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61 Frames Per Second

When Games Try to be Art

Posted by Cole Stryker

 

I wrote out a venemous screed about a little indie game, only to find that my esteemed editor John Constantine beat me to the punch. However, in the interest of diversity of opinion, I will go ahead and post parts of it anyway. John and I are on the same page for the most part, but I think he went a little too easy on it. 

Go ahead and read John's post

Now then. Jason Nelson, creator of game, game, game and again game has a new "art game" (ugh, right?) called enemy6. I'm not sure though, because the site is purposefully dense. I wouldn't be surprised if Jason finally felt alive when he paged through the liner notes of Radiohead's OK Computer. The game might actually be called "i made this. you play this. we are enemies." Yes, Jason, we are. The last thing that the medium needs is your "tampon in a teacup" nonsense. 

Let the record show that we at 61FPS believe games can like, really mean something, man. This post is not about whether games can be art, because Lord knows that's been covered a thousand times over elsewhere. Rather, the point of this post is to highlight a game that tried so hard to be art that it failed at being a game, rendering the discussion moot. 

I think that the philosophy behind "imt/ypt/wae" is inherently effed because the most we can expect from a Game is to be fun and challenging. Yes, it's nice if a good story is tacked on, but that's not really the Game, is it? Some games are better at hiding this than others (Half Life vs. Metal Gear Solid 4). I think a good way to illustrate this is to simplify things. Think of basketball. Is the Game of basketball improved by John Tesh's NBA on NBC theme? No.

I appreciate when developers put good music/interesting visuals/etc. in their games. To be fair, I think he's got some great ideas here. I love games that try to mess with my head, such as Max Payne, Earthbound, and Eternal Darkness. But the thing of it is, when the Game isn't there, don't waste my ten minutes. 

To see this sort of thing done right, check out donniedarkofilm.com a really cool ARG that accompanied the theatrical release of one of my favorite films, Donnie Darko. This was back in 2001, way before the Halo and Nine Inch Nails jumped on the bandwagon. 

A pig. In a cage. On antibiotics.  

Related Links:

Indie Dev Moment: i made this. you play this. we are enemies.
The Eternal Question: Why Is Super Mario Bros. Fun?
Ceci N'Est Pas Une 1-Up: The Surrealist Future of Postpunk Gaming


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Nadia Oxford said:

Hooray, welcome back Cole!

December 5, 2008 7:14 AM

Cole Stryker said:

:)

Thanks Nadia! For those who wondered (haha, yeah right), I took a few weeks off the blog to do some traveling and now I'm back home in the states after a year in England. During that time I stayed away from games, except for Mother 3, of course.

But it looks like you guys covered that one just fine.

December 5, 2008 11:33 AM

Demaar said:

The Donnie Darko ARG was pretty cool. Added a lot to the film, I think.

December 5, 2008 11:34 AM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

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