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My Top 10 of 2008 in No Particular Order: Grand Theft Auto IV

Posted by Bob Mackey

It's the end of another year, and that can only mean one thing: it's list season. Inevitably, you're going to see top ten lists by the thousands; and, as an official member of the enthusiast press, I'm afraid I can't violate my directive. But, to make things a little more interesting, I've decided to assemble my 10 favorite games of this year in non-hierarchical form because--let's face facts--it's hard to pick a favorite. And unlike other top 10 lists, this one will be doled out to you in piecemeal over the next several excruciating days! Please enjoy.


While reading the latest GameSpite update, I couldn't help but nod my head in agreement at Spite King Jeremy Parish's trenchant comments on the modern gaming blockbuster.  Especially this:

It makes me angry that reviewers actually called GTAIV's narrative "Oscar worthy," because (1) no, it really wasn't and you guys seriously need to go and watch a good movie, OK?; and (2) that kind of empty praise is just going to encourage Rockstar to keep focusing on the sloppy, poorly-written pulp noir aspects of their creations to the detriment of the part that actually makes GTA unique and fun: the gameplay.


And yet, GTAIV still made it onto my favorite games of 2008 list.  Have I lost all credibility?  Did I ever have any?  Don't fret, dear reader; GTAIV is one of my favorite games of the year by virtue of that fact that it occupied so much of my carefree summer (god how I miss it).  When you make twenty attempts to beat a game's final mission, there's gotta be some love there, right?

Alright, maybe it was an abusive relationship.  Certain things about GTAIV rubbed me the wrong way to the point of rugburn: the drastic dropoff in things to do from San Andreas, babysitting Nico's needy social circle, and the way the story--and Nico Bellic's motivation--sorta petered out as the game went on--with my cash flow well into the hundreds of thousands late in the game, it was never clear to me why Nico still needed "mahney."  But despite all of these flaws, exploring Liberty City was downright addictive, and the bump to a new generation of hardware made GTA's typically renowned sense of scale all the more impressive.  Most of the fun I had with GTAIV was out of the pure novelty value the game offered me with its new features; and even though the novelty value wore thin by about the 20th hour, I can't claim it was never there.  To be honest, I was kind of conflicted about including GTAIV on this list in the first place, mostly due to all of the backlash it's received--even from me.  But, long before the game started to wear on me, and long before that final mission made me want to murder the world, GTAIV was a legitimate hoot.

There, now the industry has a box quote for the inevitable Greatest Hits release.

Related Links:

My Top 10 of 2008 in No Particular Order: Audiosurf
My Top 10 of 2008 in No Particular Order: Braid
Joe’s Top Ten Games of 2008 – Special Jury Prizes


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Roto13 said:

GTA IV is one of those games where everyone got swallowed in a tsunami of hype and after it wore off, people started seeing its flaws. I have to wonder what the review scores would have been if reviewers had been forced to wait a month or two before writing their reviews.

December 10, 2008 10:20 PM

Demaar said:

Sadly, the world was the whole point of GTA4 to me, and I actually preferred GTA3's Liberty City. 4 is definitely a low point in the series. Though that says a lot for the quality of the rest of the series, 'cause 4 was still pretty damn good.

December 15, 2008 7:39 AM

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About Bob Mackey

For a brief period of time I was Bull from TV's Night Court, but some of you may know me from the humor column I wrote for Youngstown State University's The Jambar, Kent State University's The Stater, and Youngstown's alternative newspaper, The Walruss. I'm perhaps most well-known for my bi-weekly pieces on Something Awful. I've also blogged for Valley24.com and have written articles for EGM, 1UP, GameSpite and Cracked. For all of my writing over the years, I have made a total of twenty American dollars. It's also said that I draw cartoons, which people have described with words such as "legible." I kidnapped the Lindbergh Baby and am looking to do so again in the future.

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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