Register Now!

Media

  • scannerscanner
  • scannerscreengrab
  • modern materialistthe modern
    materialist
  • video61 frames
    per second
  • videothe remote
    island
  • date machinedate
    machine

Photo

  • sliceslice
    with m. sharkey
  • paper airplane crushpaper
    airplane crush
  • autumn blogautumn
  • brandonlandbrandonland
  • chasechase
  • rose & oliverose & olive
Scanner
Your daily cup of WTF?
ScreenGrab
The Hooksexup Film Blog
Slice
Each month a new artist; each image a new angle. This month: M. Sharkey.
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
Paper Airplane Crush
A San Francisco photographer on the eternal search for the girls of summer.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
Brandonland
A California boy capturing beach parties, sunsets and plenty of skin.
61 Frames Per Second
Smarter gaming.
Date Machine
Putting your baggage to good use.

61 Frames Per Second

Mirror’s Edge: Everything You’ve Heard Is True

Posted by John Constantine



Since the beginning of 2008, I’ve been watching Mirror’s Edge from a distance, pining away for its delicious cityscape, smitten with its sterile and pristine blues, whites, reds, and yellows. It was, and is, a visual panacea to cure the over-bloom-lit, over-brown, over-textured HD gaming landscape. When the first gameplay videos started hitting the net at the beginning of May, Edge’s smooth parkour action and emphasis on non-violent flight transformed my infatuation into full-on love. I needed this game to be as good as it looked, to deliver on its proposed fluid play. I’ve been dreaming about a game based on momentum and escape for years now, and here it was in action. But the proof, as always, is in the play. After playing Mirror’s Edge at EA’s fall preview event today, my first impression is it’s exactly what developer DICE has been promising. Everything you’ve heard is true.

Much has already been written about ME’s brand of platforming – most everything in the environment is climbable given the right positioning, almost every wall can be used as a surface for running or leverage, and the appropriate path over rooftops and through hallways is typically marked in red – but its controls have been something of a mystery to me. It turns out that Mirror’s Edge is quite simple to play, but deceptively so. The four left and right triggers on a PS3 controller (the triggers and bumpers on 360) are coupled with traditional first-person analog controls (left analog to move, right to look) as the main inputs. L1 let’s you jump but it’s also a context sensitive catch-all used to climb up surfaces or interact with usable objects, such as support cables between buildings. Mirror’s Edge wants you to never stop moving through the world, constantly jumping, climbing, or sliding under any obstruction. As a result, the majority of the game finds you using only a few buttons. Actually cutting your path through the world is a different story though. I miscalculated a number of jumps repeatedly, having to re-do them until I had a better sense of the actual timing in the game. This was more reassuring than frustrating; it meant that the game requires practice and skill to play instead of automatically making you look cool with limited inputs. The game, like David Belle’s art of movement, is elegant.



The demo I played is the same one seen in this video. That is the game. It’s only a tiny chunk of the game’s introduction, so it remains to be seen whether or not the rest of Mirror’s Edge exhibits the same level of creative environmental design throughout. This appetizer was enough, however, to get me excited, even downright amorous, all over again. An action game about not killing, a platformer about escape, a game of speed that gives you constant control. I could not be more excited.

Related links:

Trailer Review: Mirror’s Edge
E3 Day 4: No Blades, No Bows. Leave Your Weapons Here.


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Roto13 said:

Sounds like it's exactly what I've been expecting and anticipating. That's good. I'm really looking forward to this game.

October 15, 2008 8:14 PM

Racer X said:

Ever thought about going outside and climbing a tree or talking to a girl?

October 16, 2008 4:54 PM

Demaar said:

I like the "first person platformer" label I've heard slung around. It seems to apply.

Racer X: Tree? Girl? What are these mystical things you speak of?

October 16, 2008 10:10 PM

in

Archives

about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


Send tips to


Tags

VIDEO GAMES


partners