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The Hooksexup Insider
A daily pick of what's new and hot at Hooksexup.
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Your daily cup of WTF?
Hooksexup@SXSW 2006.
Blogging the Roman Orgy of Indie-music Festivals.
Coming Soon!
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The Daily Siege
An intimate and provocative look at Siege's life, work and loves.
Kate & Camilla
two best friends pursue business and pleasure in NYC.
Naughty James
The lustful, frantic diary of a young London photographer.
The Hooksexup Blog-a-log: kid_play
The Hooksexup Blog-a-log: Super_C
The Hooksexup Blog-a-log: ILoveYourMom
A bundle of sass who's trying to stop the same mistakes.
The Hooksexup Blog-a-log: The_Sentimental
Our newest Blog-a-logger.
The Hooksexup Blog-a-log: Marking_Up
Gay man in the Big Apple, full of apt metaphors and dry wit.
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Naughty and philosophical dispatches from the life of a writer-comedian who loves bathtubs and hates wearing underpants.
The Hooksexup Video Blog
Deep, deep inside the world of online video.
The Hooksexup Blog-a-log: charlotte_web
A Demi in search of her Ashton.
The Prowl, with Ryan Pfluger
Hooksexup @ Cannes Film Festival
May 16 - May 25
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
The Hooksexup Blog-a-log: that_darn_cat
A sassy Canadian who will school you at Tetris.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
The Hooksexup Blog-a-log: funkybrownchick
The name says it all.
merkley???
A former Mormon goes wild, and shoots nudes, in San Francisco.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
Brandonland
A California boy capturing beach parties, sunsets and plenty of skin.
61 Frames Per Second
Smarter gaming.
The Hooksexup Blog-a-log: Charlotte_Web
A Demi in search of her Ashton.
The Hooksexup Blog-a-log: Zeitgeisty
A Manhattan pip in search of his pipette.
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Putting your baggage to good use.

61 Frames Per Second

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  • Ranty McRant Rant: What the Hell does Casual Mean?



    I read comments sections. I probably shouldn't because they contribute to my slow slide into misanthropy, but just as rubberneckers stare at a gruesome auto wreck, I have a hard time turning away. On the “positive” side, they do serve as blog fodder.

    The target of my ire this week is the word “Casual” and its occasional associate, “Dumbed Down”. I'm sure these words and phrases were valid once upon a time, with recognizable definitions, but these days they've been co-opted by the angry hoards to mean whatever the hell is stuck in the craw of the angry gamer of the moment. They've taken on a sort of amorphous existence of fluid definition and get applied left and right as a sort of catch all derogatory, appropriate or not. Language tends to break down and fail when words lose their meanings and that really annoys the piss out of me.

    Read More...


  • The Madden IQ and The Future of Competitive Gaming

    I’ve said it before here at 61 Frames Per Second, but the Madden series baffles me. The game’s massive popularity here in the states — three Madden titles are among the ten all-time best selling titles in America — makes sense. Football is awesome and people love it. It’s the game’s popularity in spite of monumental difficulty that makes my brain itchy. Sometimes, you just need a different perspective on things. Hooksexup’s own Joseph Lazauskas is an old school Madden-ite. In this 61FPS guest spot, he gives us some insight into why Madden ’06–’08 are three of the best selling games ever made and why the just released Madden ’09 represents not just the future of the franchise, but the future of mainstream competitive gaming. – JC



    Written by Joseph Lazauskas

    There once was a time when John Madden’s illustrious football video game was my crack; I’d be in a sleepless fit the week before it’s release, and oh yes, I was a proud participant in the midnight-Madden release “parties” at the Wayne, New Jersey Gamestop for years. I’d run home and play all-night with the other Madden junkies in online “sim” leagues. From 2003 to 2006, Madden catered to us obsessives, and we were eternally grateful for the increasingly complex control. I played enough to be ranked in the top 100 online at one point (a stellar feat, if I say so myself).

    But Madden’s switch to the current console generation found the game significantly dumbed-down, and my interest in it dropped as a result. Starting college, embracing substance abuse and entering a relationship didn’t help. I go to a very liberal arts school outside NYC, with a 3:1 girl to guy ratio. No one there, as you can imagine, really wants to play Madden. Even when I found someone that would play, the difference in our skill levels was too great for the game to be any fun.

    That’s why, unlike a lot of hardcore Madden-ers, I think the mainstream-focused — but re-balanced — Madden 2009 is fantastic, and it might be the future of head-to-head games thanks to the Madden IQ.

    Read More...


  • Shut It, Old Man: The Absurd Extent of Nintendo’s Secrecy

    Eighteen months ago, whilst combating poor previews of his imminent release Too Human, Denis Dyack expressed his opinion that videogames should not be previewed in any way, shape, or form until they near completion. I can appreciate the sentiment, to a degree, especially in Too Human’s case. That game used to look like this:



    And now it looks like this:



    That’s what happens when you show a game ten years before it actually comes out. Dyack, hypocrite or not, isn’t wrong. Showing a game too soon can give a very poor impression of what it will ultimately be, particularly with original concepts and new characters, but you need to get the game in the public eye early. Videogames, outside of marquee titles, are rarely advertised anywhere, let alone on television where they would get the greatest exposure. So you have to preview that sucker for a long time before it releases, seed the enthusiast press, and let people pay attention. Otherwise games die on the vine, even established franchises.

    Unless, of course, you’re Nintendo.

    Read More...


  • For Love of the Game: Zelda Jams Re-appropriated

    I’m not even sure what you classify this as: are they just fan remixes? Fan-fiction remixes? I just don’t know! NeoGAFfer cicerone posted up this bizarre nugget of internet detritus yesterday and, for the nostalgically inclined and Nintendo fanatic alike, it’s quite a treat. These are Koji Kondo’s songs from The Legend of Zelda: Ocarina of Time re-orchestrated using the instrumentation from Kirby, Mario Kart, Donkey Kong Country, Momotaro Dentetsu, and Mario Galaxy. Not only that, but they’re also re-imagined to suit the tone of those games as well.

    Read More...


  • Watcha Playing: Loving/Hating Mario Kart Wii



    Mama Mia!



    Every weekend I try to get together with a group of friends and play Mario Kart Wii online. We have a blast battling it out for first place and lobbing weapons of happy destruction at each other. I really love this game and it is, hands down, my favorite console iteration in the series to date. I'm definitely a fan of the bikes and the stunts and I quite enjoy the “Whiil” (sorry). Alas, it has no voice chat so communicating with my fellow racers involves a little racing of my own; from my living room where the Wii is ensconced to my studio where my computer sits. But, I know why there is no voice chat. It's because of me.

    Read More...


  • NPD Wrap: The Times Are a Changin’



    April’s come to a close and now, under the cold, hard light of math, three things are becoming clear. First, people freaking love Nintendo games. Sure, we already knew that, but over a million people bought Mario Kart for Wii in less than a week. Second, people freaking love Grand Theft Auto. Nearly two million people bought that in even less time. Third, our access to new videogames is going to change dramatically in the very near future. While these numbers may just look like numbers to us, to the people who publish videogames, the people who control when we get to engage these creations, the math is saying that 2008 is different. Tradition dictates that high profile, big hype games are held in reserve for the holiday push from late September through December and the rest of the year is just a slow trickle of quality goods. The math of March and April 2008 says that people will buy many, many games throughout the year, not just around Christmas. What happens now? Going forward, we’re going to see more games, more often. At least, until digital distribution destroys physical media and the whole issue becomes moot.

    Come get some hard analysis and delicious numbers after the jump.

    Read More...


  • Periphery: Angry Video Game Nerd Edition



    I like to think, in my more ponderous moments (read: stoned), that gods are born constantly. It was probably the steady diet of British fantasy I consumed while being an ornery Catholic school student during my formative years that led to this continuing line of speculation. Working on the internet every day, I’ve started to spot the reigning deities of the Web 2.0 pantheon. The Angry Video Game Nerd is one of them. I’m not wholly convinced James D. Rolfe was ever a human being at all; he was born straight from the net, a spiritual conjuring made of Youtube users, fandom, and nostalgia addictions. His followers are legion too. Just look at the sheer number of blatant imitators sacrificing their dignity at his altar, the numerous acolytes playing his theme song across Myspace and Facebook.

    Read More...


  • Brainy Gamer Asks the Ever-Present Question: Can’t We All Just Get Along?

    While admitting this risks damaging my “cred”, I do not game that much online. Indeed, my experience with online multi-player is limited to only a handful of games like Mario Kart DS (which I quickly abandoned due to rather egregious cheating) and a very brief stint in World of Warcraft (once I got to more populated areas of the game, my aging G4 PowerBook just couldn’t keep up. I got lucky.) That said, like so many others, I’ve played a lot of Halo 3 online. In general, the random people I’ve played with have been alright; not offensive but not people I’ll become bosom buddies with. Playing online is like hanging out with any group of strangers: it’s civil and awkward. On heavily populated nights though, when Microsoft’s servers strain under the weight of hundreds of thousands of players, that’s when you get a taste of the horrific behavior that keep many people from playing online at all. Racist, moronic, misogynistic rambling from a multitude of pubescent men with no sense of irony, humor, or decorum. No description, no recording can do it justice, you have to experience this sort of dumb hostility yourself to truly understand it. Though you don’t have to play online to witness it at work in the community. Just look at the Kotaku comments section during last year’s Resident Evil 5 debacle.

    Angela from Lesbian Gamers and Michael from Brainy Gamer have written up an essay that succinctly states the problem and elegantly asks what’s to be done about it if discourse on games is going to grow.

    Read More...



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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Peter Smith Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.

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