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Katamari in the Classroom, Part 1

Posted by Bob Mackey

One of my goals is life is to turn the rest of the world into as big of a nerd as I am because--wait, why do I need to explain myself here?  All I have to say is that my job as a teacher of college writing allows me to force video games on the afraid and unwilling, which is always a good thing.  It's all part of making the world just as nerdy as me.

Of course, there's a method to my madness.  The backbone of my course is a nice little book called Everything Bad is Good For You, which states that video games actually give our brains a cognitive workout, because they require a constant use of the scientific method.  And because video games are all about teaching you things within the context of their use, I force my students to write a paper based on a game they choose to play in order to see some of the concepts of our texts embodied in action.  But first, I make them play We Love Katamari.

Why We Love Katamari?  Well, mainly because it serves up levels in neat little chunks that are a perfect experience for the uninitiated.  Students come up one at a time, I tell them only that they have to use the analog sticks, and they're given three minutes to figure out just what's going on in this strange new rainbow-colored fantasy world.  I then ask them to write me a little essay about their experience with the game, what they did in the world to test their abilities, and if they understood the "point" of the game.  It helps that the 18 and 19 year-olds of the world are completely unaware of Katamari Damacy; in the three classes I've done this experiment in, only one person has ever admitted to even vaguely recognizing any game from the series.

My favorite part of this experiment is seeing how the "other side"--the non-nerds of the world--react to a game that's so video-gamey. A lot of the guys scoff at We love Katamari's weirdness, and, unable to believe such a game actually exists, think I programmed it in my own basement. The majority of the girls, who are usually the furthest from "hardcore gamer" you can get, show a little trepidation at first, but are soon laughing and talking to the screen while they twist and swing the controller left and right in an attempt to better control their katamaris.

The results of this in-class gaming session are incredibly fun to read, especially coming from the students who are video game virgins; but it's important to note that the point of this assignment is not to understand We Love Katamari, but to write a good narrative of an attempt to understand it. Next week, I'll pull some nice quotes from my students' work--with their permission, of course--and we'll see gaming through the eyes of the non-gamer.  They outnumber us, you know.

Related Links:

The Revolution WILL Be Colorized
Personal Firsts: My Gaming Scrapbook, From A to Wii
Katamari Cake Makes Us Indescribably Happy, But We Will Still Blog About It


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Roto13 said:

That sounds a lot more fun than any of the classes when I was in college. I once slipped a Katamari reference into a paper I wrote (likening a big business eating up smaller businesses to grow larger to a katamari) but my professor just stuck a red question mark next to it. *sigh*

September 10, 2008 8:06 PM

Larry "Liontamer" Oji said:

Definitely looking forward to reading the student comments, Bob. Nice assignment idea!

Larry "Liontamer" Oji

Assistant Soundtrack Director, Super Street Fighter II Turbo HD Remix

Head Submissions Evaluator, OverClocked ReMix

Creator, VG Frequency

Staff, VGMdb

https://www.ocremix.org

https://www.vgfrequency.com

https://www.vgmdb.net

September 16, 2008 1:49 PM

About Bob Mackey

For a brief period of time I was Bull from TV's Night Court, but some of you may know me from the humor column I wrote for Youngstown State University's The Jambar, Kent State University's The Stater, and Youngstown's alternative newspaper, The Walruss. I'm perhaps most well-known for my bi-weekly pieces on Something Awful. I've also blogged for Valley24.com and have written articles for EGM, 1UP, GameSpite and Cracked. For all of my writing over the years, I have made a total of twenty American dollars. It's also said that I draw cartoons, which people have described with words such as "legible." I kidnapped the Lindbergh Baby and am looking to do so again in the future.

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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