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Going There: Persona 4 and Feeling the World

Posted by John Constantine



Cable television, on the whole, baffles me. Twenty years ago, the joke went that there’s fifty channels and nothing good’s ever on. Now it’s one-thousand channels. You do stumble on something great here and there, though. For example, I watched three episodes of Bizarre Foods with Andrew Zimmern this past weekend. The deal is that chef Zimmern travels all over the earth and eats every bizarre local delicacy he can get his hands on. It is awesome. In one episode, he went to Iceland, and dined on puffin. I was fascinated. Not by the unusual choice of fowl, but by the process and ritual behind how puffins are hunted. Puffin hunting is apparently an old, Icelandic father-son bonding tradition. The men go out to one of the insanely remote islands where puffins nest and they catch them with small nets on the end of giant poles. It’s all they eat for days. They hunt on the edge of huge cliffs beside the ocean.

Naturally, this got me thinking about videogames.



Persona 4 is coming out in the United States in December. The Personas, and every title in their parent franchise Shin Megami Tensei, are intensely Japanese games, steeped in religious iconography distinct to the archipelago. The games’ common motif, modern urban Japan, is foreign but still familiar thanks to the way Japan is commonly depicted in western media. People think of Tokyo when they think of Japan. Persona 4, however, is going to be as alien to the average American as puffin hunting. The game is set in rural Japan, a choice intended to evoke nostalgia according to the developers. But how do you translate that idiosyncratic experience to a player who isn’t Japanese?

The nostalgia, the image of a simpler life meant to recall summer vacations and innocence for Japanese Persona players, can carry over to anyone in the world because the game can put them there, in that place, and let them explore. The emotional tone can be influenced by visual and aural cues and then the player can experience it for themselves. Andrew Zimmern showed me Icelandic tradition, he explained its history to me. But he couldn’t let me feel it, touch that place.

I can see a game.

I could press start and be me. I’m in New York, but I decide to move to Iceland. I need a change. So I have to find transport. I find a plane, I find a boat, I find a way to get there. Then I make my life. Get a little of that Will Wright, Sims action here. Let me find a home, find work, learn the language, find a wife. Let me get to the halfway point and have a son. Then have the whole game shift gears, go from sim to adventure game. Let the game be about my great-grandson living his life. He could bring my great-great-grandson puffin hunting.

This is what games can do. The experience of a culture, the experience of a place, an experience most likely cut-off from you, can be touched. Not read about, not seen. Touched.

Isn’t that exciting?

Related links:

Yeah, But Is It Art?: Persona 3 FES
The Ten Videogames That Should Have Been Controversial


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Rob said:

Bjork eats puffins.

July 8, 2008 3:23 PM

Tim said:

Wouldn't visiting Iceland be more interesting?

July 8, 2008 9:09 PM

John Constantine said:

If you'd be willing to lend me the thousands of dollars it would cost me to take that trip, Tim, then yes.

July 8, 2008 10:56 PM

corky said:

you'd need thousands of dollars just to buy a beer in Iceland.

July 9, 2008 5:48 AM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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