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It’s What’s On the Inside That Counts: Rise of the Argonauts and the Pressures of HD Development

Posted by John Constantine

Rise of the Argonauts premiered at E3 2007 and in the time since Codemasters debuted its action-RPG – as the title implies, it’s based around Jason’s mythical quest for the Golden Fleece – HD gaming has started to mature. Which is to say, videogames running on high-end systems have started to look absolutely ridiculous. Titles like Naughty Dog’s Uncharted, 2K Boston’s Bioshock (and a number of other games that artfully use the Unreal Engine 3), and, of course, Crytek’s Crysis have set a precedent for game visuals that’s becoming increasingly difficult to live up to. When I sat down with Codemasters to get a look at Rise of the Argonauts, I was disappointed. Not necessarily with the game, as some of the ideas behind its role-playing, such as currying favor with gods to develop a character’s abilities, are very interesting. I was disappointed in myself for recoiling from Rise’s visuals. Why is the character just sort of floating over the ground instead of having his feet naturally deform to the terrain? Why isn’t every grain of dirt perfectly rendered? Where are the character model’s pores? It took a moment for me to step back and realize how ridiculous it was to think like this. Not every game can feature the detail of the best of the best and not every game world needs to function like our own. But it doesn’t change the fact that I’m starting to expect these things from every game and I’d bet I’m not the only one.

In fairness, Rise of the Argonauts looked like a mixed bag gameplay wise. The combat, even just watching it, lacked impact for a game that’s only a few months from release.

What do you think FPSers? Is it unreasonable to expect games to live up to an unbelievably high visual (and thusly more expensive to make) standard?


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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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