61 Frames Per Second was born long before it went live in May of 2008, though it existed in a far more nebulous form than the blog you’re reading now. It actually began in the fall of 2005, when Peter Smith and I began working together here at Hooksexup and we engaged in daily spirited debates over the intricacies of design and the virtues of numerous games. It’s sometimes horrifying to go through instant messenger histories and find page upon page of arguments over whether or not Ocarina of Time or Symphony of the Night are enduring works of quality. Pete is both a staunch pragmatist and a stern aesthete, demanding to the point that he plays only select games at this point. While I fancy myself an aesthete as well, I am also an unabashed enthusiast, often times to a fault; I adore trash nearly as much as I enjoy art. Much like the rest of the internet today, we found ourselves coming to blows over Hideki Kamiya’s new exercise in action and sexploitation, Bayonetta.
John: You need to watch this trailer.
Pete: Is this the chick who has a gun foot?
John: It so is. It is going to be hilarious and rad and absurd. It is the videogame equivalent of those Paul Kenyon’s Baroness pulps from the ‘70s.
Pete: Whoops, my eyes fell out and rolled around. Jesus, dude. Just watching this makes me feel like I'm wasting my life every time i even think about videogames. You don't find this even slightly depressing?
John: I find it hilarious.
Pete: Such a thin line.
John: I think it looks ridiculously fun. I also don’t think it’s being earnest.
Pete: It would be less depressing if it were earnest. Sometimes i just find it wearying when people phone in some lousy bullshit under the auspices of camp. Where's the heart, John? Can't we do better?
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