Friday already? Yeesh, you know you've been busy when you can't remember Monday, Tuesday, Wednesday, or Thursday passing by. No interview or art to post this week, just a short and sweet progress report.
The word from Will is that everything is looking good. He's icing the proverbial cake at this point and just waiting for me to feed him art. We did have some drama this week as we stomped some weird bugs that prevented me from running the game on my computer. It's a Flash Game for Pit's sake. Strange server related stuff that only seemed to affect my freakish home computer. All is fixed anyway.
On my end I've been fighting with unwanted transparent pixels on the edges of the character skins. I think it's finally dealt with now and I've seen some characters tested out in game. So far so good. I just want to get all of the characters done and out of my way so I can pour out more items and do the backgrounds. Getting the characters finalized is my one stumbling block at this point. Every time I think I'm done with them... Freaking transparent pixels! Ahh well, this weekend should find the characters done and a pile of items too. I'm eager to see them in the game.
The only thing not touched yet is sound. The original game had a limited number of horrific screams. This time around we will be adding a lot more variety to the yelling that should also reflect the expanded cast of ragdoll dummies. I've got some script suggestions to pass off to Will which includes classics like “Not the face!”, “My spleen!”, and the Wilhelm scream.
There's not much more to say at this point but I'm sure I'll come up with more for next week anyway. The end of development is near.
Developer Journal part 1
Developer Journal part 2
Developer Journal part 3
Developer Journal part 4
Developer Journal part 5