Register Now!

Media

  • scannerscanner
  • scannerscreengrab
  • modern materialistthe modern
    materialist
  • video61 frames
    per second
  • videothe remote
    island
  • date machinedate
    machine

Photo

  • sliceslice
    with m. sharkey
  • paper airplane crushpaper
    airplane crush
  • autumn blogautumn
  • brandonlandbrandonland
  • chasechase
  • rose & oliverose & olive
Scanner
Your daily cup of WTF?
ScreenGrab
The Hooksexup Film Blog
Slice
Each month a new artist; each image a new angle. This month: M. Sharkey.
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
Paper Airplane Crush
A San Francisco photographer on the eternal search for the girls of summer.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
Brandonland
A California boy capturing beach parties, sunsets and plenty of skin.
61 Frames Per Second
Smarter gaming.
Date Machine
Putting your baggage to good use.

61 Frames Per Second

Counterpoint: Games Shouldn't Try to Be Movies

Posted by Cole Stryker

Tim Travers, Rolling Stone's movie critic has proclaimed GTA the "best summer popcorn movie" but I couldn't help but opt out of the merry round of high-fives going on over at Kotaku. For a couple reasons:

First, GTA IV doesn't really break any new ground. It's a better looking, more detailed iteration of GTA III. Travers claims it's a "wow of a start" (whatever that means) on the road to cinematic artistry. I loved what I saw of GTA IV. It's a visceral experience with excellent pacing. The game did not drag for a moment, and it's detailed universe is a huge improvement to Liberty City's literal and figurative jagged edges in GTA III. But mechanically, it's nothing new. 

Secondly, and most importantly, I don't want to see games moving in this direction. I think Will Wright (boy am I in love with this fella lately) was dead on when he claimed in a recent interview that "...game designers suffer from envy...and many of them want to be film directors."

What excites me about games, is that they offer a limitless realm of open-ended, non-linear narrative, participative story-telling, and general interactivity that movies inherently cannot. The problem is, the more games try to be like movies, the more they limit their potential. Sure, GTA IV's story is among the best in the medium, but if we're honest with each other, we have to admit that one can find a more compelling story in the worst episode of CSI: Miami. Travers compares it to Tarantino and Scorsese, which makes sense in style, but certainly not substance. I only played the game for a few hours, but it was enough to find hackneyed dialogue and stereotypical characters a-plenty. That's OK, though. I don't expect games to live up to the best films in those terms. It's when they go where movies can't -- that's why I care enough about games to be writing this.  GTA IV takes advantage of gaming's unique potential more than a lot of games, but not nearly as much as it could. 

Christ Kohler of Wired wrote a much more thoughtful piece about the merging of passive and active media in Metal Gear Solid 4 yesterday. He goes easy on MGS4's  long cutscenes because they're so gall durn fun to watch. Kohler is careful to point out that he doesn't think movies squeezed into games is the future of the medium, but he claims that good cutscenes can improve a game. Fair enough, but they certainly don't warrant all these think pieces. 


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Roto13 said:

Metal Gear Solid is the only game I play for the story alone. It's one of only a handful of games that actually has an interesting story at all! It's annoying to see games try to be movies. If I want to watch a movie, I'll watch one, because you can be damn sure whatever game I'm playing (again, with the possible exception of MGS) certainly can't stand up against a decent movie as far as story goes.

June 18, 2008 5:53 PM

John H. said:

Will Wright can say, and think, those ideas because his participation in game design dates back to the old, cool days.  Most of the people who are thought of as awesome video game designers have careers that date back to the 8-bit era.  Where are the NEW genius young game designers?

The answer: they're all working in the indie scene.

June 18, 2008 6:26 PM

in

Archives

about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


Send tips to


Tags

VIDEO GAMES


partners