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Shut It, Old Man: The Absurd Extent of Nintendo’s Secrecy

Posted by John Constantine

Eighteen months ago, whilst combating poor previews of his imminent release Too Human, Denis Dyack expressed his opinion that videogames should not be previewed in any way, shape, or form until they near completion. I can appreciate the sentiment, to a degree, especially in Too Human’s case. That game used to look like this:



And now it looks like this:



That’s what happens when you show a game ten years before it actually comes out. Dyack, hypocrite or not, isn’t wrong. Showing a game too soon can give a very poor impression of what it will ultimately be, particularly with original concepts and new characters, but you need to get the game in the public eye early. Videogames, outside of marquee titles, are rarely advertised anywhere, let alone on television where they would get the greatest exposure. So you have to preview that sucker for a long time before it releases, seed the enthusiast press, and let people pay attention. Otherwise games die on the vine, even established franchises.

Unless, of course, you’re Nintendo. Nintendo’s policy in the past five or six years is to not show the majority of their games until they are a few months away from release. Mario Kart Wii exemplifies this strategy and its successes. While it was announced at E3 2007, no one got hands-on time with Mario Kart until February ’08, just two months before the game’s release and subsequent sales success. Not showing off the game until it was all but done worked quite well, just as it did for Super Mario Galaxy and Super Smash Bros Brawl. The problem is that these games are part of the best selling franchises of all time; when your central mascot is more recognizable than Mickey Mouse, you don’t need to make sure people know that mascot’s games exist. Lesser known titles don’t fare quite as well. Even much loved and recognizable franchises like Metroid fall prey to poor public familiarity leading up to their release. Metroid Prime 3: Corruption was announced early – it was the first devoted Wii game ever seen actually, with teaser footage revealed at E3 2005 – but the preview cycle didn’t start until July 2007, a mere month before it hit shelves. It did well on release, selling just over 385,000 units in its first two months, but it’s sold poorly since, far from the millions of copies Mario Kart and Smash Bros moved in just a few weeks.

The bottom line is that Nintendo needs to start making sure more people know about their titles and not just those with Mario or the Touch Generations name on them. If they don’t, games like the upcoming Wario Land: Shake will continue to flag at retail, and ensure that Nintendo stops making quality, traditional titles altogether. Being secretive to the extent that you won’t even allow your marquee creator to talk about his hobbies in interviews is just bad business.

Related links:

The Art of Metroid Prime, Echoes, and Corruption

So I Hear Folks Are Upset With Nintendo
Wii MotionPlus a Surprise to Dev’s
Where is Wii’s Disaster: Day of Crisis?
Metroid Prime Trilogy Retrospective


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Amber Ahlborn said:

Agreed.  I don't really have anything to add as you've nailed exactly my position on the subject.

August 14, 2008 10:35 AM

Demaar said:

I didn't see a single ad for Metroid Prime 3, but I saw stacks for Mario Kart Wii. I think the problem is that Nintendo was expecting massive sales for MP3 without putting much effort behind it.

August 17, 2008 11:06 PM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

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