Register Now!

Media

  • scannerscanner
  • scannerscreengrab
  • modern materialistthe modern
    materialist
  • video61 frames
    per second
  • videothe remote
    island
  • date machinedate
    machine

Photo

  • sliceslice
    with m. sharkey
  • paper airplane crushpaper
    airplane crush
  • autumn blogautumn
  • brandonlandbrandonland
  • chasechase
  • rose & oliverose & olive
Scanner
Your daily cup of WTF?
ScreenGrab
The Hooksexup Film Blog
Slice
Each month a new artist; each image a new angle. This month: M. Sharkey.
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
Paper Airplane Crush
A San Francisco photographer on the eternal search for the girls of summer.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
Brandonland
A California boy capturing beach parties, sunsets and plenty of skin.
61 Frames Per Second
Smarter gaming.
Date Machine
Putting your baggage to good use.

61 Frames Per Second

For Love of the Game: Quest for Glory II

Posted by Peter Smith

Lori and Corey Cole's Quest for Glory was always one of my favorite franchises. It set unusually logical puzzle-solving (by adventure-game standards — no "THROW BRIDLE AT SNAKE" here) in culturally distinct worlds that went beyond the usual D&D boilerplate. Even in Quest for Glory I, which eased players into the series with a traditional medieval setting, the sense of place was richer than usual. (My favorite detail: a frost giant from north of the Germanic game-world speaks in the alliterative verse of Beowulf.)

But Quest for Glory II must've blindsided fans of the first game. Expanding the small-scale campaign of QfGI into a world-saving epic, it also transported the hero from a sleepy European valley to the full-sized Arabian city of Shapeir. In all the hype about GTAIV earlier this year, I couldn't help thinking that QfGII had done the same thing decades before — not at the same scale, but with as much attention to detail. In II, you met multiple characters in a large city, and you could ask each of them about each other. You could talk about current events; you could help or hinder their lives. More than any game of its time, Quest for Glory II presented a living world. The musician who played outside the inn during the day went inside to entertain the evening guests. The nearby merchants had opinions on that musician. If you did something brave on their behalf, they'd remember it. The gratitude of a beloved character was a far more satisfying reward for a voluntary action than the experience points and high-powered weaponry that console games doled out. And when, in a beautifully foreshadowed climax, you arrived at Shapeir's fallen sister city to face a growing evil, you really felt that something was at stake.

I could ramble on about how much I love Quest for Glory II, but nothing would convince a new player more than playing AGD Interactive's just-released remake. AGDI is a rare beast among fan groups. They actually finish what they start, even when, as with this remake, it takes seven years. (!) And where fan projects often play like fan fiction, AGDI has recreated Shapeir and its people with the most love and restraint imaginable.

The original game's largest flaw, a drab navigation system that makes much of the city feel more like a tomb than a bustling metropolis, has been fixed; the streets are now bright, easy to navigate and full of life. (Click here and compare with the street scene at right.) And when it comes to expansion, AGDI's take on QfGII treads softly; added elements are completely optional, and many of them are simply subtle enrichments of the game universe. You can now ask many characters about the settings of the later games. You can challenge the magic-shop owner to a magical duel — an element cut from the original game for lack of time. And in a lovely touch, if you return to the inn around midnight, you can sit with the innkeepers, sip a cup of tea and talk about your friendship. Tasteful expansions like this only make an already rich world richer, deepening the mythic sense of place and the satisfaction of saving the land from evil. Every great classic game should be retouched so lovingly — but then, there aren't many games this classic to begin with. With Quest for Glory II, the Coles made one of the greatest adventures ever; AGDI has made one of the greatest fan games, and — the highest praise available — a fitting tribute.

Previous For Love of the Games:
Rockman 7 FC
Outcast 2
Street Fighter One
Metroid II Remakes
 


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Fred said:

This was an awesome remake. Everyone should play it right now!

September 13, 2008 12:54 PM

in

Archives

about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


Send tips to


Tags

VIDEO GAMES


partners