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61 Frames Per Second

The Madden IQ and The Future of Competitive Gaming

Posted by John Constantine

I’ve said it before here at 61 Frames Per Second, but the Madden series baffles me. The game’s massive popularity here in the states — three Madden titles are among the ten all-time best selling titles in America — makes sense. Football is awesome and people love it. It’s the game’s popularity in spite of monumental difficulty that makes my brain itchy. Sometimes, you just need a different perspective on things. Hooksexup’s own Joseph Lazauskas is an old school Madden-ite. In this 61FPS guest spot, he gives us some insight into why Madden ’06–’08 are three of the best selling games ever made and why the just released Madden ’09 represents not just the future of the franchise, but the future of mainstream competitive gaming. – JC



Written by Joseph Lazauskas

There once was a time when John Madden’s illustrious football video game was my crack; I’d be in a sleepless fit the week before it’s release, and oh yes, I was a proud participant in the midnight-Madden release “parties” at the Wayne, New Jersey Gamestop for years. I’d run home and play all-night with the other Madden junkies in online “sim” leagues. From 2003 to 2006, Madden catered to us obsessives, and we were eternally grateful for the increasingly complex control. I played enough to be ranked in the top 100 online at one point (a stellar feat, if I say so myself).

But Madden’s switch to the current console generation found the game significantly dumbed-down, and my interest in it dropped as a result. Starting college, embracing substance abuse and entering a relationship didn’t help. I go to a very liberal arts school outside NYC, with a 3:1 girl to guy ratio. No one there, as you can imagine, really wants to play Madden. Even when I found someone that would play, the difference in our skill levels was too great for the game to be any fun.

That’s why, unlike a lot of hardcore Madden-ers, I think the mainstream-focused — but re-balanced — Madden 2009 is fantastic, and it might be the future of head-to-head games thanks to the Madden IQ. Each player creates a profile that tracks their IQ which is then determined by a Madden Virtual Trainer test. As you continue to play, the game updates your IQ based on your performance in proper games, versus or single player. So, even if your friend is awful, the game will compensate for him, and good old John will even pick the right plays for him. It’s the perfect handicap and the future of sports games. It adjusts so precisely to your strengths and weaknesses that it makes playing against the CPU in franchise mode a fun and challenging prospect again. Record-smashing seasons become much harder as the game weights against you with each triumph, and the days of a strong-rusher, poor-passer player rushing for 3,500 yards and throwing 40 interceptions are over. Look for NBA Live to follow suit next, and the rest of the sports-gaming world to evolve soon.

Thing is, the Madden IQ concept could be applied to other head-to-head matches. For example, I’m awful at shooters, but I’d still enjoy them if the game was handicapped and my friends weren’t killing me every seven seconds. So what if your friend sucks at Mario Kart and Smash Bros — why not program all games to level the playing field?

Related links:


Brett Favrerererer Wins: The Inexplicable Popularity of Madden
Guns and Football: The Ten Best Selling Games in America
This Just In: Olympians Play Video Games
Trailer Review: Tecmo Bowl – Kick Off


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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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