Register Now!

Media

  • scannerscanner
  • scannerscreengrab
  • modern materialistthe modern
    materialist
  • video61 frames
    per second
  • videothe remote
    island
  • date machinedate
    machine

Photo

  • sliceslice
    with m. sharkey
  • paper airplane crushpaper
    airplane crush
  • autumn blogautumn
  • brandonlandbrandonland
  • chasechase
  • rose & oliverose & olive
Scanner
Your daily cup of WTF?
ScreenGrab
The Hooksexup Film Blog
Slice
Each month a new artist; each image a new angle. This month: M. Sharkey.
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
Paper Airplane Crush
A San Francisco photographer on the eternal search for the girls of summer.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
Brandonland
A California boy capturing beach parties, sunsets and plenty of skin.
61 Frames Per Second
Smarter gaming.
Date Machine
Putting your baggage to good use.

61 Frames Per Second

Rebuttal - Say What About Metroid: Zero Mission?

Posted by Amber Ahlborn



Fellow blogger Peter Smith recently posted a list covering video game remakes: five that were great and five that weren't. As with any opinion, not everyone will agree and many of the titles on the “not great” list have caused strong negative reactions in the comments. Indeed, when I saw the proposed list before it went live I warned Mr. Smith that I would have some strong words about one particular game in a post of my own. To quote myself, “I vehemently protest your placing Zero Mission in a worst remakes list where it most definitely does not belong on any objective basis.” Here we go...

After reading Mr. Smith's assessment of Zero Mission, it seems to me that he assigns the nostalgia factor quite a bit of value over the revelations of more modern game design, at least in regards to the Metroid series. Now, I am the Queen of Metroid fans. Read my frikin' bio at the bottom of the comments section. It's my favorite series bar none and I find the original Metroid unplayable. I don't care what historical value it has, it is an old school pain fest for me. I tried playing it back in the day and didn't make it far. I've tried playing again more recently and faired no better. As such, I have a considerably different take on old school Metroid vs. new school Zero Mission.

It is true that the original Alien movie inspired Metroid. Alien was dark and foreboding, full of sci-fi industrial set pieces. Metroid did the best it could with the technology of the time to emulate this. Well, it certainly was foreboding. However, I really wouldn't call repetitive rooms and a flat black background spooky. As far as capturing the mood goes, Zero Mission does just fine. It adds detail to the world of Zebes without making it a remotely friendly place.



I gotta' be honest here; the goofy way Samus runs in the original is a mood killer by itself.



As for the supposed “comic book jibber-jabber” in Zero Mission...where? Other than a little plot text, the game is mute. It adds some nice background in the form of a late game cut scene that ties Zero Mission into the established history of the series but that's it. I recall no “bombardment of ancient wisdom” anywhere in the story. There's also an accusation of egregious hand-holding rampant in the game play. Compared to the original, this could be seen as true. Metroid offered nothing to the player in direction. You are turned loose on the planet without a map and no more directive than to kill the alien menace. The supposed hand holding in Zero Mission consists of a Super Metroid style map and a little cursor that indicates a target location, though no help on how to actually get there. I'm okay with this. Having goals gives the player an incentive to keep moving. You might find the hint system intrusive, but is it so bad that it eliminates exploration? If you want to see an obnoxious level of hand-holding in a Metroid game, play *Metroid Prime 3: Corruption or *Metroid Fusion. What I see in Zero Mission is easily ignored. As for the “openendedness” of the original; that's just a romantic way of saying it was really easy to get lost.

Speaking of romanticized views, many a Metroid fan waxes eloquent on how the series mood is all about isolation. I disagree. I see it as being all about independence. Samus needs no overseer, no matter how hostile and strange the world she finds herself on. She, and the player through her, is utterly self-sufficient and powerful because of this. This does not mean the world must be void of friendly life forms to maintain this reality. This is the way I feel when I play, as such, I've always found the negative reaction to the presence of ailed aliens and Chozo childhood flashbacks to be, well, silly.

When the player finally reaches the end of Metroid, a battle with a stationary target ensues and a timely escape must be accomplished: the end. Zero Mission goes a different route and gives us an unexpected treat by extending the game. I loved the stealth section. It added a well done change-up in the game play that brought in variety while being short enough to not overstay its welcome. Being chased by Space Pirates reflected the panic induced by the S-AX sequences found in Metroid Fusion (though perhaps not quite as intensely). Plus, there's the bonus of satisfaction to be had when you finally gain your full power, head back into the pirate ship, and reduce your foes to chunky salsa. Samus probably wasn't laughing maniacally while doing this but I was. The only beef I have with the stealth section is that it introduced the Samus spandex cat-suit, er, I mean Zero Suit; inspiration for hundreds of insulting pieces of fan art.

No surprise, I find Zero Mission to be an improvement over the original Metroid in every way. It's not simply a great recreation, making the game much more accessible to a larger audience, but it updates the game play and adds new twists to surprise even the veterans. Zero Mission isn't just an ace remake, it sets an example for how to take an aged game and breath new life into it while paying homage to the original material.

* Corruption and Fusion are awesome, but certain helper characters in these games need to just shut up and let Samus do her job.



For Love of the Game: Metroid II Remakes


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Henry said:

I too think the Metroid series is awesome.  Although I haven't played the 3D ones, I love every 2D one.  Metroid is very hard, and I haven't gotten close to beating it.  

I agree, Fusion is awesome, even if it is a very large departure.  Chargable Ice Missiles?!  That was awesome.

July 8, 2008 2:22 PM

Randlan said:

Yes - I agree with you over the other guy.

Also, I'm hoping for a Zero Mission-style remake of Metroid II - I can't play that game either. All the halls look the same and there's no map to tell me what the hell I'm doing. Forget "exploration", that's just frustrating.

July 8, 2008 2:24 PM

Derrick Sanskrit said:

I just wished there was a way to turn off the hint system and comic book junk, as I found both of them very disruptive to the adventuring groove I'd get into. Metroid Prime wisely allowed purists to turn off the hint system.

July 8, 2008 2:34 PM

Henry said:

There are actually a few fan-Metroid games in the works.  Here are links to joystiq-network blog posts about them.

www.nintendowiifanboy.com/.../reimagine-metroid-in-2d

www.dsfanboy.com/.../fan-remake-of-metroid-ii-is-not-only-awesome-but-also-playable

July 8, 2008 2:36 PM

Amber Ahlborn said:

My ideal hint system would be one that only popped up when you asked for it.  For Metroid, I'd integrate it into the game.  Perhaps have a button that allows you to communicate with your ship or whatever with the response being an "area scan" that adds a point of interest to your map, basically what we saw in Prime but, again, dependent on your making a request, rather than something that interrupts your game.

Zero Mission style remake for Metroid II is a dream I think all series fans share.  I want it.  I also find the original Metroid II too hard to get into for the same reasons I listed for the first game.  Metroid II was also quite the departure from the original's formula, playing closer to Fusion, so using Fusion as a template for the update would probably work well.  Plus, Metroid II is an incredibly important chapter in the series plot, it really deserves an update.

Finally, the fan games.  61FPS covered a few in an earlier article.  I need to add that link to my post.  I dearly hope some hit full completion because I would love to download them.

July 8, 2008 2:55 PM

Nemo Incognito said:

I agree with you on pretty much every point (except the stealth sequence, which I hate unconditionally): as a remake of a game that is unplayable by modern standards Zero Mission is a huge success, even if it's not the best game in the series.  I didn't object to Zero Mission's appearance on the list because I acknowledged it as the most average Metroid game in terms of quality and didn't think about it any further but your article made me reconsider the criteria for it's inclusion and see how it wasn't really fair or accurate.  Thank you.

Can I also say what a pleasure it is to meet another Metroid enthusiast who shares my sentiments that the first game is an unplayable relic and that story and dialogue are not a violation of any supposed ethos of the Metroid series.

July 8, 2008 3:41 PM

Nadia Oxford said:

Metroid Fusion was jibber-jabbery, but I don't recall anything of the sort in Zero Mission. In fact, I loved the way ZM (and Metroid Prime, for that matter) told its story: with as few words as possible. The ending "sketch" at the end of ZM reveals far more about Samus than the pages of text in Fusion.

July 8, 2008 9:00 PM

Amber Ahlborn said:

Hello Nemo, and it's a pleasure to meet you as well.  Indeed, I am a Metroid fan who, while recognizing elements in Metroid that define the game, I do not feel every little idiosyncrasy is vital to maintain.  I'm no purist in that sense.  I feel story and social interactions with allied characters can absolutely work in the series, but must be handled with care.  Fusion, I feel, mishandles the story element and as a result, is actually my least favorite of the core series (I don't count Hunters).  The Prime Trilogy's methodology of making the story (in the form of scans) an active and voluntary mode of story telling is an ideal template to follow in Metroid I think, and could be expanded beyond the scanning function.

July 8, 2008 10:07 PM

Sam said:

I couldn't agree more with this.  The original Metroid fascinated me and was one of my favorite games as a kid, even though I never really got anywhere in it.  However, I still think that Zero is a huge improvement, and more importantly, it was a joy to play.

July 9, 2008 1:48 AM

Henry said:

Sorry I didn't know about the 61 FPS coverage of the fan games, I'm pretty new to reading this blog.

July 9, 2008 10:12 AM

Amber Ahlborn said:

No problem, Henry.  I'm glad you mentioned fan games because I, shame on me, had actually forgotten about our article which highlighted some nice examples.

July 9, 2008 2:53 PM

About Amber Ahlborn

Artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

in

Archives

about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


Send tips to


Tags

VIDEO GAMES


partners