcorn movie" but I couldn't help but opt out of the merry round of high-fives going on over at Kotaku. For a couple reasons:

    First, GTA IV doesn't really break any new ground. It's a better looking, more detailed iteration of GTA III. Travers claims it's a "wow of a start" (whatever that means) on the road to cinematic artistry. I loved what I saw of GTA IV. It's a visceral experience with excellent pacing. The game did not drag for a moment, and it's detailed universe is a huge improvement to Liberty City's literal and figurative jagged edges in GTA III. But mechanically, it's nothing new. 

    Secondly, and most importantly, I don't want to see games moving in this direction. I think Will Wright (boy am I in love with this fella lately) was dead on when he claimed in a recent interview that "...game designers suffer from envy...and many of them want to be film directors."

     

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  • We Can Kick Salman Rushdie’s Ass in Street Fighter



    Probably! I mean, it seems likely, I don’t even know if the guy’s ever played Street Fighter. He is a gigantic geek though. Guy can speak Elvish! Admitted it in public and everything. While you might recall my mentioning a number of novelists crossing over into videogames, this is, unfortunately, not one of those stories.

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  • Kotaku Endorses Products Unaware

    Yesterday Kotaku published a post regarding how Figure Prints, a company that creates 3D models of WoW avatars, ran an ad in a comic book with a testimonial from Axel at Kotaku. The compelling testimonial reads, "Wow... I NEED ONE!!!"

    Problem is, no one who writes for Kotaku goes by the name of Axel. It turns out that the company snagged the gushing prose of one of Kotaku's bleating commenters, attributing the quote to Kotaku.com, where it technically appeared. And the commenters are all slapping Axel on the back with hearty shouts of, "Kotaku commenters FTW!!"

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  • Sex in Games: Daniel Floyd is a Smart Cookie, But No Al Green

    I’m pretty confident that panties were not thrown at Mr. Floyd when he presented this video in his Media Theory class at Savannah College of Art and Design. You can tell just tell he's no Prince of Love. Passing judgment on relative sexiness aside, Mr. Floyd’s put together an accessible history, analysis, and compelling argument on the future of sex in videogames. The man makes a good point when he says that mature treatments of sexuality must come from game designers themselves. But, truthfully, the people who play games have as much responsibility as designers in introducing thoughtful sexual themes into games. If gamers don’t show a willingness to turn a way from the stock settings and premises of most games, designers and, more importantly, publishers won’t see a need to satisfy that audience. Sexuality in games’ real hope lies not just in designers but in digital distribution. Game makers looking to explore human relationships, intimacy, and sex itself will find their greatest opportunity on the internet, free of publishing restraints and the scrutiny that comes from selling games in mainstream outlets.

    All the same, good on you, Mr. Floyd. High five. Catch the video after the jump.

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  • This Just In: Japanese Gamers Perv Out At A Young Age

    ...kind of. According to Kotaku, 2.8 percent of Japanese fifth graders play erotic games.

    Read More...


  • For Love of the Game: Metroid II Remakes

    The original Metroid is one of my all-time favorite games, so my feelings about Metroid: Zero Mission, Nintendo's 2004 remake, are predictably mixed. Zero Mission repairs some of the archaic aspects of the original, like wonky controls, an annoying password system and the obligation to refill your energy every time you return to the game. On the other hand, it diffuses the sprawling, almost Lovecraftian eeriness of the original with its aggressive handholding — a trademark fault of late-period Nintendo games. It also unforgivably bungles one of the greatest climaxes in videogame history — the slaughter, by the player, of a shrieking brain in a jar, followed by a slippery-thumbed ascent up an exploding escape shaft — by tacking on a painfully out-of-place stealth section.

    In any case, Nintendo's obvious follow-up was a remake of Metroid II: Return of Samus, a game that arguably needed revamping more than the original.

    Read More...



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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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