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Low-Rent RPGs: A Good Idea

Posted by Bob Mackey

Tales of Symphonia was how I spent the summer of 2004, and, along with Dragon Warrior VII and Persona 3: FES, is one of the very few games I've spent more than 100 hours playing. I've known for a long time that a sequel to Symphonia would eventually be hitting the Wii--but I must've not been paying attention, because Tales of Symphonia: Dawn of the New World comes out next friggin' month. While I figure out how to take a leave of absence from graduate school, wet your whistle (or any woodwind instruments you have lying around the house) with the official English trailer:



I'll say right now that the Tales games have a pretty low batting average; on the whole, about a third of them are worth playing--and out of that third, only a few are truly excellent. I've actually been a bit disappointed with the series since Symphonia; Legendia--despite having what may be the world's greatest RPG soundtrack--was a major step down, and Abyss was fun until my experience was throttled by constant, inescapable load times. I'm still not certain if DotNW will suck on toast, but at least one thing is clear: I dig Namco's approach.

Yes, they're being cheap: DotNW is made partially out of materials recycled from Symphonia. But this eco-friendly approach makes the RPG--a genre known for its depth of content and 50+ hours of play per game--much less of an overwhelming financial risk. Persona 4 is taking the same approach, and (sadly) may be the last PS2 game of note released in this country. It's always been my belief that developers could continue making RPGs with the tech of last-gen, and fans of the genre really wouldn't care; maybe this idealistic dream would have been possible if the backwards compatibility of the 360 and the PS3 wasn't such a mess.  But as things stand, the hefty price of now-gen entry means that quite a few franchises aren't going to come back. Case in point: I'd love to see another entry in the underappreciated Shadow Hearts series, but the developer is now working on projects backed by deep, deep coffers, like Lost Odyssey.

I never thought I'd be congratulating a company on their shameless frugality, but it looks like Namco has the right idea--and even Mega Man 9 took advantage of re-used and low-intensity assets to give people the game they've been wanting for over a decade. Can the deliberately old-school (both in tech and design) RPG be far behind? It's been done before, but never out of necessity.

Related Links:

Pay-Per-Grind: Tales of Vesperia Lets You Level With Cash
Turning Japanese: Microsoft’s Latest Ditch Effort to Win the East
Watcha Playing: Opoona


+ DIGG + DEL.ICIO.US + REDDIT

Comments

epenthesis said:

The scary thing is that we've seen this happen before, in the adventure game genre. When real graphic power became available, games that could take better advantage of it began to predominate, eventually to the near-total exclusion of the games that could only use it as window dressing.

It's encouraging that there's a new model for retro gaming, but only somewhat. Not every venerable series is poised to benefit from it.

October 7, 2008 2:32 PM

Roto13 said:

Tales of Symphonia is one of my favourite games. I've played it for like 300+ hours. (New Game + for the win.) I'm really excited about Dawn of the New World. I haven't had a lot of money for new games lately, but DotNW is definitely one I can't miss.

I seriously couldn't believe how many steps back they took with Legendia. The entire second half of the game was filler! I'm glad Abyss was pretty good. (Coincidentally, I happen to be re-playing Abyss right now. You seem to have a habit of mentioning the games I'm playing. :P)

October 7, 2008 2:50 PM

Demaar said:

I loved Phantasia a whole bunch. Wish I managed to snag a copy of Destiny 'cause I hear it's great too.

October 9, 2008 8:33 AM

About Bob Mackey

For a brief period of time I was Bull from TV's Night Court, but some of you may know me from the humor column I wrote for Youngstown State University's The Jambar, Kent State University's The Stater, and Youngstown's alternative newspaper, The Walruss. I'm perhaps most well-known for my bi-weekly pieces on Something Awful. I've also blogged for Valley24.com and have written articles for EGM, 1UP, GameSpite and Cracked. For all of my writing over the years, I have made a total of twenty American dollars. It's also said that I draw cartoons, which people have described with words such as "legible." I kidnapped the Lindbergh Baby and am looking to do so again in the future.

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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