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Anticipation Time: Dragon Quest IV

Posted by Bob Mackey

For as much as we like to bitch and moan about innovation in gaming, sometimes it's just nice to be face-deep in a big ol' nostalgia pie--especially if said pie was almost given to us six years ago and then snatched away without the promise of future pie time.  What I'm trying to say with this strained analogy is that the remake of Dragon Quest IV is finally coming to the US on September 16th, and we should all be thankful.

If you're unaware of the scandal behind the Dragon Quest IV remake, it's important to know that we almost got it six years ago; released for the Playstation in Japan, Enix promised to bring the game to the States on the back of the US-released Dragon Warrior VII's instructions.  Unfortunately, Heartbeat, who "programmed" both VII and the IV remake, folded, making the necessary localization re-programming more trouble than it was actually worth.  But honestly, Heartbeat's implosion was really for the best; it allowed Enix to pass the franchise to a much more qualified team (Level 5), and Heartbeat's take on the series kind of buried the magic of Dragon Quest under a load of crummy graphics (even for a game rooted in nostalgia) and sloppy, buggy menus.  VII was already a turd of a game, but Heartbeat didn't help matters much.

My favorite Dragon Quest game is III, just because it feels like the absolute peak of old-school RPGs; it's sprawling, complex, and even self-referential, tying up what could have been contained in a trilogy. IV makes some different choices, scaling back on the globetrotting a bit to offer up charming, individual stories that eventually tie into each other for an epic finale with a fittingly epic amount of party members.  But the neatest parts of Dragon Quest IV are strictly non-epic, like the chapter that throws you into the shoes of an RPG merchant; you're forced to tend shop and sell goods before you can set out on any kind of quest.

The game still looks a little rough around the edges; but things are crisper on the DS screen, and for some reason the amatuerish 3D graphics feel more at home on Nintendo's handheld than on a system capable of handling Vagrant Story and Metal Gear Solid.  Whatever the case, it's all very charming, and seems far less bloated and swimmy than Final Fantasy IV's recent remake. Check out the trailer and dare to tell me that it won't warm the deadest of hearts:



Related Links:

Square-Enix: Reeling in the Devotees For More, Playing the Console Market With Aplomb
Would You Play a Final Fantasy VII Remake? Hmmm?
Final Fantasy IV DS: Love, Hope and Betrayal For the Busy Commuter


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Comments

John H. said:

I also prefer DQIII to IV; being able to choose your party in a game of that size opens up a lot of replayability, which helps to connect the game with its D&D roots.

September 6, 2008 3:50 PM

About Bob Mackey

For a brief period of time I was Bull from TV's Night Court, but some of you may know me from the humor column I wrote for Youngstown State University's The Jambar, Kent State University's The Stater, and Youngstown's alternative newspaper, The Walruss. I'm perhaps most well-known for my bi-weekly pieces on Something Awful. I've also blogged for Valley24.com and have written articles for EGM, 1UP, GameSpite and Cracked. For all of my writing over the years, I have made a total of twenty American dollars. It's also said that I draw cartoons, which people have described with words such as "legible." I kidnapped the Lindbergh Baby and am looking to do so again in the future.

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

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