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61 Frames Per Second

Reminder: Shining Force is Awesome

Posted by Bob Mackey

It may be relatively unknown, but Sega's Shining series has been pretty prolific since its 1991 debut; the little research I've done tells me that there have been 16 games in the franchise--though it's important to note that anything Shining started to suck around 1997 or so.  The loss of developer Camelot Software Planning, combined with Sega's general financial failure, caused the Shining name to be repeatedly exploited in games that had absolutely nothing to do with the series' S-RPG roots.  To be fair, Camelot didn't always have the Midas touch when it came to the Shining series--see aberrations like Shining Wisdom--but Sega and its development teams seem committed to slapping the Shining name on everything but strategy RPGs.  And that's a damn shame.

Now that Camelot has been exclusively pumping out Nintendo sports games, all we are left with are memories, and the weeks Nintendo decides to release good things on Virtual Console Mondays.  This happens to be one of those weeks, what with Shining Force II hitting the Virtual Console today.  Now we can rest assured that our memories haven't lied to us; Shining Force is awesome!  Now let's just be glad that Camelot decided to let the interminable Golden Sun series die, lest their reputation be damaged.

The main reason today's release of Shining Force II excites me--aside from the fact that I love the first two Shining games--is that I once assumed SFII would eventually be re-released. The first Shining Force saw a nice enhanced GBA port in 2004, and me, being the schmuck that I am, expected to get a GBA version of SFII not long after that. But it never came; which is a minor tragedy, seeing as the second game offers many improvements over the first one.  Getting a chance to play it again--and pay much, much less than I would for a GBA game--is a consolation for me, as it should be for you.  And if you've never played the series, here's the best description I can give: it's just like Fire Emblem, except that it doesn't make you want to murder the world.

Playing SFII does fill me with a bit of regret over the third game in the series; I never got a chance to play it, and with the combined factors of how much the game costs on eBay along with how impossible Saturn emulation is, it's very unlikely that I'll play the game in this lifetime. Add in the fact that America never saw the final two parts of the episodic SFIII, and you've got one major case of blogger's remorse. 61FPS readers who've played the Saturn Shining Force: are my bitter tears justified?

Related Links:

Independent at a Price: Sega and Platinum Games
What'd I Miss? Panzer Dragoon
Me VS. Blue Hedgehog


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Demaar said:

Shining Force 1, 2 and CD are super rad awesome games that I just love to bits. I wish we got the entirety of Shining Force 3 in English too. Fire Emblem was/is a good substitute, but I still pine for a true Shining sequel.

Glad they're finally releasing SF2 on VC. Guess I have to buy a Wii point card now...

October 6, 2008 9:29 PM

Ian said:

Actually, I really like Golden Sun.

October 6, 2008 10:41 PM

Bob Mackey said:

I found Golden Sun to be really boring even when I had a REALLY high tolerance for bad JRPGs.  That being said, I'd still love to see Camelot come back to the genre again.  Their portable sports games show that they still have some RPG spark left in them.

October 6, 2008 11:05 PM

Demaar said:

I liked Golden Sun at the time, but I don't think I'd ever go back to play it. Camelot definitely needs to go back to making RPGs. Preferably ones prefixed with the letter "s".

October 7, 2008 10:04 AM

About Bob Mackey

For a brief period of time I was Bull from TV's Night Court, but some of you may know me from the humor column I wrote for Youngstown State University's The Jambar, Kent State University's The Stater, and Youngstown's alternative newspaper, The Walruss. I'm perhaps most well-known for my bi-weekly pieces on Something Awful. I've also blogged for Valley24.com and have written articles for EGM, 1UP, GameSpite and Cracked. For all of my writing over the years, I have made a total of twenty American dollars. It's also said that I draw cartoons, which people have described with words such as "legible." I kidnapped the Lindbergh Baby and am looking to do so again in the future.

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

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