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The Delights of Continuity in Mega Man and Abroad

Posted by John Constantine

So you know, here be spoilers for a number of very old games.

Did you hear? Zero didn’t kill Dr. Light, Mega Man, Roll, and the rest of the motley robotic crew they hang out with! What a relief.

I’m not too proud to admit it: I gave a damn about the story in Mega Man. Not so much anymore, but back in the proverbial day, it was a legitimate selling point for me. Even beyond the melancholic future-pastoral in Mega Man 2’s largely implied narrative and into the series’ less-loved entries. The story became too explicit, too ridiculous, too full of whiny, awful voice acting, but, all the same, my imagination was too invested in fleshing out the world of 20XX to give a damn. Take the ending of Mega Man 7, wherein Mega Man defeats Dr. Wily and, instead of carting the irascible coot to jail for the eleventh time, the Blue Bomber put his arm-cannon against Wily’s skull claiming he was, “Gonna do what I should have done years ago.” Madness! This game surrounded Mega Man with cute, cuddly, comedic robot pals like Otto more than any other game in the series and yet here he was threatening murder. How did this happen? But, more importantly, was this a sign of how the dystopian future of Mega Man X came to pass?



See? Stupid or not, I was invested. Continuity is a strong hook but it isn’t especially well-suited to videogames broadly. Mega Man, and a number of other franchises, can afford the luxury of detailed continuity because new entries come out on an almost annual basis. But most of the time, games take years to develop and there are prolonged gaps between games. Look at Metroid. Eight years passed between its third and fourth entries. The story picked up right where it left off, but Nintendo didn’t rush to re-release Super Metroid for players to brush up on their lore. So why retain the story continuity at all? The continuity is a treat for older players, but it’s a barrier for new players who actually want to invest in the game’s characters. The majority of games don’t keep a running narrative thread, only character and thematic continuity (i.e. Ghosts ‘N Goblins will have Arthur the Knight fighting Satan to rescue The Princess.) What does it offer to a game when access to previous chapters is severely limited and not even a source of potential sales for the game’s maker?

Personally, I love continuity in my games. I like knowing characters and settings have history and that, when their series inevitably continues, that history and story will continue to affect them. It doesn’t matter how simplistic that story might be or how superficial an emotional link it creates between player and game. But in order for it to mean something, players need access to the previous chapters.

If you haven’t gotten my point yet, Capcom, I’m saying re-release the damn Anniversary Collection before Mega Man 9 comes out. Sheesh.

Related links:

Mega Man 9 Goes Back To Your Roots. Way Back.
The Ten Greatest Classic Mega Man Levels
For Love of the Game: Rockman 7 FC
What I'm Playing This Weekend: Mega Man Anniversary Collection


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Roto13 said:

Son of a bitch. My too-long comment messed up when I tried to post it.

The Mega Man X story doesn't make any sense unless the human race is both nearly-extinct and somehow ridiculously oppressive.

The rest of my comment is going to have to be up the the imagination.

Except that it's "Auto", not "Otto"

September 9, 2008 3:02 PM

John Constantine said:

Isn't the idea that humanity's a minority by X and barely existent by Zero?

September 9, 2008 3:19 PM

Nadia Oxford said:

Not sure if humanity's a minority by X, but they're definitely a minority by Zero. By ZX, Reploids and humans have more or less combined into one race, which sets the stage for one of gaming's greatest stories: Mega Man Legends.

Still, a lot of the X series story is cuckoo thanks in part to Capcom extending the X series beyond Inafune's wishes. That's part of the reason the early death of the excellent Maverick Hunter X series makes me sad: it was supposed to retcon the X story into something half-understandable.

Don't be too ashamed of your fondness for Mega Man continuity. I started writing Mega Man fanfiction in 1995 and I still indulge.

September 9, 2008 5:28 PM

Bob Mackey said:

Didn't the Zero series have a rebellion AND a resistance?  I couldn't get beyond that.

September 9, 2008 6:52 PM

Nadia Oxford said:

You're thinking of Mega Man X Command Mission.

September 9, 2008 7:19 PM

Roto13 said:

I don't know much about anything outside of the original series and X, but throughout Mega Man X, Sigma and his buddies are constantly bitching about human oppressions, ignoring the fact that most of them were wiped out around Mega Man X 5/6. :P

September 9, 2008 9:59 PM

LBD "Nytetrayn" said:

Well, there is the whole robots < humans equation, which the Maverick Hunters tend to follow, though I don't recall any numbers placing humans as a minority.  Mavericks often don't tend to care for that.

The Elf Wars did wipe out a significant chunk of humanity, but it also took out that many more Reploids.

Mackey> It's pretty simple, in a way.  The rebellion rebeled against the Federation, the main governing body on Earth of the time, and took over most of Giga City.  X and his crew of Giga City denizens resist the takeover, and work to release their hold.

--LBD "Nytetrayn"

September 9, 2008 11:44 PM

Demaar said:

Meh, stuff an anniversary collection, just release 1-6 on VC and buy that NES/Fami version of MM7 off that dude to release or something... I dunno.

September 10, 2008 6:48 AM

Amber Ahlborn said:

I used to follow the Mega Man/Mega Man X plot pretty closely.  Heck, I even ran a fan club/ interactive fiction back in my AOL days (mid 1990s).  I pretty much stopped paying attention around Mega Man X 6.  Command Mission was probably the last game in the series I bought and the only games I still own are Mega Man 7 and 8, X 1 - 4 and the two Mega Man Legends games.  I'd love to see either Mega Man Legends continued or a retcon of the X series.

September 10, 2008 3:49 PM

Roto13 said:

Demaar: Mega Man Anniversary Collection is cheaper than buying eight games (plus 2, which aren't even available alone) separately.

September 10, 2008 7:08 PM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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