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Men Are From Hyrule, Women Are From Simville: If Gender Defines the Games We Play, Why Does Everyone Play By the Same Rules?

Posted by John Constantine



The problem with working on the internet is that you inevitably find yourself plummeting down some horrible information vortex while trying to be productive. It could be some hyperlinked sentence in a Newsweek article or that godforsaken new email icon popping up on your screen, but no matter the form it comes in, your cognitive process is sent down the road of endless consumption, natural curiosity leading you by the nose, sniffing out even more useless information. Today, Pete Smith sent me a nugget of knowledge from the Wikipedia entry on game addiction and, so, I fell down the information rabbit hole.

Somehow I missed this back at the end of May, but Professor Allan Reiss of Stanford University published a study on the effects of videogames on male and female brains. The experiment entailed monitoring a number of men and women’s brain functions while playing a simple strategy game; players gained control of territory from other players by clicking on dots on a screen. MRI scans of the players’ brains, both male and female, showed activation of the mesocorticolimbic centre, that lovely chunk of grey matter associated with addiction and reward. The scans, however, showed more activity in the mesocorticolimbic centre in men than in women. Reiss’ conclusion was that this explained men having greater interest in the common videogame, one in which territory is at stake, than women.

I find the Professor’s findings damned peculiar in light of the most successful PC game in all of history. The Sims is well-known for having an all ages, cross gender audience but the game was an undeniable watershed moment for bringing more women into videogames than ever before. Thing of it is, The Sims is every bit as much a game about taking control of and dominion over territory as a shooting game or sports simulator. Its aesthetics and pace may be fundamentally different, but the rules and goals are very much the same.

Leigh Alexander, of the inestimable GameSetWatch, published an essay earlier this week entitled What Do Women Want From Games? The answer she came to is that female gamers aren’t drawn to casual games in the vein of Nintendogs, Bejeweled, or even The Sims over more epic, blockbuster games like Resident Evil because they aren’t interested in a more complex or narrative based experience. They don’t play them because they aren’t marketed and aesthetically designed for them. “…just because women aren’t excluded doesn’t mean they feel welcome in a widespread way, and that’s definitely something it’s possible to change.” Hear, hear, Miss Alexander. We’re already playing by the same rules, we just have to find a better way to play the same game.

Related links:

She’s a La-day, Whoa Whoa Whoa: The Top Twenty Women in Games
A Letter to the Industry: How to Destroy the Female Gender Barricade
Fat Princess Gobbles Her Way into Blog Drama


+ DIGG + DEL.ICIO.US + REDDIT

Comments

ZStewart said:

You can see right up Link's skirt.

September 16, 2008 8:59 PM

Demaar said:

Have you seen a woman play the Sims though? From my sister to friends to the wives of friends, I haven't seen a single woman play the Sims "right". They always take forever building the house, then decorating it and so on, more often than not cheating so they don't have to "work" for it.

September 18, 2008 4:41 AM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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