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61 Frames Per Second

50 Cent: Get Rich or Banned by Parent Groups Trying

Posted by John Constantine



Written by Derrick Sanskrit

I am of two minds when it comes to the new action-shooter-brawler 50 Cent: Blood on the Sand, which the 61FPS crew were treated to a pre-alpha demo of this week. On the one hand, it looks like a fantastic urban shooter with a ton of fun, though not revolutionary ideas packed into it. On the other hand, I have never seen a game more likely to fuel the violent-games-produce-violent-children argument.

Technically, the demo was very impressive. We had a hard time believing that the game is running on Unreal Engine 3. The graphics are noticeably more stylized than than the many other titles running on UE3. The team at Swordfish Studios are obviously pushing the engine as far as they can to come up with a more distinctive graphic style that suits G-Unit more than Gears of War. The game plays is more of an arcade-shooter format than Curtis's previous appearance, 2005's 50 Cent: Bulletproof; you earn points/money for every kill, with emphatic type announcing your successes on screen. The more fantastic the kills and combos, the more money and points earned. There is also a solid focus on teamwork, as 50 will always have a partner from G-Unit.– Tony Yayo, Lloyd Banks, and DJ Whoo Kid are selectable, each with their own unique weapons proficiencies, and can be– called on for assistance with obstacles. They do, however, remain distant enough to avoid the latent homoeroticism of Army of Two (G-Unit don't roll that way). Also, 50 has a "Gangsta Meter" that allows him to enter a token bullet-time mode.

Which brings me to my real gripe with the game: these are digital representations of real people,– celebrities that countless pre-teens around the world adore. These kids buy the albums, the clothes, and the sneakers to be more like 50 and his crew. And here's a game where we're glorifying their spectacular feats of mass murder. We were repeatedly shown the new "counter-kill" system, a melee-attack quick-time minigame in which Curtis would run up to people, pound their faces in bare-knuckled, and then impale them on a hunting knife. It was so slow and beautiful that it bordered on pornographic. 50 seemed to get more than twice as much money per kill for this direct approach. See that kids? Your chosen idol is running around the desert slaughtering people for insane amounts of money! Doesn't that look like fun? When did G-Unit become a pack of mercenaries? The story in the game picks up AFTER THEY PERFORM A CONCERT. Get up on stage, spit phat rhymes, then go out on the street and slay thousands of international gangsters for straight up cash money and bragging rights.

Another minor qualm came from the game's accidentally humorous taunting mechanic. You can get extra points/cash for clicking down on the thumbstick while attacking in order to talk smack at your enemies. Cute, except for the fact that one of the first ones we heard was "Game over, nigga'!" A small grievance, but I did not appreciate the main character telling me the game was over when, in fact, we were in the middle of the level with no end in sight.

I actually am impressed by the work coming out of Swordfish for the license they have. The proposed online co-op should be a lot of fun, and the addition of vehicles like jeeps and helicopters broadens the experience. But I can't get over the fact that these are licensed facsimiles of real-life celebrities. If this were an original IP based in fiction, it would probably be a decent shooter, but as is, this game is in extremely poor taste. 50 Cent: Blood on the Sand is due out for the Playstation 3 and XBox 360 this Fall from Vivendi Games.


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Roto13 said:

More like violent-children-produce-violent-games, hurr hurr hurr hurr.

June 19, 2008 1:24 AM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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