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61 Frames Per Second

A Perfectly Cromulent Beat-Em-Up

Posted by Bob Mackey

Were you aware that newly-released XBox Live Arcade game Castle Crashers is a revival of the old arcade genre known as the beat-em-up (or brawler) that flourished in a roughly five-year period?  Of course you are.  You're reading a gaming blog, for Christ's sake.

But you might not be aware of this absolute fact: The Simpsons, Konami's take on the genre--seemingly perfected a few years earlier with their own Teenage Mutant Ninja Turtles--is the best damned beat-em-up to ever exist.  Here's a brief reminder:



Capcom would eventually move things to the next level with their Dungeons and Dragons arcade games, but no beat-em-up was more fun than The Simpsons.

I speak not from nostalgia; for some reason, you can still find The Simpsons everywhere, and I took advantage of this abundance of 17 year-old arcade machines with a recent three-person playthrough at an arcade in the suburbs of Chicago.  What I love about the game is just how damned exuberant it is; everything is moving, bouncing, and hyper-animated--albeit slightly off-model.  And even though Konami barely had two seasons' worth of material to work with, they sure crammed a hell of a lot of characters into the game, with an incredible attention to detail; mainstays like Itchy and Scratchy may be conspicuously absent(and replaced with a Life in Hell character), but you can pick up a mallet from Milhouse and use Santa's Little Helper as a projectile weapon.  You takes what you gets.

What I find most charming about The Simpsons as an adult is that it's something I'm incredibly familiar with filtered through a Japanese developer who were doing the best they could with an incredibly-foreign product.  Simpsons continuity nerds may grumble at Smithers as a bomb-throwing jewel thief instead of a mild-mannered sycophant, or writhe in anguish when the arcade game places Moe's Tavern hundreds of feet under a cemetery, but these are the things that make me light up with glee.  And only secret commentary-listening nerds like me know that the rabbit ears visible under Marge's beehive when she's hit with an electric attack were something that Matt Groening had been planning as a sight gag in the early years of the show.  We can only assume someone would've tried to stop him.

So now that beat-em-ups are back and great again, can this mean the same for The Simpsons? I'm holding my breath.

Please pray for me.


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Roto13 said:

Ha, wow, I love the flailing. xP I miss the golden age of beat-em-ups. Specifically Comix Zone, which I guess was shortly after the golden age.

August 27, 2008 10:28 PM

LBD "Nytetrayn" said:

Needs an XBL Arcade release.

August 28, 2008 2:04 AM

John Constantine said:

And how about the team attacks! No beat 'em up had radical dual attacks quite like The Simpsons.

Do not hold your breath, Bob. The world needs you to punch hordes of enemies too much!

August 28, 2008 12:13 PM

Bob Mackey said:

I regret not mentioning the team-up attacks, because they were a really unique part of the gameplay--and I'm not sure if the players were supposed to know about them.  If I'm right, the cabinets and attract screens didn't mention them at all.  Using my awesome mental math skills, I'm guessing there were...nine in all?

August 28, 2008 1:52 PM

Ian said:

Oh yeah, The Simpsons Arcade Game is a pretty awesome game.  My brother and I used to play this all the time. :)

August 28, 2008 2:51 PM

Derrick Sanskrit said:

I remember the demos that played if you didn't insert quarters showing some of the dual combos, at least the Bart & Lisa and Bart & Homer ones. Granted, I haven't seen one of these cabinets in sixteen years or so, but I don't think I would have known about them if I hadn't seen that.

August 28, 2008 3:52 PM

Nicola Nomali said:

I wish the show were more like the game, not the other way around.  I definitely would have stuck with it much longer than I did if Homer regularly jumped eight feet in the air to do flying jump-kicks at furious men in purple suits.

August 28, 2008 9:04 PM

About Bob Mackey

For a brief period of time I was Bull from TV's Night Court, but some of you may know me from the humor column I wrote for Youngstown State University's The Jambar, Kent State University's The Stater, and Youngstown's alternative newspaper, The Walruss. I'm perhaps most well-known for my bi-weekly pieces on Something Awful. I've also blogged for Valley24.com and have written articles for EGM, 1UP, GameSpite and Cracked. For all of my writing over the years, I have made a total of twenty American dollars. It's also said that I draw cartoons, which people have described with words such as "legible." I kidnapped the Lindbergh Baby and am looking to do so again in the future.

If unsatisfied, please return unused portion for partial refund.

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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