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For Love of the Game: Metroid II Remakes

Posted by Peter Smith

The original Metroid is one of my all-time favorite games, so my feelings about Metroid: Zero Mission, Nintendo's 2004 remake, are predictably mixed. Zero Mission repairs some of the archaic aspects of the original, like wonky controls, an annoying password system and the obligation to refill your energy every time you return to the game. On the other hand, it diffuses the sprawling, almost Lovecraftian eeriness of the original with its aggressive handholding — a trademark fault of late-period Nintendo games. It also unforgivably bungles one of the greatest climaxes in videogame history — the slaughter, by the player, of a shrieking brain in a jar, followed by a slippery-thumbed ascent up an exploding escape shaft — by tacking on a painfully out-of-place stealth section.

In any case, Nintendo's obvious follow-up was a remake of Metroid II: Return of Samus, a game that arguably needed revamping more than the original. Metroid II introduced a host of new ideas, but in many ways it's the black sheep of the series. Here's a video showing some gameplay:



The screen size, as you can guess, is a problem; the Metroid series is set in vast, disorienting labyrinths, and having the extra disorientation of a small viewing window doesn't help. The structure of the game is also unusual for the series. Where other Metroid games allow organic progression — high-jump boots, for example, might allow you to explore new areas by jumping over large obstacles — Metroid II requires the player to kill all the Metroids in an area before proceeding past otherwise impassable lava pools. It's an odd and arbitrarily linear way to lay out the game, and it makes II feel more conventional than its siblings.

Unfortunately, no remake of II has been announced in the years since Zero Mission, and, unsurprisingly given how obvious the idea is, a number of fans have stepped in to fill the niche. None of these fan remakes has been completed yet — and given the general survival rate of most fan projects, it's possible that none ever will be. But there's some really impressive work going on. Perhaps most impressive of all is Metroid: SR388:



According to Kotaku, SR388 isn't an explicit remake of II, despite being set in the same location — the titular homeworld of the Metroids. Whatever it is, some beautiful work has clearly gone into it, with new abilities and beautifully enhanced animation based off the sprites from Super Metroid. With ice and fire caverns, it also looks to add some variety to II's samey landscape. (Hopefully not too much, though, since the oppressive monotony was part of the original's menace.)

Here's another project, cleverly titled Another Metroid 2 Remake:



This one's also quite handsome, and looks to hew a little closer to the original game. The multi-layered parallax scrolling backgrounds give a lovely sense of depth; the animation seems to be based, reasonably enough, off of Zero Mission's.



This one may or may not be defunct; I actually downloaded and played the demo some months back, and it felt a little awkward, though again, some of the graphics are well done. (Side note: notice how every remake uses the same graphic of that li'l SR388 denizen who appeared in the intro to Metroid Fusion. [This little rotter.])



Deceased.



This one might have the most beautiful background of all.

Will any of these projects make it to completion? Stay tuned. Making games is a total pain in the ass, and making them for free tends to be more work for less reward than most projects can sustain. Still, Metroid II deserves a makeover, and if Nintendo's not going to provide it, it's nice to see how much craft Metroid fans are putting into the effort.


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Comments

Derrick Sanskrit said:

Excellent roundup, Peter. I agree that the hint system in Zero Mission greatly dumbed down the gameplay. Most of the fun of the original Metroid was exploring and experimenting to see which new abilities could help you access which locations. Still, the improved controls and graphics were welcome, as was the reintroduction of Samus's first mission to a new generation of gamers.

Return of Samus remains one of the three Metroid games I've yet to play (along with Prime 2 and Hunters). The concept of playing through a sprawling space adventure on my tiny green screen just seemed too daunting. These fan remakes all look fantastic though. I'll definitely be happy to give any one of them a play through once they're ready.

May 12, 2008 1:55 PM

Peter Smith said:

Thanks! "Daunting" is definitely the word for Return of Samus--it's probably even more disorienting than the original. (For the purposes of completeness: Prime 2 has my grudging respect. Hunters is pretty much beneath discussion.)

May 12, 2008 3:04 PM

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

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