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The Hooksexup Insider
A daily pick of what's new and hot at Hooksexup.
Scanner
Your daily cup of WTF?
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
Paper Airplane Crush
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
The Hooksexup Blog-a-log: funkybrownchick
The name says it all.
merkley???
A former Mormon goes wild, and shoots nudes, in San Francisco.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
Brandonland
A California boy capturing beach parties, sunsets and plenty of skin.
61 Frames Per Second
Smarter gaming.
The Hooksexup Blog-a-log: Charlotte_Web
A Demi in search of her Ashton.
The Hooksexup Blog-a-log: Zeitgeisty
A Manhattan pip in search of his pipette.
Date Machine
Putting your baggage to good use.

61 Frames Per Second

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  • Boogerman: Too Immature for Children

    Yesterday's Virtual console release of the Genesis Boogerman was more than a little odd, mainly because everyone knows that the SNES version is the definitive Boogerman experience.

    No, wait.

    Yesterday's Virtual Console release of Boogerman was more than a little odd because it's hard to believe that Nintendo would ever admit this game existed--which may be why they chose to give us the Genesis version. I'd be willing to go on with the standard course of Virtual Console bitching--like how we still don't have Yoshi's Island--but Nintendo's holiday Wii offerings are so meager that I imagine they'll have to find some way of entertaining us this Christmas. I hope.

    But what is there to be said about a game whose very concept should have been buried in the desert along with all of those infamous E.T. cartridges?  I was 12 when Boogerman came out, which put me right in the game's "immature adolescent" demographic.  But seeing the game (unrented) at my local video store usually filled me with a mix of sadness and shame I have since dubbed "boogermania;" and this really had nothing to do with the fact that I've always had the mentality of a 48 year-old curmudgeon.  There was just something about a corporate-sponsored video game capitalizing on the simple joys of toilet humor that really rubbed me the wrong way.  And even at a young age, I could tell when a concept was just trying waaay too hard.

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  • Watcha Playing: The Palette Cleanser



    The past six weeks have been teeming with meaty, action games. I’ve been working through them slowly but surely, like an elegant seven course meal. Star Wars: The Force Unleashed was thick, hot comfort fare, a brief appetizer of sloppy design coated in delicious Stormtrooper and rancor killing action. The game’s a buggy mess, really, the gaming equivalent of empty calories, but definitely satisfying. Then there was the dynamic horror duo of Dead Space and Silent Hill: Homecoming, a soup and salad combo built to terrify. They didn’t really scare, but instead delivered visceral body simulations. Both games succeeded by making you constantly aware of your avatar’s physical presence and the heft of their actions, and they achieved this through a careful synergy between atmosphere and play. Yakuza 2 was truly the main course, a game I had no expectations for whatsoever that turned into an all time favorite. Its broad adventure, pulp tale of cops and crooks, and simple but ceaselessly engaging fisticuffs were nourishing, more substantial than anything released on current gen consoles. For dessert, Castlevania: Order of Ecclesia. Another bonafide surprise, Ecclesia turned out to not be another retread through Igarashi’s decade-old formula, but a challenging successor to Castlevania 2 with fierce action whose variety and elegance was exceeded only by the game’s environments. Yes, it’s been a great month of big games, but it’s been the small things I’ve played in between them, games I’ve played for no more than a handful of minutes here and there, that have given the most *ahem* food for thought.

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  • No Alternate Soundtrack: de Blob

    I can't stop playing de Blob. I've tried, honestly I have, but I'm convinced that de Blob will maintain control of my home console gaming time until LittleBigPlanet arrives and is likely for a powerful comeback even after that. Yes, as an art school graduate, I find a certain nostalgic rush in a game where the story involves splattering paint around a sprawling metropolis in order to take down an overbearing corporation with a military dictatorship over the land, and yes, the game's bright and enthusiastic roll-into-everything gameplay brings back the charm of the original Katamari Damacy, and yes, this game has easily the best art direction I've seen on the Wii since Super Mario Galaxy, but I'm not sure that those are what keep me coming back every day (though that is certainly enough, I imagine). No, what keeps me coming back, oddly enough, is the music.

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  • Katamari in the Classroom, Part 2

    If you haven't read part one, I recommend doing that. Are we caught up now? Thank you.

    Last week, I wrote about the ongoing We Love Katamari experiment I was conducting on my students; this week, I have the results. For this post, I've chosen a few of the more interesting responses from a group of 50 that's composed mostly of non-gamers. Their goal was to explain their experience with the game using the concept of "probing" (essentially, the scientific method) from Steven Johnson's book, Everything Bad is Good for You; basically, I wanted an account of an attempt to figure out the We Love Katamari. As I said before, things like this are always an interesting read to see how the "other side" reacts to our beloved hobby--especially when it's as outlandish as Katamari.

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  • Katamari in the Classroom, Part 1

    One of my goals is life is to turn the rest of the world into as big of a nerd as I am because--wait, why do I need to explain myself here?  All I have to say is that my job as a teacher of college writing allows me to force video games on the afraid and unwilling, which is always a good thing.  It's all part of making the world just as nerdy as me.

    Of course, there's a method to my madness.  The backbone of my course is a nice little book called Everything Bad is Good For You, which states that video games actually give our brains a cognitive workout, because they require a constant use of the scientific method.  And because video games are all about teaching you things within the context of their use, I force my students to write a paper based on a game they choose to play in order to see some of the concepts of our texts embodied in action.  But first, I make them play We Love Katamari.

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  • The Revolution WILL Be Colorized



    It's easy to hate on third-party games for the Wii. A vast majority of them are quick and dirty ports or poorly constructed party games with a noticable deficiency in the fun department. Maybe that's why I get genuinely excited when a high quality third-party game comes along. Boom Blox was a blast (oh god, I'm sorry about that), No More Heroes was enthralling, SSX Blur was a great deal of fun after you took the time to relearn the controls. Unfortunately, none of those games sold particularly well. Let's hope that's not the case with the next Wii sleeper hit, THQ's de Blob.

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  • Personal Firsts: My Gaming Scrapbook, From A to Wii



    Written by Amber Ahlborn

    At some point in the 1980s, the year nebulous in my memory, my mom bowled with her team every Thursday night. I loved Thursday nights because dad let me stay up late to watch M.A.S.H. and Benny Hill. Sometimes he and I would hop in the car and go visit mom at the alley, and that was the best. Dad would sit and watch mom bowl. Me? I would squeeze every last quarter I could get out of him. With a fist full of change and dollars soon to be converted into change, I’d walk down to the alley’s hamburger bar, snag a stool, and drag it through the glass doors into the arcade. Without deviation, I’d position my stool in front of the “Ostrich Game” and stay planted there until I ran out of money. I’m speaking of Joust of course, but at that age I could neither reach the controls without a stool to sit on nor read very well.

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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