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61 Frames Per Second

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  • What Do You Want from the "Wii HD?"

    And do you think Nintendo will listen to you, or keep wading around in their vast, vast swimming pool full of money?

    John Davison, the King of Games Writing (and Prime Minister of Cookies--maybe I made that one up) posted a spot of news on What They Play regarding a new Wii. Sources say Nintendo's new console will hit in 2011, one year before Aztec gods lift themselves from their slumber and eat us all. But I'm sure we'll be able to get in a few good games of Wii Sports II before then.

    Oh, and there will be HD support for this mysterious Wii. Time to get off my ass and into the television store, I suppose.

    From the article:

    "Apparently set to hit the market “by 2011” the new device is said to be the true “next generation” Nintendo console, and far more than a simple refresh of the current hardware. Unlike previous console transitions from Nintendo, the new system will be presented as a true successor to the Wii, and is being dubbed by those that have seen the presentation as “Wii HD.” There is no indication if this will be its eventual name, but the nature of the transition has been characterized as similar to “the shift from Game Boy to Game Boy Advance,” where familiar, key elements were left intact while the core hardware was made more powerful. It is expected by all those that we have spoken to on the subject that the new device will retain the Wii name in part."

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  • Penn And Teller Will Talk About Game Violence and I'm Not Sure How I Feel About It

    I dread telling non-gamers what I do for a living. Actually, I dread telling gamers what I do for a living, but that's a gay ol' rant for another day. I will admit that gamers meet me with boundless enthusiasm when I discuss my work. Non-gamers meet me with something else.

    "OOOH MY GOOOOD VIDEO GAMES ARE SOOOO VIOLENT. I SAW A SCARY DOCUMENTAREEEEE."

    ("But you just let your three-year-old watch The Dark Knight--")

    "DOCUMENTAREEEE."

    Or,

    "KIDS ARE SOOOOO FAT TODAY 'COS OF VIDEO GAAAAAMES."

    ("But my generation played video games without obesity being a notable problem. Maybe we should look at the increasing number of artificial ingredients going into food--")

    "FAAAAT."

    And so on.

    Then comes word that Penn and Teller will be doing a piece on video game violence for Showtime's Bullshit! Some game writers are meeting the news with relief, like maidens who've been rescued from the dragon's dinner table by two white knights. I'm less enthused.

    I'll be honest: I'm not a fan of Penn and Teller or Bullshit!. Matthew Green, the reviews editor at Kombo, sums up my feelings:

    "The duo have a knack for interviewing people from both sides of a hot button issue (past episodes have explored things such as global warming, Wal-Mart, exorcisms, and expensive trendy bottled water) with the catch that "wrong" side is usually represented by kooks whose incendiary methods override their messages. The show also uses excessive profanity in place of claims and statements that could be considered libelous."


    I even found their attack on PETA disjointed, directionless and one-sided, and let me tell you something: I despise PETA with every fibre of my carnivore heart.

    Read More...


  • Games and Motion Sickness: The Struggle To Not Toss Your Cookies

    With the rise of 3D games came a rise in gamers who suddenly felt the need to keep a bucket close at hand while playing Halo. Despite being a mild emetophobic, I'm always open to conversation about game-induced motion sickness.

    Or to use the more correct term: simulator sickness.

    I wrote a feature about simulator sickness for What They Play, a great site directed towards parents whose kids play those mysterious vidya-game things. I realised parents might understandably become worried if seemingly harmless games suddenly caused their kids to spew. With nightmarish tales about seizures and other flashy-screen afflictions, who wouldn't become worried?

    People not familiar with video games might not realise that simulator sickness falls in with motion sickness, even though the afflicted individuals are on a stationary couch and not the moving deck of a ship or in a car. It all comes down to our brain being screwy and betraying us at inopportune times, no matter where we happen to be. Stupid brain.

    What makes simulator sickness hard to treat is the triggers; they vary wildly from individual to individual. Wolfenstein 3D made me terribly sick, but Doom didn't touch me. I never had a problem with Super Mario Galaxy or any of the 3D Zeldas, but guess which game totally floored me?

    Read More...


  • Raised on the Stuff



    As I listened to this past Friday’s 1up Yours podcast, lazily typing away and sipping coffee, I perked up when the crew got on the topic of how they planned to introduce their children to videogames. While What They Play’s John Davison is already raising two very young gamers of his own, the other three gents still aren’t fathers but they all mentioned that they definitely want to see their kids weaned on classics from a young age. This is interesting to me because I’ve given the subject quite a lot of thought. My plan? Bed time stories.

    Read More...



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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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